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fix gohst transparency of hook hand and ninja skin
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parent
ee5652ce7f
commit
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@ -343,9 +343,37 @@ void CGhost::OnRender()
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Player.m_AttackTick += Client()->GameTick(g_Config.m_ClDummy) - GhostTick;
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m_pClient->m_Players.RenderHook(&Prev, &Player, &Ghost.m_RenderInfo, -2, IntraTick);
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CTeeRenderInfo *RenderInfo = &Ghost.m_RenderInfo;
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CTeeRenderInfo GhostNinjaRenderInfo;
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if(Player.m_Weapon == WEAPON_NINJA && g_Config.m_ClShowNinja)
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{
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// change the skin for the ghost to the ninja
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int Skin = m_pClient->m_Skins.Find("x_ninja");
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if(Skin != -1)
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{
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bool IsTeamplay = false;
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if(m_pClient->m_Snap.m_pGameInfoObj)
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IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) != 0;
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GhostNinjaRenderInfo = Ghost.m_RenderInfo;
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const CSkin *pSkin = m_pClient->m_Skins.Get(Skin);
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GhostNinjaRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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GhostNinjaRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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GhostNinjaRenderInfo.m_BloodColor = pSkin->m_BloodColor;
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GhostNinjaRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
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GhostNinjaRenderInfo.m_CustomColoredSkin = IsTeamplay;
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if(!IsTeamplay)
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{
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GhostNinjaRenderInfo.m_ColorBody = ColorRGBA(1, 1, 1);
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GhostNinjaRenderInfo.m_ColorFeet = ColorRGBA(1, 1, 1);
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}
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RenderInfo = &GhostNinjaRenderInfo;
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}
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}
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m_pClient->m_Players.RenderHook(&Prev, &Player, RenderInfo, -2, IntraTick);
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m_pClient->m_Players.RenderHookCollLine(&Prev, &Player, -2, IntraTick);
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m_pClient->m_Players.RenderPlayer(&Prev, &Player, &Ghost.m_RenderInfo, -2, IntraTick);
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m_pClient->m_Players.RenderPlayer(&Prev, &Player, RenderInfo, -2, IntraTick);
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}
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}
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@ -249,6 +249,7 @@ void CPlayers::RenderHook(
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IntraTick = (m_pClient->m_aClients[ClientID].m_IsPredicted) ? Client()->PredIntraGameTick(g_Config.m_ClDummy) : Client()->IntraGameTick(g_Config.m_ClDummy);
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bool OtherTeam = m_pClient->IsOtherTeam(ClientID);
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float Alpha = (OtherTeam || ClientID < 0) ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f;
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RenderInfo.m_Size = 64.0f;
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@ -280,8 +281,7 @@ void CPlayers::RenderHook(
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Graphics()->QuadsSetRotation(angle(Dir) + pi);
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// render head
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int QuadOffset = NUM_WEAPONS * 2 + 2;
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if(OtherTeam)
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, g_Config.m_ClShowOthersAlpha / 100.0f);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
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Graphics()->RenderQuadContainerAsSprite(m_WeaponEmoteQuadContainerIndex, QuadOffset, HookPos.x, HookPos.y);
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// render chain
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@ -303,7 +303,7 @@ void CPlayers::RenderHook(
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Graphics()->QuadsSetRotation(0);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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RenderHand(&RenderInfo, Position, normalize(HookPos - Pos), -pi / 2, vec2(20, 0), OtherTeam ? g_Config.m_ClShowOthersAlpha / 100.0f : 1.0f);
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RenderHand(&RenderInfo, Position, normalize(HookPos - Pos), -pi / 2, vec2(20, 0), Alpha);
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}
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}
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