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Square and center icons before rendering them on button
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@ -101,11 +101,28 @@ vec4 CMenus::ButtonColorMul(const void *pID)
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int CMenus::DoButton_Icon(int ImageId, int SpriteId, const CUIRect *pRect)
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int CMenus::DoButton_Icon(int ImageId, int SpriteId, const CUIRect *pRect)
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{
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{
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int x = pRect->x;
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int y = pRect->y;
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int w = pRect->w;
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int h = pRect->h;
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// Square and center
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if(w > h)
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{
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x += (w-h) / 2;
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w = h;
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}
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else if(h > w)
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{
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y += (h-w) / 2;
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h = w;
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}
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Graphics()->TextureSet(g_pData->m_aImages[ImageId].m_Id);
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Graphics()->TextureSet(g_pData->m_aImages[ImageId].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(SpriteId);
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RenderTools()->SelectSprite(SpriteId);
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IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h);
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IGraphics::CQuadItem QuadItem(x, y, w, h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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Graphics()->QuadsEnd();
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