mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-19 22:48:18 +00:00
Merge pull request #8213 from furo321/fix-gametiles-button
Fix bug where certain tiles would not work in `Game tiles` menu
This commit is contained in:
commit
06f1db98e6
|
@ -708,8 +708,8 @@ CUi::EPopupMenuFunctionResult CLayerTiles::RenderProperties(CUIRect *pToolBox)
|
||||||
static int s_GameTilesButton = 0;
|
static int s_GameTilesButton = 0;
|
||||||
if(m_pEditor->DoButton_Editor(&s_GameTilesButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
|
if(m_pEditor->DoButton_Editor(&s_GameTilesButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
|
||||||
m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->Ui()->MouseX(), m_pEditor->Ui()->MouseY());
|
m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->Ui()->MouseX(), m_pEditor->Ui()->MouseY());
|
||||||
int Selected = m_pEditor->PopupSelectGameTileOpResult();
|
const int Selected = m_pEditor->PopupSelectGameTileOpResult();
|
||||||
int Result = -1;
|
int Result = Selected;
|
||||||
switch(Selected)
|
switch(Selected)
|
||||||
{
|
{
|
||||||
case 4:
|
case 4:
|
||||||
|
|
Loading…
Reference in a new issue