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Stop at top tiles now give jumps back
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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8b67e70dfb
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@ -704,8 +704,8 @@ void CCharacter::Tick()
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex1).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Jumped = 0;
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//m_Jumped = 1;
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m_Core.m_Vel.y = 0;
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}
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}
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@ -715,8 +715,7 @@ void CCharacter::Tick()
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{
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if((int)GameServer()->Collision()->GetPos(TileIndex2).y < (int)m_Core.m_Pos.y)
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m_Core.m_Pos.y = m_PrevPos.y;
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if(m_Jumped&3 && m_Core.m_Jumped != m_Jumped) // check double jump
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m_Core.m_Jumped = m_Jumped;
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m_Core.m_Jumped = 0;
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m_Core.m_Vel.y = 0;
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}
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}
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