6805: Render editor pressed keys and saving message behind file dialog r=def- a=Robyt3

The messages were previously rendered on top of the file dialog and popup menus.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
This commit is contained in:
bors[bot] 2023-07-03 18:44:27 +00:00 committed by GitHub
commit 00076713cc
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@ -6387,6 +6387,9 @@ void CEditor::Render()
} }
} }
RenderPressedKeys(View);
RenderSavingIndicator(View);
if(m_Dialog == DIALOG_FILE) if(m_Dialog == DIALOG_FILE)
{ {
static int s_NullUiTarget = 0; static int s_NullUiTarget = 0;
@ -6421,8 +6424,6 @@ void CEditor::Render()
if(m_GuiActive) if(m_GuiActive)
RenderStatusbar(StatusBar); RenderStatusbar(StatusBar);
RenderPressedKeys(View);
RenderSavingIndicator(View);
RenderMousePointer(); RenderMousePointer();
} }