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fix editor buttons for 5:4 resolutions
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915bce38fc
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01024252b5
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@ -984,7 +984,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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InvokeFileDialog(IStorage::TYPE_SAVE, FILETYPE_MAP, "Save map", "Save", "maps", "", CallbackSaveCopyMap, this);
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// detail button
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TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
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TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
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static int s_HqButton = 0;
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if(DoButton_Editor(&s_HqButton, "HD", m_ShowDetail, &Button, 0, "[ctrl+h] Toggle High Detail") ||
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(Input()->KeyPress(KEY_H) && (Input()->KeyIsPressed(KEY_LCTRL) || Input()->KeyIsPressed(KEY_RCTRL))))
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@ -1017,6 +1017,16 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
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// grid button
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TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
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static int s_GridButton = 0;
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if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "Toggle Grid"))
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{
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m_GridActive = !m_GridActive;
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}
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TB_Top.VSplitLeft(5.0f, 0, &TB_Top);
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// tile info button
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TB_Top.VSplitLeft(40.0f, &Button, &TB_Top);
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static int s_TileInfoButton = 0;
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@ -1038,7 +1048,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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m_AllowPlaceUnusedTiles = !m_AllowPlaceUnusedTiles;
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}
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TB_Top.VSplitLeft(15.0f, 0, &TB_Top);
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TB_Top.VSplitLeft(10.0f, 0, &TB_Top);
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// zoom group
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TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
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@ -1106,7 +1116,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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}
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// rotate buttons
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TB_Top.VSplitLeft(15.0f, &Button, &TB_Top);
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TB_Top.VSplitLeft(10.0f, &Button, &TB_Top);
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TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);
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static int s_RotationAmount = 90;
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@ -1139,38 +1149,20 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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}
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}
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// quad manipulation
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// refocus button
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TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
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static int s_RefocusButton = 0;
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if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
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{
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// do add button
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TB_Top.VSplitLeft(10.0f, &Button, &TB_Top);
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TB_Top.VSplitLeft(60.0f, &Button, &TB_Top);
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static int s_NewButton = 0;
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m_WorldOffsetX = 0;
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m_WorldOffsetY = 0;
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}
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CLayerQuads *pQLayer = (CLayerQuads *)GetSelectedLayerType(0, LAYERTYPE_QUADS);
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//CLayerTiles *tlayer = (CLayerTiles *)get_selected_layer_type(0, LAYERTYPE_TILES);
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if(DoButton_Editor(&s_NewButton, "Add Quad", pQLayer?0:-1, &Button, 0, "Adds a new quad"))
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{
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if(pQLayer)
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{
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float Mapping[4];
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CLayerGroup *g = GetSelectedGroup();
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g->Mapping(Mapping);
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int AddX = f2fx(Mapping[0] + (Mapping[2]-Mapping[0])/2);
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int AddY = f2fx(Mapping[1] + (Mapping[3]-Mapping[1])/2);
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CQuad *q = pQLayer->NewQuad();
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for(int i = 0; i < 5; i++)
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{
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q->m_aPoints[i].x += AddX;
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q->m_aPoints[i].y += AddY;
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}
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}
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}
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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// tile manipulation
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{
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TB_Bottom.VSplitLeft(40.0f, &Button, &TB_Bottom);
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TB_Bottom.VSplitLeft(45.0f, &Button, &TB_Bottom);
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static int s_BorderBut = 0;
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CLayerTiles *pT = (CLayerTiles *)GetSelectedLayerType(0, LAYERTYPE_TILES);
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@ -1183,6 +1175,9 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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if(pT)
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DoMapBorder();
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}
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TB_Bottom.VSplitLeft(10.0f, &Button, &TB_Bottom);
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// do tele button
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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@ -1223,28 +1218,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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}
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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// refocus button
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TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom);
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static int s_RefocusButton = 0;
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if(DoButton_Editor(&s_RefocusButton, "Refocus", m_WorldOffsetX&&m_WorldOffsetY?0:-1, &Button, 0, "[HOME] Restore map focus") || (m_EditBoxActive == 0 && Input()->KeyPress(KEY_HOME)))
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{
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m_WorldOffsetX = 0;
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m_WorldOffsetY = 0;
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}
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TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom);
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// grid button
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TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom);
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static int s_GridButton = 0;
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if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "Toggle Grid"))
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{
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m_GridActive = !m_GridActive;
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}
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TB_Bottom.VSplitLeft(30.0f, 0, &TB_Bottom);
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TB_Bottom.VSplitLeft(10.0f, 0, &TB_Bottom);
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// grid zoom
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TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom);
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@ -1294,6 +1268,35 @@ void CEditor::DoToolbar(CUIRect ToolBar)
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}
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}
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// quad manipulation
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{
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// do add button
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TB_Bottom.VSplitLeft(10.0f, &Button, &TB_Bottom);
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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static int s_NewButton = 0;
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CLayerQuads *pQLayer = (CLayerQuads *)GetSelectedLayerType(0, LAYERTYPE_QUADS);
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//CLayerTiles *tlayer = (CLayerTiles *)get_selected_layer_type(0, LAYERTYPE_TILES);
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if(DoButton_Editor(&s_NewButton, "Add Quad", pQLayer?0:-1, &Button, 0, "Adds a new quad"))
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{
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if(pQLayer)
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{
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float Mapping[4];
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CLayerGroup *g = GetSelectedGroup();
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g->Mapping(Mapping);
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int AddX = f2fx(Mapping[0] + (Mapping[2]-Mapping[0])/2);
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int AddY = f2fx(Mapping[1] + (Mapping[3]-Mapping[1])/2);
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CQuad *q = pQLayer->NewQuad();
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for(int i = 0; i < 5; i++)
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{
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q->m_aPoints[i].x += AddX;
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q->m_aPoints[i].y += AddY;
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}
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}
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}
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}
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}
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static void Rotate(const CPoint *pCenter, CPoint *pPoint, float Rotation)
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