Workaround for global hotkeys causing SDL keydown events

This commit is contained in:
def 2016-04-30 20:27:47 +02:00
parent 4761608329
commit 0385c3b520

View file

@ -153,8 +153,7 @@ int CInput::Update()
{
SDL_Event Event;
int IgnoreKeys = false;
bool IgnoreKeys = false;
while(SDL_PollEvent(&Event))
{
int Key = -1;
@ -163,13 +162,15 @@ int CInput::Update()
switch (Event.type)
{
case SDL_TEXTINPUT:
if(!IgnoreKeys)
AddEvent(Event.text.text, 0, IInput::FLAG_TEXT);
break;
// handle keys
case SDL_KEYDOWN:
if(!(Event.key.keysym.mod & KMOD_LALT))
{
Key = KeycodeToKey(Event.key.keysym.sym);
Scancode = Event.key.keysym.scancode;
}
break;
case SDL_KEYUP:
Action = IInput::FLAG_RELEASE;
@ -219,9 +220,10 @@ int CInput::Update()
m_VideoRestartNeeded = 1;
#endif
break;
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_LEAVE:
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
// TODO: Check if from FOCUS_LOST til FOCUS_GAINED is good enough, maybe also ENTER and LEAVE
IgnoreKeys = true;
break;
#if defined(CONF_PLATFORM_MACOSX) // Todo: remove this when fixed in SDL
@ -238,7 +240,7 @@ int CInput::Update()
return 1;
}
if(Key >= 0 && Key < g_MaxKeys)
if(Key >= 0 && Key < g_MaxKeys && !IgnoreKeys)
{
if(Action&IInput::FLAG_PRESS)
{