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Don't allow kill if player is paused
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parent
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@ -1334,6 +1334,8 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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}
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}
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if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*g_Config.m_SvKillDelay > Server()->Tick())
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if(pPlayer->m_LastKill && pPlayer->m_LastKill+Server()->TickSpeed()*g_Config.m_SvKillDelay > Server()->Tick())
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return;
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return;
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if(pPlayer->m_Paused)
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return;
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pPlayer->m_LastKill = Server()->Tick();
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pPlayer->m_LastKill = Server()->Tick();
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pPlayer->KillCharacter(WEAPON_SELF);
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pPlayer->KillCharacter(WEAPON_SELF);
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