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Disable /show_others (for DDRace-Client instead use menu). Fix sending all teams information to new joiners
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parent
83e384892c
commit
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@ -89,6 +89,10 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
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m_Alive = true;
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if(m_pPlayer->m_RconFreeze) Freeze(-1);
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GameServer()->m_pController->OnCharacterSpawn(this);
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if(GetPlayer()->m_IsUsingRaceClient) {
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Teams()->SendAllInfo(GetPlayer()->GetCID());
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}
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return true;
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}
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@ -850,6 +850,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
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else
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Score()->ShowRank(p->GetCID(), Server()->ClientName(ClientId));
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}
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/* disable it for vanilla clients
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else if(!str_comp(pMsg->m_pMessage, "/show_others"))
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{
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if(!g_Config.m_SvShowOthers && !Server()->IsAuthed(ClientId)) {
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@ -860,7 +861,7 @@ void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
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SendChatTarget(ClientId, "Please use the settings to switch this option.");
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else
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p->m_ShowOthers = !p->m_ShowOthers;
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}
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}*/
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else if (!str_comp_nocase(pMsg->m_pMessage, "/time") && g_Config.m_SvEmotionalTees)
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{
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@ -32,10 +32,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team)
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m_PauseInfo.m_Respawn = false;
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if(!g_Config.m_SvShowOthers)
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m_ShowOthers = false;
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else
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m_ShowOthers = true;
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m_ShowOthers = false;
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m_IsUsingRaceClient = false;
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m_LastSentTime = 0;
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@ -120,3 +120,14 @@ int CGameTeams::TeamMask(int Team) {
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}
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return Mask;
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}
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void CGameTeams::SendAllInfo(int Cid) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(m_Core.Team(i) != 0) {
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CNetMsg_Sv_PlayerTeam Msg;
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Msg.m_Team = m_Core.Team(i);
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Msg.m_Cid = i;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Cid);
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}
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}
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}
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@ -39,6 +39,8 @@ public:
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bool TeamFinished(int Team);
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int TeamMask(int Team);
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void SendAllInfo(int Cid);
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};
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#endif
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