mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
dynamic map change
This commit is contained in:
parent
e55ba53ba7
commit
06c341be51
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@ -231,14 +231,6 @@ int snap_num_items(int snapid)
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return snapshots[snapid]->snap->num_items;
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}
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static void snap_init()
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{
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snapshots[SNAP_CURRENT] = 0;
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snapshots[SNAP_PREV] = 0;
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recived_snapshots = 0;
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current_predtick = 0;
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}
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// ------ time functions ------
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float client_intratick() { return intratick; }
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float client_intrapredtick() { return intrapredtick; }
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@ -268,8 +260,6 @@ int client_send_msg()
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static void client_send_info()
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{
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recived_snapshots = 0;
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msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
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msg_pack_string(modc_net_version(), 128);
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msg_pack_string(config.player_name, 128);
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@ -472,6 +462,23 @@ static void client_set_state(int s)
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modc_statechange(state, old);
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}
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/* called when the map is loaded and we should init for a new round */
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static void client_on_enter_game()
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{
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// reset input
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int i;
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for(i = 0; i < 200; i++)
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inputs[i].tick = -1;
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current_input = 0;
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// reset snapshots
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snapshots[SNAP_CURRENT] = 0;
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snapshots[SNAP_PREV] = 0;
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snapstorage_purge_all(&snapshot_storage);
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recived_snapshots = 0;
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current_predtick = 0;
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current_recv_tick = 0;
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}
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void client_connect(const char *server_address_str)
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{
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@ -500,14 +507,6 @@ void client_connect(const char *server_address_str)
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netclient_connect(net, &server_address);
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client_set_state(CLIENTSTATE_CONNECTING);
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current_recv_tick = 0;
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// reset input
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int i;
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for(i = 0; i < 200; i++)
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inputs[i].tick = -1;
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current_input = 0;
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}
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void client_disconnect()
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@ -692,13 +691,15 @@ static void client_process_packet(NETPACKET *packet)
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dbg_msg("client/network", "loading done");
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// now we will wait for two snapshots
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// to finish the connection
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client_on_enter_game();
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}
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else
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{
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client_error("failure to load map");
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}
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}
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else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPEMPTY) //|| msg == NETMSG_SNAPSMALL || msg == NETMSG_SNAPEMPTY)
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else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPEMPTY)
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{
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//dbg_msg("client/network", "got snapshot");
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int game_tick = msg_unpack_int();
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@ -791,12 +792,13 @@ static void client_process_packet(NETPACKET *packet)
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if(msg != NETMSG_SNAPEMPTY && snapshot_crc((SNAPSHOT*)tmpbuffer3) != crc)
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{
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if(config.debug)
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dbg_msg("client", "snapshot crc error");
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dbg_msg("client", "snapshot crc error %d", snapcrcerrors);
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snapcrcerrors++;
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if(snapcrcerrors > 25)
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if(snapcrcerrors > 10)
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{
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// to many errors, send reset
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ack_game_tick = -1;
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client_send_input();
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snapcrcerrors = 0;
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}
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return;
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@ -845,27 +847,8 @@ static void client_process_packet(NETPACKET *packet)
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}
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st_update(&game_time, (game_tick-2)*time_freq()/50);
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//client_send_input();
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//st_update(&predicted_time, game_tick*time_freq());
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/*
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int64 now = time_get();
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int64 t = now - game_tick*time_freq()/50;
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if(game_start_time == -1 || t < game_start_time)
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{
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if(config.debug)
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dbg_msg("client", "adjusted time");
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game_start_time = t;
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}
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int64 wanted = game_start_time+(game_tick*time_freq())/50;
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float current_latency = (now-wanted)/(float)time_freq();
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snapshot_latency = snapshot_latency*0.95f+current_latency*0.05f;
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*/
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// ack snapshot
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//dbg_msg("snap!", "%d", game_tick);
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ack_game_tick = game_tick;
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}
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}
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@ -932,9 +915,6 @@ static void client_run(const char *direct_connect_server)
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// init menu
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modmenu_init(); // TODO: remove
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// init snapshotting
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snap_init();
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// init the mod
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modc_init();
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dbg_msg("client", "version %s", modc_net_version());
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@ -805,6 +805,7 @@ void snap_free_id(int id);
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/* other */
