ddnet/src/game/mapitems_ex.cpp

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#include "mapitems_ex.h"
#include <engine/shared/uuid_manager.h>
void RegisterMapItemTypeUuids(CUuidManager *pManager)
{
#define UUID(id, name) pManager->RegisterName(id, name);
#include "mapitems_ex_types.h"
#undef UUID
}