fixed the non-working dynamic nameplates

This commit is contained in:
Magnus Auvinen 2009-01-11 17:59:31 +00:00
parent b717297b63
commit 035e7a94ff
2 changed files with 2 additions and 2 deletions

View file

@ -5,6 +5,7 @@
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include "nameplates.hpp"
#include "controls.hpp"
void NAMEPLATES::render_nameplate(
const NETOBJ_CHARACTER *prev_char,
@ -22,7 +23,7 @@ void NAMEPLATES::render_nameplate(
//gfx_text_color
float a = 1;
if(config.cl_nameplates_always == 0)
a = clamp(1-powf(distance(gameclient.local_target_pos, position)/200.0f,16.0f), 0.0f, 1.0f);
a = clamp(1-powf(distance(gameclient.controls->target_pos, position)/200.0f,16.0f), 0.0f, 1.0f);
const char *name = gameclient.clients[player_info->cid].name;
float tw = gfx_text_width(0, 28.0f, name, -1);

View file

@ -51,7 +51,6 @@ public:
int servermode;
vec2 local_character_pos;
vec2 local_target_pos;
// predicted players
CHARACTER_CORE predicted_prev_char;