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void map_unload_data(int index);
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void map_set(void *m);
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#ifdef __cplusplus
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}
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@ -1,7 +1,7 @@
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#include <stdio.h>
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#include "datafile.h"
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static DATAFILE *map;
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static DATAFILE *map = 0;
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void *map_get_data(int index)
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{
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@ -51,3 +51,10 @@ int map_load(const char *mapname)
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map = datafile_load(buf);
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return map != 0;
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}
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void map_set(void *m)
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{
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if(map)
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map_unload();
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map = (DATAFILE*)m;
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}
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@ -15,6 +15,7 @@
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#include <engine/network.h>
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#include <engine/config.h>
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#include <engine/packer.h>
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#include <engine/datafile.h>
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#include <mastersrv/mastersrv.h>
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@ -26,7 +27,8 @@ static int current_tick = 0;
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static int64 lastheartbeat;
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static NETADDR4 master_server;
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static int biggest_snapshot;
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static char current_map[64];
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void *snap_new_item(int type, int id, int size)
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{
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@ -304,9 +306,6 @@ static void server_do_snap()
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int compsize = zerobit_compress(intdata, intsize, compdata);
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snapshot_size = compsize;
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if(snapshot_size > biggest_snapshot)
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biggest_snapshot = snapshot_size;
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const int max_size = MAX_SNAPSHOT_PACKSIZE;
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int numpackets = (snapshot_size+max_size-1)/max_size;
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(void)numpackets;
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@ -565,17 +564,29 @@ static void server_pump_network()
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}
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}
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static int server_load_map(const char *mapname)
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{
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DATAFILE *df;
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char buf[512];
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sprintf(buf, "data/maps/%s.map", mapname);
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df = datafile_load(buf);
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if(!df)
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return 0;
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strcpy(current_map, mapname);
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map_set(df);
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return 1;
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}
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static int server_run()
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{
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biggest_snapshot = 0;
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net_init(); /* For Windows compatibility. */
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snap_init_id();
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/* load map */
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if(!map_load(config.sv_map))
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if(!server_load_map(config.sv_map))
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{
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dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
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return -1;
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@ -632,6 +643,39 @@ static int server_run()
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while(1)
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{
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/* load new map TODO: don't poll this */
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if(strcmp(config.sv_map, current_map) != 0)
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{
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/* load map */
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if(server_load_map(config.sv_map))
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{
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int c;
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/* new map loaded */
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mods_shutdown();
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for(c = 0; c < MAX_CLIENTS; c++)
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{
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if(clients[c].state == SRVCLIENT_STATE_EMPTY)
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continue;
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server_send_map(c);
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clients[c].state = SRVCLIENT_STATE_CONNECTING;
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clients[c].last_acked_snapshot = -1;
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snapstorage_purge_all(&clients[c].snapshots);
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}
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mods_init();
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game_start_time = time_get();
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current_tick = 0;
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}
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else
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{
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dbg_msg("server", "failed to load map. mapname='%s'", config.sv_map);
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config_set_sv_map(&config, current_map);
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}
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}
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int64 t = time_get();
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if(t > server_tick_start_time(current_tick+1))
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{
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@ -19,6 +19,8 @@ void create_sound(vec2 pos, int sound, int loopflags = 0);
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void create_targetted_sound(vec2 pos, int sound, int target, int loopflags = 0);
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class player *intersect_player(vec2 pos0, vec2 pos1, vec2 &new_pos, class entity *notthis = 0);
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game_world *world;
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//////////////////////////////////////////////////
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// Event handler
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//////////////////////////////////////////////////
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@ -253,8 +255,6 @@ void game_world::tick()
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remove_entities();
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}
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game_world world;
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//////////////////////////////////////////////////
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// game object
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//////////////////////////////////////////////////
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@ -288,14 +288,14 @@ gameobject::gameobject()
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void gameobject::endround()
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{
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world.paused = true;
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world->paused = true;
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game_over_tick = server_tick();
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sudden_death = 0;
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}
