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Merge pull request #462 from gamertyp/master
Re-ordered the Gametiles-menu
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commit
01cad615a3
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@ -602,25 +602,25 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox)
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switch(Result)
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switch(Result)
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{
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{
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case 4:
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case 4:
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Result = TILE_FREEZE;
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Result = TILE_THROUGH_CUT;
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break;
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break;
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case 5:
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case 5:
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Result = TILE_UNFREEZE;
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Result = TILE_FREEZE;
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break;
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break;
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case 6:
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case 6:
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Result = TILE_DFREEZE;
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Result = TILE_UNFREEZE;
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break;
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break;
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case 7:
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case 7:
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Result = TILE_DUNFREEZE;
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Result = TILE_DFREEZE;
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break;
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break;
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case 8:
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case 8:
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Result = TILE_TELECHECKIN;
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Result = TILE_DUNFREEZE;
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break;
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break;
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case 9:
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case 9:
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Result = TILE_TELECHECKINEVIL;
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Result = TILE_TELECHECKIN;
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break;
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break;
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case 10:
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case 10:
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Result = TILE_THROUGH_CUT;
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Result = TILE_TELECHECKINEVIL;
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default:
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default:
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break;
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break;
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}
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}
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@ -1307,7 +1307,7 @@ static int s_GametileOpSelected = -1;
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int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
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int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View)
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{
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{
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static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Check-Tele From", "Evil Check-Tele From", "Hookthrough" };
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static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Hookthrough", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Blue Check-Tele", "Red Check-Tele" };
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static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
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static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*);
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CUIRect Button;
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CUIRect Button;
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