diff --git a/src/game/client/components/killmessages.cpp b/src/game/client/components/killmessages.cpp index d18dd9654..a3dc3b9ce 100644 --- a/src/game/client/components/killmessages.cpp +++ b/src/game/client/components/killmessages.cpp @@ -22,8 +22,14 @@ void CKillMessages::OnMessage(int MsgType, void *pRawMsg) // unpack messages CKillMsg Kill; - Kill.m_Killer = pMsg->m_Killer; - Kill.m_Victim = pMsg->m_Victim; + Kill.m_VictimID = pMsg->m_Victim; + Kill.m_VictimTeam = m_pClient->m_aClients[Kill.m_VictimID].m_Team; + str_copy(Kill.m_aVictimName, m_pClient->m_aClients[Kill.m_VictimID].m_aName, sizeof(Kill.m_aVictimName)); + Kill.m_VictimRenderInfo = m_pClient->m_aClients[Kill.m_VictimID].m_RenderInfo; + Kill.m_KillerID = pMsg->m_Killer; + Kill.m_KillerTeam = m_pClient->m_aClients[Kill.m_KillerID].m_Team; + str_copy(Kill.m_aKillerName, m_pClient->m_aClients[Kill.m_KillerID].m_aName, sizeof(Kill.m_aKillerName)); + Kill.m_KillerRenderInfo = m_pClient->m_aClients[Kill.m_KillerID].m_RenderInfo; Kill.m_Weapon = pMsg->m_Weapon; Kill.m_ModeSpecial = pMsg->m_ModeSpecial; Kill.m_Tick = Client()->GameTick(); @@ -51,14 +57,14 @@ void CKillMessages::OnRender() continue; float FontSize = 36.0f; - float KillerNameW = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[m_aKillmsgs[r].m_Killer].m_aName, -1); - float VictimNameW = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[m_aKillmsgs[r].m_Victim].m_aName, -1); + float KillerNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aKillerName, -1); + float VictimNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aVictimName, -1); float x = StartX; // render victim name x -= VictimNameW; - TextRender()->Text(0, x, y, FontSize, m_pClient->m_aClients[m_aKillmsgs[r].m_Victim].m_aName, -1); + TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aVictimName, -1); // render victim tee x -= 24.0f; @@ -71,8 +77,10 @@ void CKillMessages::OnRender() Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); - if(m_pClient->m_aClients[m_aKillmsgs[r].m_Victim].m_Team == 0) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE); - else RenderTools()->SelectSprite(SPRITE_FLAG_RED); + if(m_aKillmsgs[r].m_VictimTeam == 0) + RenderTools()->SelectSprite(SPRITE_FLAG_BLUE); + else + RenderTools()->SelectSprite(SPRITE_FLAG_RED); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x, y-16, Size/2, Size); @@ -81,7 +89,7 @@ void CKillMessages::OnRender() } } - RenderTools()->RenderTee(CAnimState::GetIdle(), &m_pClient->m_aClients[m_aKillmsgs[r].m_Victim].m_RenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); + RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); x -= 32.0f; // render weapon @@ -96,7 +104,7 @@ void CKillMessages::OnRender() } x -= 52.0f; - if(m_aKillmsgs[r].m_Victim != m_aKillmsgs[r].m_Killer) + if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID) { if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_FLAGS) { @@ -106,8 +114,10 @@ void CKillMessages::OnRender() Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); - if(m_pClient->m_aClients[m_aKillmsgs[r].m_Killer].m_Team == 0) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); - else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); + if(m_aKillmsgs[r].m_KillerTeam == 0) + RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); + else + RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = 56.0f; IGraphics::CQuadItem QuadItem(x-56, y-16, Size/2, Size); @@ -118,12 +128,12 @@ void CKillMessages::OnRender() // render killer tee x -= 24.0f; - RenderTools()->RenderTee(CAnimState::GetIdle(), &m_pClient->m_aClients[m_aKillmsgs[r].m_Killer].m_RenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); + RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_KillerRenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); x -= 32.0f; // render killer name x -= KillerNameW; - TextRender()->Text(0, x, y, FontSize, m_pClient->m_aClients[m_aKillmsgs[r].m_Killer].m_aName, -1); + TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aKillerName, -1); } y += 44; diff --git a/src/game/client/components/killmessages.h b/src/game/client/components/killmessages.h index 720b10aed..b4954e22a 100644 --- a/src/game/client/components/killmessages.h +++ b/src/game/client/components/killmessages.h @@ -9,8 +9,14 @@ public: struct CKillMsg { int m_Weapon; - int m_Victim; - int m_Killer; + int m_VictimID; + int m_VictimTeam; + char m_aVictimName[64]; + CTeeRenderInfo m_VictimRenderInfo; + int m_KillerID; + int m_KillerTeam; + char m_aKillerName[64]; + CTeeRenderInfo m_KillerRenderInfo; int m_ModeSpecial; // for CTF, if the guy is carrying a flag for example int m_Tick; };