2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_GAMECORE_H
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#define GAME_GAMECORE_H
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2020-09-26 19:41:58 +00:00
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#include <base/system.h>
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2022-06-16 16:06:35 +00:00
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#include <base/vmath.h>
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2010-05-29 07:25:38 +00:00
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2013-07-18 22:27:17 +00:00
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#include <map>
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2022-05-22 19:40:15 +00:00
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#include <set>
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2022-05-22 19:43:31 +00:00
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#include <vector>
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2013-07-18 22:27:17 +00:00
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2022-08-09 15:41:28 +00:00
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#include <engine/console.h>
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2010-05-29 07:25:38 +00:00
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#include <engine/shared/protocol.h>
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#include <game/generated/protocol.h>
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2020-05-25 13:08:24 +00:00
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#include "prng.h"
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2022-06-16 16:06:35 +00:00
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class CCollision;
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class CTeamsCore;
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2011-01-06 03:46:10 +00:00
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2010-05-29 07:25:38 +00:00
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class CTuneParam
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{
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int m_Value;
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2020-09-26 19:41:58 +00:00
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2010-05-29 07:25:38 +00:00
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public:
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void Set(int v) { m_Value = v; }
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int Get() const { return m_Value; }
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2020-09-26 19:41:58 +00:00
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CTuneParam &operator=(int v)
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{
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m_Value = (int)(v * 100.0f);
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return *this;
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}
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CTuneParam &operator=(float v)
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{
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m_Value = (int)(v * 100.0f);
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return *this;
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}
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operator float() const { return m_Value / 100.0f; }
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2010-05-29 07:25:38 +00:00
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};
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class CTuningParams
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{
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2022-08-09 15:05:28 +00:00
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static const char *ms_apNames[];
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2010-05-29 07:25:38 +00:00
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public:
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CTuningParams()
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{
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const float TicksPerSecond = 50.0f;
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2022-06-29 21:46:28 +00:00
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#define MACRO_TUNING_PARAM(Name, ScriptName, Value, Description) m_##Name.Set((int)((Value)*100.0f));
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2020-09-26 19:41:58 +00:00
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#include "tuning.h"
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#undef MACRO_TUNING_PARAM
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2010-05-29 07:25:38 +00:00
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}
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2020-09-26 19:41:58 +00:00
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#define MACRO_TUNING_PARAM(Name, ScriptName, Value, Description) CTuneParam m_##Name;
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#include "tuning.h"
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#undef MACRO_TUNING_PARAM
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2011-04-13 18:37:12 +00:00
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2020-09-26 19:41:58 +00:00
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static int Num()
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{
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return sizeof(CTuningParams) / sizeof(int);
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}
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2010-05-29 07:25:38 +00:00
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bool Set(int Index, float Value);
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bool Set(const char *pName, float Value);
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2021-02-08 21:26:26 +00:00
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bool Get(int Index, float *pValue) const;
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bool Get(const char *pName, float *pValue) const;
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2022-08-09 15:05:28 +00:00
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static const char *Name(int Index) { return ms_apNames[Index]; }
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2022-08-09 15:41:28 +00:00
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int PossibleTunings(const char *pStr, IConsole::FPossibleCallback pfnCallback = IConsole::EmptyPossibleCommandCallback, void *pUser = nullptr);
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2022-09-03 07:59:39 +00:00
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float GetWeaponFireDelay(int Weapon) const;
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2010-05-29 07:25:38 +00:00
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};
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inline void StrToInts(int *pInts, int Num, const char *pStr)
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{
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int Index = 0;
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while(Num)
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{
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2020-09-26 19:41:58 +00:00
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char aBuf[4] = {0, 0, 0, 0};
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2019-10-16 12:33:58 +00:00
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Warray-bounds" // false positive
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#endif
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2010-05-29 07:25:38 +00:00
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for(int c = 0; c < 4 && pStr[Index]; c++, Index++)
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aBuf[c] = pStr[Index];
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2019-10-16 12:33:58 +00:00
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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2020-09-26 19:41:58 +00:00
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*pInts = ((aBuf[0] + 128) << 24) | ((aBuf[1] + 128) << 16) | ((aBuf[2] + 128) << 8) | (aBuf[3] + 128);
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2010-05-29 07:25:38 +00:00
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pInts++;
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Num--;
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}
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// null terminate
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pInts[-1] &= 0xffffff00;
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}
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inline void IntsToStr(const int *pInts, int Num, char *pStr)
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{
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while(Num)
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{
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2020-09-26 19:41:58 +00:00
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pStr[0] = (((*pInts) >> 24) & 0xff) - 128;
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pStr[1] = (((*pInts) >> 16) & 0xff) - 128;
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pStr[2] = (((*pInts) >> 8) & 0xff) - 128;
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pStr[3] = ((*pInts) & 0xff) - 128;
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2010-05-29 07:25:38 +00:00
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pStr += 4;
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pInts++;
