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Rename variable MDistance
to MouseDistance
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parent
f94053bd66
commit
01be442280
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@ -414,18 +414,18 @@ void CControls::ClampMousePos()
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float MinDistance = g_Config.m_ClDyncam ? g_Config.m_ClDyncamMinDistance : g_Config.m_ClMouseMinDistance;
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float MinDistance = g_Config.m_ClDyncam ? g_Config.m_ClDyncamMinDistance : g_Config.m_ClMouseMinDistance;
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float MouseMin = MinDistance;
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float MouseMin = MinDistance;
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float MDistance = length(m_aMousePos[g_Config.m_ClDummy]);
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float MouseDistance = length(m_aMousePos[g_Config.m_ClDummy]);
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if(MDistance < 0.001f)
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if(MouseDistance < 0.001f)
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{
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{
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m_aMousePos[g_Config.m_ClDummy].x = 0.001f;
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m_aMousePos[g_Config.m_ClDummy].x = 0.001f;
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m_aMousePos[g_Config.m_ClDummy].y = 0;
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m_aMousePos[g_Config.m_ClDummy].y = 0;
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MDistance = 0.001f;
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MouseDistance = 0.001f;
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}
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}
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if(MDistance < MouseMin)
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if(MouseDistance < MouseMin)
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m_aMousePos[g_Config.m_ClDummy] = normalize_pre_length(m_aMousePos[g_Config.m_ClDummy], MDistance) * MouseMin;
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m_aMousePos[g_Config.m_ClDummy] = normalize_pre_length(m_aMousePos[g_Config.m_ClDummy], MouseDistance) * MouseMin;
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MDistance = length(m_aMousePos[g_Config.m_ClDummy]);
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MouseDistance = length(m_aMousePos[g_Config.m_ClDummy]);
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if(MDistance > MouseMax)
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if(MouseDistance > MouseMax)
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m_aMousePos[g_Config.m_ClDummy] = normalize_pre_length(m_aMousePos[g_Config.m_ClDummy], MDistance) * MouseMax;
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m_aMousePos[g_Config.m_ClDummy] = normalize_pre_length(m_aMousePos[g_Config.m_ClDummy], MouseDistance) * MouseMax;
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}
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}
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}
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}
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