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void gameobject::resetgame()
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{
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world.reset_requested = true;
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world->reset_requested = true;
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}
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void gameobject::startround()
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@ -305,7 +305,7 @@ void gameobject::startround()
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round_start_tick = server_tick();
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sudden_death = 0;
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game_over_tick = -1;
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world.paused = false;
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world->paused = false;
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}
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void gameobject::post_reset()
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@ -424,7 +424,7 @@ void gameobject::tick()
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void gameobject::snap(int snapping_client)
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{
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obj_game *game = (obj_game *)snap_new_item(OBJTYPE_GAME, 0, sizeof(obj_game));
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game->paused = world.paused;
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game->paused = world->paused;
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game->game_over = game_over_tick==-1?0:1;
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game->sudden_death = sudden_death;
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@ -469,12 +469,12 @@ projectile::projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity
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this->sound_impact = sound_impact;
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this->weapon = weapon;
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this->bounce = 0;
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world.insert_entity(this);
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world->insert_entity(this);
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}
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void projectile::reset()
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{
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world.destroy_entity(this);
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world->destroy_entity(this);
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}
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void projectile::tick()
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@ -514,7 +514,7 @@ void projectile::tick()
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targetplayer->take_damage(normalize(vel) * max(0.001f, force), damage, owner, weapon);
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}
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world.destroy_entity(this);
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world->destroy_entity(this);
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}
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}
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@ -551,7 +551,7 @@ void projectile_backpackrocket::tick()
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{
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lifespan--;
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if(!lifespan)
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world.destroy_entity(this);
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world->destroy_entity(this);
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vec2 oldpos = pos;
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@ -592,7 +592,7 @@ void projectile_backpackrocket::tick()
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create_explosion(oldpos, owner, weapon, false);
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world.destroy_entity(this);
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world->destroy_entity(this);
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}
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}
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@ -706,7 +706,7 @@ void player::try_respawn()
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// check if the position is occupado
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entity *ents[2] = {0};
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int types[] = {OBJTYPE_PLAYER};
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int num_ents = world.find_entities(spawnpos, 64, ents, 2, types, 1);
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int num_ents = world->find_entities(spawnpos, 64, ents, 2, types, 1);
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for(int i = 0; i < num_ents; i++)
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{
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if(ents[i] != this)
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@ -770,7 +770,7 @@ void player::release_hooks()
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{
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/*
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// TODO: loop thru players only
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for(entity *ent = world.first_entity; ent; ent = ent->next_entity)
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for(entity *ent = world->first_entity; ent; ent = ent->next_entity)
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{
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if(ent && ent->objtype == OBJTYPE_PLAYER)
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{
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@ -839,7 +839,7 @@ int player::handle_ninja()
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vec2 dir = pos - oldpos;
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float radius = phys_size * 2.0f; //length(dir * 0.5f);
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vec2 center = oldpos + dir * 0.5f;
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int num = world.find_entities(center, radius, ents, 64, &type, 1);
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int num = world->find_entities(center, radius, ents, 64, &type, 1);
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for (int i = 0; i < num; i++)
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{
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@ -999,7 +999,7 @@ int player::handle_weapons()
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vec2 dir = lookdir * data->weapons[active_weapon].meleereach;
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float radius = length(dir * 0.5f);
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vec2 center = pos + dir * 0.5f;
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int num = world.find_entities(center, radius, ents, 64, &type, 1);
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int num = world->find_entities(center, radius, ents, 64, &type, 1);
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for (int i = 0; i < num; i++)
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{
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@ -1106,7 +1106,7 @@ void player::tick()
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// handle weapons
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int retflags = handle_weapons();
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handle_weapons();
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/*
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if (!(retflags & (MODIFIER_RETURNFLAGS_OVERRIDEVELOCITY | MODIFIER_RETURNFLAGS_OVERRIDEPOSITION)))
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{
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@ -1329,7 +1329,7 @@ powerup::powerup(int _type, int _subtype)
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reset();
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// TODO: should this be done here?
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world.insert_entity(this);
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world->insert_entity(this);
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}
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void powerup::reset()
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@ -1412,7 +1412,7 @@ void powerup::tick()
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// loop through all players, setting their emotes
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entity *ents[64];
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const int types[] = {OBJTYPE_PLAYER};
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int num = world.find_entities(vec2(0, 0), 1000000, ents, 64, types, 1);
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int num = world->find_entities(vec2(0, 0), 1000000, ents, 64, types, 1);
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for (int i = 0; i < num; i++)
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{
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player *p = (player *)ents[i];
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@ -1467,7 +1467,7 @@ flag::flag(int _team)
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reset();
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// TODO: should this be done here?
