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15 lines
444 B
C
15 lines
444 B
C
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struct animstate
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{
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keyframe body;
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keyframe back_foot;
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keyframe front_foot;
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keyframe attach;
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};
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void anim_seq_eval(sequence *seq, float time, keyframe *frame);
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void anim_eval(animation *anim, float time, animstate *state);
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void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
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void anim_add(animstate *state, animstate *added, float amount);
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void anim_eval_add(animstate *state, animation *anim, float time, float amount);
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