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Num--;
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}
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2011-04-13 18:37:12 +00:00
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2020-06-23 06:09:46 +00:00
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#if defined(__GNUC__) && __GNUC__ >= 7
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstringop-overflow" // false positive
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#endif
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2010-05-29 07:25:38 +00:00
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// null terminate
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pStr[-1] = 0;
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2020-06-23 06:09:46 +00:00
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#if defined(__GNUC__) && __GNUC__ >= 7
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#pragma GCC diagnostic pop
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#endif
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2010-05-29 07:25:38 +00:00
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}
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2011-02-13 06:47:51 +00:00
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inline vec2 CalcPos(vec2 Pos, vec2 Velocity, float Curvature, float Speed, float Time)
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2010-05-29 07:25:38 +00:00
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{
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2011-02-13 06:47:51 +00:00
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vec2 n;
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Time *= Speed;
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2020-09-26 19:41:58 +00:00
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n.x = Pos.x + Velocity.x * Time;
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n.y = Pos.y + Velocity.y * Time + Curvature / 10000 * (Time * Time);
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2011-02-13 06:47:51 +00:00
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return n;
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2010-05-29 07:25:38 +00:00
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}
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template<typename T>
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inline T SaturatedAdd(T Min, T Max, T Current, T Modifier)
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{
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if(Modifier < 0)
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{
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if(Current < Min)
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2014-05-01 01:03:31 +00:00
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return Current;
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2010-05-29 07:25:38 +00:00
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Current += Modifier;
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if(Current < Min)
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Current = Min;
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2014-05-01 01:03:31 +00:00
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return Current;
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2010-05-29 07:25:38 +00:00
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}
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else
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{
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if(Current > Max)
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2014-05-01 01:03:31 +00:00
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return Current;
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2010-05-29 07:25:38 +00:00
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Current += Modifier;
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if(Current > Max)
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Current = Max;
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2014-05-01 01:03:31 +00:00
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return Current;
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2010-05-29 07:25:38 +00:00
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}
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}
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float VelocityRamp(float Value, float Start, float Range, float Curvature);
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// hooking stuff
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enum
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{
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2020-09-26 19:41:58 +00:00
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HOOK_RETRACTED = -1,
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HOOK_IDLE = 0,
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HOOK_RETRACT_START = 1,
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HOOK_RETRACT_END = 3,
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2010-05-29 07:25:38 +00:00
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HOOK_FLYING,
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HOOK_GRABBED,
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2011-04-13 18:37:12 +00:00
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2020-09-26 19:41:58 +00:00
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COREEVENT_GROUND_JUMP = 0x01,
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COREEVENT_AIR_JUMP = 0x02,
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COREEVENT_HOOK_LAUNCH = 0x04,
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COREEVENT_HOOK_ATTACH_PLAYER = 0x08,
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COREEVENT_HOOK_ATTACH_GROUND = 0x10,
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COREEVENT_HOOK_HIT_NOHOOK = 0x20,
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COREEVENT_HOOK_RETRACT = 0x40,
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2022-09-03 07:59:39 +00:00
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// COREEVENT_HOOK_TELE=0x80,
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2010-05-29 07:25:38 +00:00
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};
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2022-03-03 21:56:32 +00:00
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// show others values - do not change them
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enum
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{
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SHOW_OTHERS_NOT_SET = -1, // show others value before it is set
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SHOW_OTHERS_OFF = 0, // show no other players in solo or other teams
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SHOW_OTHERS_ON = 1, // show all other players in solo and other teams
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SHOW_OTHERS_ONLY_TEAM = 2 // show players that are in solo and are in the same team
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};
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2022-02-13 19:57:27 +00:00
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struct SSwitchers
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{
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2022-06-30 22:36:32 +00:00
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bool m_aStatus[MAX_CLIENTS];
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2022-02-13 19:57:27 +00:00
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bool m_Initial;
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2022-06-30 22:36:32 +00:00
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int m_aEndTick[MAX_CLIENTS];
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int m_aType[MAX_CLIENTS];
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int m_aLastUpdateTick[MAX_CLIENTS];
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2022-02-13 19:57:27 +00:00
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};
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2010-05-29 07:25:38 +00:00
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class CWorldCore
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{
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public:
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CWorldCore()
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{
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mem_zero(m_apCharacters, sizeof(m_apCharacters));
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2022-06-13 16:28:13 +00:00
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m_pPrng = nullptr;
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2020-05-25 13:08:24 +00:00
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}
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int RandomOr0(int BelowThis)
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{
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if(BelowThis <= 1 || !m_pPrng)
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{
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return 0;
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}
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2020-05-27 16:12:42 +00:00
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// This makes the random number slightly biased if `BelowThis`
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// is not a power of two, but we have decided that this is not
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// significant for DDNet and favored the simple implementation.