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world.insert_entity(this);
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world->insert_entity(this);
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}
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void flag::reset()
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@ -1477,7 +1477,7 @@ void flag::reset()
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void flag::tick()
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{
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// THIS CODE NEEDS TO BE REWRITTEN. ITS NOT SAVE AT ALL
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// THIS CODE NEEDS TO BE REWRITTEN. ITS NOT SAFE AT ALL
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// wait for respawn
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if(spawntick > 0)
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@ -1493,7 +1493,7 @@ void flag::tick()
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{
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player *players[MAX_CLIENTS];
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int types[] = {OBJTYPE_PLAYER};
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int num = world.find_entities(pos, 32.0f, (entity**)players, MAX_CLIENTS, types, 1);
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int num = world->find_entities(pos, 32.0f, (entity**)players, MAX_CLIENTS, types, 1);
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for(int i = 0; i < num; i++)
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{
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if(players[i]->team != team)
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@ -1589,7 +1589,7 @@ void create_explosion(vec2 p, int owner, int weapon, bool bnodamage)
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entity *ents[64];
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const float radius = 128.0f;
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const float innerradius = 42.0f;
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int num = world.find_entities(p, radius, ents, 64);
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int num = world->find_entities(p, radius, ents, 64);
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for(int i = 0; i < num; i++)
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{
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vec2 diff = ents[i]->pos - p;
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@ -1667,7 +1667,7 @@ player* intersect_player(vec2 pos0, vec2 pos1, vec2& new_pos, entity* notthis)
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float radius = length(dir * 0.5f);
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vec2 center = pos0 + dir * 0.5f;
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const int types[] = {OBJTYPE_PLAYER};
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int num = world.find_entities(center, radius, ents, 64, types, 1);
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int num = world->find_entities(center, radius, ents, 64, types, 1);
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for (int i = 0; i < num; i++)
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{
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// Check if entity is a player
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@ -1686,9 +1686,9 @@ void mods_tick()
|
|||
{
|
||||
// clear all events
|
||||
events.clear();
|
||||
world.tick();
|
||||
world->tick();
|
||||
|
||||
if(world.paused) // make sure that the game object always updates
|
||||
if(world->paused) // make sure that the game object always updates
|
||||
gameobj->tick();
|
||||
|
||||
if(config.dbg_bots)
|
||||
|
@ -1715,13 +1715,13 @@ void mods_tick()
|
|||
|
||||
void mods_snap(int client_id)
|
||||
{
|
||||
world.snap(client_id);
|
||||
world->snap(client_id);
|
||||
events.snap(client_id);
|
||||
}
|
||||
|
||||
void mods_client_input(int client_id, void *input)
|
||||
{
|
||||
if(!world.paused)
|
||||
if(!world->paused)
|
||||
{
|
||||
if (memcmp(&players[client_id].input, input, sizeof(player_input)) != 0)
|
||||
players[client_id].last_action = server_tick();
|
||||
|
@ -1771,7 +1771,7 @@ void mods_client_enter(int client_id)
|
|||
{
|
||||
players[client_id].init();
|
||||
players[client_id].client_id = client_id;
|
||||
world.insert_entity(&players[client_id]);
|
||||
world->insert_entity(&players[client_id]);
|
||||
players[client_id].respawn();
|
||||
|
||||
CLIENT_INFO info; // fetch login name
|
||||
|
@ -1822,7 +1822,7 @@ void mods_client_drop(int client_id)
|
|||
|
||||
dbg_msg("game", "leave player='%d:%s'", client_id, players[client_id].name);
|
||||
|
||||
world.remove_entity(&players[client_id]);
|
||||
world->remove_entity(&players[client_id]);
|
||||
players[client_id].client_id = -1;
|
||||
}
|
||||
|
||||
|
@ -1863,17 +1863,20 @@ extern unsigned char internal_data[];
|
|||
|
||||
void mods_init()
|
||||
{
|
||||
data = load_data_from_memory(internal_data);
|
||||
if(!data) /* only load once */
|
||||
data = load_data_from_memory(internal_data);
|
||||
|
||||
col_init(32);
|
||||
|
||||
world = new game_world;
|
||||
players = new player[MAX_CLIENTS];
|
||||
gameobj = new gameobject;
|
||||
|
||||
// setup core world
|
||||
for(int i = 0; i < MAX_CLIENTS; i++)
|
||||
{
|
||||
players[i].core.world = &world.core;
|
||||
world.core.players[i] = &players[i].core;
|
||||
players[i].core.world = &world->core;
|
||||
world->core.players[i] = &players[i].core;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1942,15 +1945,24 @@ void mods_init()
|
|||
|
||||
flag *f = new flag(i);
|
||||
f->pos = gameobj->flagsstands[i];
|
||||
//world.insert_entity(f);
|
||||
//world->insert_entity(f);
|
||||
dbg_msg("game", "flag at %f,%f", f->pos.x, f->pos.y);
|
||||
}
|
||||
}
|
||||
|
||||
world.insert_entity(gameobj);
|
||||
world->insert_entity(gameobj);
|
||||
}
|
||||
|
||||
void mods_shutdown()
|
||||
{
|
||||
delete [] players;
|
||||
delete gameobj;
|
||||
delete world;
|
||||
gameobj = 0;
|
||||
players = 0;
|
||||
world = 0;
|
||||
}
|
||||
|
||||
void mods_shutdown() {}
|
||||
void mods_presnap() {}
|
||||
void mods_postsnap() {}
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
void tick();
|
||||
};
|
||||
|
||||
extern game_world world;
|
||||
extern game_world *world;
|
||||
|
||||
// game object
|
||||
class gameobject : public entity
|
||||
|
|
Loading…
Reference in a new issue