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Merge #2374
2374: Restore old /save behavior r=def- a=Zwelf Fixes #2362, supersedes #2367 I didn't change the /save message. There are already two different: "Use '/load %s' on %s to continue" and "Use '/load %s' to continue". I think it would be better to add a NetMessage, this could also solve the problem of saving which team members were in the team. > I guess this can't be used to cheat anything? Only if an instant rehook is necessary. Might be useful for rehooking an edge hook (but you still have to aim). Co-authored-by: Zwelf <zwelf@strct.cc>
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commit
00eb2044b2
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@ -1573,9 +1573,18 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CScoreSave
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pData->m_pResult->m_Status = CScoreSaveResult::SAVE_SUCCESS;
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strcpy(pData->m_pResult->m_aBroadcast,
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"Database connection failed, teamsave written to a file instead. Admins will add it manually in a few days.");
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if(str_comp(pData->m_Server, g_Config.m_SvSqlServerName) == 0)
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{
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str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
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"Team successfully saved by %s. Use '/load %s' to continue",
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pData->m_ClientName, Code.Str());
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"Team successfully saved by %s. The database connection failed, using generated save code instead to avoid collisions. Use '/load %s' to continue",
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pData->m_ClientName, Code.ClrStr());
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}
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else
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{
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str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
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"Team successfully saved by %s. The database connection failed, using generated save code instead to avoid collisions. Use '/load %s' on %s to continue",
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pData->m_ClientName, Code.ClrStr(), pData->m_Server);
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}
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return true;
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}
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lock_unlock(ms_FailureFileLock);
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@ -1606,7 +1615,7 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData<CScoreSave
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str_copy(Code, pData->m_Code, sizeof(Code));
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}
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}
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if(!UseCode)
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else
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{
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// use random generated passphrase if save code exists or no save code given
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pPrepStmt->setString(1, pData->m_aGeneratedCode);
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