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2020-05-26 08:59:49 +00:00
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return m_pPrng->RandomBits() % BelowThis;
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2010-05-29 07:25:38 +00:00
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}
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2011-04-13 18:37:12 +00:00
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2022-06-30 22:36:32 +00:00
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CTuningParams m_aTuning[2];
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2010-05-29 07:25:38 +00:00
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class CCharacterCore *m_apCharacters[MAX_CLIENTS];
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2020-05-25 13:08:24 +00:00
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CPrng *m_pPrng;
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2022-02-13 19:57:27 +00:00
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2022-05-01 23:54:29 +00:00
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void InitSwitchers(int HighestSwitchNumber);
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2022-06-11 19:38:18 +00:00
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std::vector<SSwitchers> m_vSwitchers;
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2010-05-29 07:25:38 +00:00
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};
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class CCharacterCore
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{
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2014-03-13 00:03:39 +00:00
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friend class CCharacter;
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2022-05-25 15:42:44 +00:00
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CWorldCore *m_pWorld = nullptr;
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2010-05-29 07:25:38 +00:00
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CCollision *m_pCollision;
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2020-09-26 19:41:58 +00:00
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std::map<int, std::vector<vec2>> *m_pTeleOuts;
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2010-05-29 07:25:38 +00:00
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public:
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2022-05-28 17:28:44 +00:00
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static constexpr float PhysicalSize() { return 28.0f; };
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static constexpr vec2 PhysicalSizeVec2() { return vec2(28.0f, 28.0f); };
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2010-05-29 07:25:38 +00:00
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vec2 m_Pos;
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vec2 m_Vel;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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vec2 m_HookPos;
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vec2 m_HookDir;
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2013-07-18 22:27:17 +00:00
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vec2 m_HookTeleBase;
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2010-05-29 07:25:38 +00:00
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int m_HookTick;
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int m_HookState;
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int m_HookedPlayer;
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2022-05-22 19:40:15 +00:00
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std::set<int> m_AttachedPlayers;
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void SetHookedPlayer(int HookedPlayer);
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2022-03-21 22:50:41 +00:00
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2014-04-14 08:56:14 +00:00
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int m_ActiveWeapon;
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2022-03-21 22:50:41 +00:00
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struct WeaponStat
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{
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int m_AmmoRegenStart;
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int m_Ammo;
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int m_Ammocost;
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bool m_Got;
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} m_aWeapons[NUM_WEAPONS];
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2011-04-13 18:37:12 +00:00
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2022-03-24 00:05:41 +00:00
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// ninja
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struct
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{
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vec2 m_ActivationDir;
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int m_ActivationTick;
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int m_CurrentMoveTime;
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int m_OldVelAmount;
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} m_Ninja;
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2013-07-18 22:27:17 +00:00
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bool m_NewHook;
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2010-05-29 07:25:38 +00:00
