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add "/setjumps" practice command and "setjumps" rcon command
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parent
9db780ebbc
commit
03f934c81e
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@ -2082,6 +2082,13 @@ void CGameContext::ConPracticeJetpack(IConsole::IResult *pResult, void *pUserDat
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ConJetpack(pResult, pUserData);
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ConJetpack(pResult, pUserData);
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}
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}
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void CGameContext::ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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if(pSelf->GetPracticeCharacter(pResult))
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ConSetJumps(pResult, pUserData);
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}
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void CGameContext::ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -2130,6 +2137,7 @@ void CGameContext::ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
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if(pSelf->GetPracticeCharacter(pResult))
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if(pSelf->GetPracticeCharacter(pResult))
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ConNinja(pResult, pUserData);
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ConNinja(pResult, pUserData);
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}
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}
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void CGameContext::ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -269,6 +269,14 @@ void CGameContext::ConJetpack(IConsole::IResult *pResult, void *pUserData)
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pChr->SetJetpack(true);
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pChr->SetJetpack(true);
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}
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}
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void CGameContext::ConSetJumps(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CCharacter *pChr = pSelf->GetPlayerChar(pResult->m_ClientId);
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if(pChr)
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pChr->SetJumps(pResult->GetInteger(0));
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}
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void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData)
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{
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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CGameContext *pSelf = (CGameContext *)pUserData;
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@ -132,6 +132,11 @@ void CCharacter::SetJetpack(bool Active)
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m_Core.m_Jetpack = Active;
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m_Core.m_Jetpack = Active;
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}
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}
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void CCharacter::SetJumps(int Jumps)
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{
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m_Core.m_Jumps = Jumps;
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}
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void CCharacter::SetSolo(bool Solo)
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void CCharacter::SetSolo(bool Solo)
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{
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{
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m_Core.m_Solo = Solo;
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m_Core.m_Solo = Solo;
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@ -48,6 +48,7 @@ public:
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void SetWeapon(int W);
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void SetWeapon(int W);
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void SetJetpack(bool Active);
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void SetJetpack(bool Active);
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void SetJumps(int Jumps);
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void SetSolo(bool Solo);
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void SetSolo(bool Solo);
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void SetSuper(bool Super);
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void SetSuper(bool Super);
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void SetLiveFrozen(bool Active);
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void SetLiveFrozen(bool Active);
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@ -3592,6 +3592,7 @@ void CGameContext::RegisterDDRaceCommands()
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Console()->Register("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
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Console()->Register("laser", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
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Console()->Register("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
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Console()->Register("rifle", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConLaser, this, "Gives a laser to you");
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Console()->Register("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you");
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Console()->Register("jetpack", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you");
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Console()->Register("setjumps", "i[jumps]", CFGFLAG_SERVER | CMDFLAG_TEST, ConSetJumps, this, "Gives you as many jumps as you specify");
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Console()->Register("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you");
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Console()->Register("weapons", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you");
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Console()->Register("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you");
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Console()->Register("unshotgun", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnShotgun, this, "Removes the shotgun from you");
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Console()->Register("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you");
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Console()->Register("ungrenade", "", CFGFLAG_SERVER | CMDFLAG_TEST, ConUnGrenade, this, "Removes the grenade launcher from you");
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@ -3721,6 +3722,7 @@ void CGameContext::RegisterChatCommands()
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Console()->Register("laser", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeLaser, this, "Gives a laser to you");
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Console()->Register("laser", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeLaser, this, "Gives a laser to you");
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Console()->Register("rifle", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeLaser, this, "Gives a laser to you");
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Console()->Register("rifle", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeLaser, this, "Gives a laser to you");
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Console()->Register("jetpack", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeJetpack, this, "Gives jetpack to you");
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Console()->Register("jetpack", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeJetpack, this, "Gives jetpack to you");
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Console()->Register("setjumps", "i[jumps]", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeSetJumps, this, "Gives you as many jumps as you specify");
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Console()->Register("weapons", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeWeapons, this, "Gives all weapons to you");
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Console()->Register("weapons", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeWeapons, this, "Gives all weapons to you");
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Console()->Register("unshotgun", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeUnShotgun, this, "Removes the shotgun from you");
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Console()->Register("unshotgun", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeUnShotgun, this, "Removes the shotgun from you");
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Console()->Register("ungrenade", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeUnGrenade, this, "Removes the grenade launcher from you");
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Console()->Register("ungrenade", "", CFGFLAG_CHAT | CMDFLAG_PRACTICE, ConPracticeUnGrenade, this, "Removes the grenade launcher from you");
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@ -388,6 +388,7 @@ private:
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static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConLaser(IConsole::IResult *pResult, void *pUserData);
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static void ConLaser(IConsole::IResult *pResult, void *pUserData);
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static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
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static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
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static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
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static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
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static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
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static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
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static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
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static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
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@ -474,6 +475,7 @@ private:
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static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
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static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
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