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int m_Jumped;
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2022-05-16 21:17:19 +00:00
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// m_JumpedTotal counts the jumps performed in the air
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2013-08-23 23:03:45 +00:00
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int m_JumpedTotal;
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int m_Jumps;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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int m_Direction;
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int m_Angle;
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CNetObj_PlayerInput m_Input;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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int m_TriggeredEvents;
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2011-04-13 18:37:12 +00:00
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2021-01-12 23:25:26 +00:00
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void Init(CWorldCore *pWorld, CCollision *pCollision, CTeamsCore *pTeams = nullptr, std::map<int, std::vector<vec2>> *pTeleOuts = nullptr);
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2010-05-29 07:25:38 +00:00
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void Reset();
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2022-07-19 16:34:49 +00:00
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void TickDeferred();
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void Tick(bool UseInput, bool DoDeferredTick = true);
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2018-08-22 06:33:21 +00:00
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void Move();
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2011-04-13 18:37:12 +00:00
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2022-07-08 19:27:28 +00:00
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void Read(const CNetObj_CharacterCore *pObjCore);
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2010-05-29 07:25:38 +00:00
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void Write(CNetObj_CharacterCore *pObjCore);
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void Quantize();
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2011-04-09 06:41:31 +00:00
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// DDRace
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int m_Id;
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2022-06-30 22:36:32 +00:00
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bool m_Reset;
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2022-06-16 16:06:35 +00:00
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CCollision *Collision() { return m_pCollision; }
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2010-09-08 16:22:11 +00:00
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2014-06-21 22:50:11 +00:00
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vec2 m_LastVel;
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int m_Colliding;
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2014-06-23 12:46:27 +00:00
|
|
|
bool m_LeftWall;
|
2019-04-19 09:17:28 +00:00
|
|
|
|
2021-01-31 19:29:41 +00:00
|
|
|
// DDNet Character
|
2021-01-12 23:29:20 +00:00
|
|
|
void SetTeamsCore(CTeamsCore *pTeams);
|
2021-01-12 23:12:08 +00:00
|
|
|
void SetTeleOuts(std::map<int, std::vector<vec2>> *pTeleOuts);
|
2019-06-30 21:47:33 +00:00
|
|
|
void ReadDDNet(const CNetObj_DDNetCharacter *pObjDDNet);
|
2019-04-12 14:29:13 +00:00
|
|
|
bool m_Solo;
|
2019-04-19 09:17:28 +00:00
|
|
|
bool m_Jetpack;
|
2022-07-08 13:31:58 +00:00
|
|
|
bool m_CollisionDisabled;
|
2019-04-19 09:17:28 +00:00
|
|
|
bool m_EndlessHook;
|
|
|
|
bool m_EndlessJump;
|
2022-07-08 13:31:58 +00:00
|
|
|
bool m_HammerHitDisabled;
|
|
|
|
bool m_GrenadeHitDisabled;
|
|
|
|
bool m_LaserHitDisabled;
|
|
|
|
bool m_ShotgunHitDisabled;
|
|
|
|
bool m_HookHitDisabled;
|
2019-04-19 09:17:28 +00:00
|
|
|
bool m_Super;
|
|
|
|
bool m_HasTelegunGun;
|
|
|
|
bool m_HasTelegunGrenade;
|
|
|
|
bool m_HasTelegunLaser;
|
2022-05-24 15:26:49 +00:00
|
|
|
int m_FreezeStart;
|
2019-04-23 16:13:07 +00:00
|
|
|
int m_FreezeEnd;
|
2022-03-27 16:18:53 +00:00
|
|
|
bool m_IsInFreeze;
|
2019-04-19 09:17:28 +00:00
|
|
|
bool m_DeepFrozen;
|
2022-01-07 15:53:40 +00:00
|
|
|
bool m_LiveFrozen;
|
2021-05-12 16:57:50 +00:00
|
|
|
CTuningParams m_Tuning;
|
2014-06-21 22:50:11 +00:00
|
|
|
|
2011-04-09 06:41:31 +00:00
|
|
|
private:
|
2017-03-21 10:24:44 +00:00
|
|
|
CTeamsCore *m_pTeams;
|
2018-08-15 15:47:07 +00:00
|
|
|
int m_MoveRestrictions;
|
|
|
|
static bool IsSwitchActiveCb(int Number, void *pUser);
|
2010-05-29 07:25:38 +00:00
|
|
|
};
|
|
|
|
|
2022-09-03 07:59:39 +00:00
|
|
|
// input count
|
2014-12-01 00:31:58 +00:00
|
|
|
struct CInputCount
|
|
|
|
{
|
|
|
|
int m_Presses;
|
|
|
|
int m_Releases;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline CInputCount CountInput(int Prev, int Cur)
|
|
|
|
{
|
|
|
|
CInputCount c = {0, 0};
|
|
|
|
Prev &= INPUT_STATE_MASK;
|
|
|
|
Cur &= INPUT_STATE_MASK;
|
|
|
|
int i = Prev;
|
|
|
|
|
|
|
|
while(i != Cur)
|
|
|
|
{
|
2020-09-26 19:41:58 +00:00
|
|
|
i = (i + 1) & INPUT_STATE_MASK;
|
|
|
|
if(i & 1)
|
2014-12-01 00:31:58 +00:00
|
|
|
c.m_Presses++;
|
|
|
|
else
|
|
|
|
c.m_Releases++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
2011-08-13 00:11:06 +00:00
|
|
|
#endif
|