mirror of
https://github.com/ddnet/ddnet.git
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598 lines
17 KiB
C++
598 lines
17 KiB
C++
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#include <stdio.h>
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#include <math.h>
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#include <baselib/system.h>
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#include <baselib/keys.h>
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#include <baselib/mouse.h>
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#include <baselib/network.h>
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#include "interface.h"
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#include "ui.h"
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#include "game/mapres_image.h"
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#include "game/mapres_tilemap.h"
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#include "game/mapres.h"
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using namespace baselib;
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/********************************************************
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MENU
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*********************************************************/
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struct pretty_font
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{
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char m_CharStartTable[256];
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char m_CharEndTable[256];
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int font_texture;
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};
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extern pretty_font *current_font;
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void gfx_pretty_text(float x, float y, float size, const char *text);
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float gfx_pretty_text_width(float size, const char *text);
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void draw_scrolling_background(int id, float w, float h, float t)
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{
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float tx = w/256.0f;
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float ty = h/256.0f;
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float start_x = fmod(t, 1.0f);
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float start_y = 1.0f - fmod(t*0.8f, 1.0f);
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gfx_blend_normal();
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gfx_texture_set(id);
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gfx_quads_begin();
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gfx_quads_setcolor(1,1,1,1);
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gfx_quads_setsubset(
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start_x, // startx
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start_y, // starty
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start_x+tx, // endx
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start_y+ty); // endy
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gfx_quads_drawTL(0.0f,0.0f,w,h);
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gfx_quads_end();
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}
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int background_texture;
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int not_empty_item_texture;
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int empty_item_texture;
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int active_item_texture;
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int selected_item_texture;
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int join_button_texture;
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int join_button_hot_texture;
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int join_button_active_texture;
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int join_button_grey_texture;
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int quit_button_texture;
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int quit_button_hot_texture;
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int quit_button_active_texture;
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int up_button_texture;
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int up_button_active_texture;
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int down_button_texture;
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int down_button_active_texture;
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int teewars_banner_texture;
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int scroll_indicator_texture;
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int connect_localhost_texture;
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int refresh_button_texture;
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int refresh_button_hot_texture;
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int refresh_button_active_texture;
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int input_box_texture;
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int music_menu;
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int music_menu_id = -1;
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struct button_textures
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{
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int *normal_texture;
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int *hot_texture;
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int *active_texture;
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};
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button_textures connect_localhost_button = { &connect_localhost_texture, &connect_localhost_texture, &connect_localhost_texture };
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button_textures join_button = { &join_button_texture, &join_button_hot_texture, &join_button_active_texture };
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button_textures quit_button = { &quit_button_texture, &quit_button_hot_texture, &quit_button_active_texture };
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button_textures scroll_up_button = { &up_button_texture, &up_button_texture, &up_button_active_texture };
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button_textures scroll_down_button = { &down_button_texture, &down_button_texture, &down_button_active_texture };
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button_textures list_item_button = { ¬_empty_item_texture, &active_item_texture, &active_item_texture };
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button_textures selected_item_button = { &selected_item_texture, &selected_item_texture, &selected_item_texture };
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button_textures refresh_button = { &refresh_button_texture, &refresh_button_hot_texture, &refresh_button_active_texture };
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void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
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{
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button_textures *tx = (button_textures *)extra;
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gfx_blend_normal();
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if (ui_active_item() == id && ui_hot_item() == id)
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gfx_texture_set(*tx->active_texture);
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else if (ui_hot_item() == id)
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gfx_texture_set(*tx->hot_texture);
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else
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gfx_texture_set(*tx->normal_texture);
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gfx_quads_begin();
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gfx_quads_setcolor(1,1,1,1);
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gfx_quads_drawTL(x,y,w,h);
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gfx_quads_end();
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gfx_texture_set(current_font->font_texture);
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gfx_pretty_text(x + 4, y - 3.5f, 18.f, text);
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}
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void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
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{
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ui_do_image(*(int *)id, x, y, w, h);
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}
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struct server_info
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{
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int version;
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int players;
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int max_players;
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netaddr4 address;
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char name[129];
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char map[65];
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};
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struct server_list
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{
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server_info infos[10];
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int active_count, info_count;
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int scroll_index;
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int selected_index;
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};
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#include <string.h>
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int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int str_size)
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{
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int inside = ui_mouse_inside(x, y, w, h);
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int r = 0;
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if(inside)
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{
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ui_set_hot_item(id);
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if(ui_mouse_button(0))
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ui_set_active_item(id);
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}
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if (ui_active_item() == id)
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{
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char c = keys::last_char();
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int k = keys::last_key();
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int len = strlen(str);
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if (c >= 32 && c < 128)
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{
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if (len < str_size - 1)
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{
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str[len] = c;
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str[len+1] = 0;
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}
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}
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if (k == keys::backspace)
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{
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if (len > 0)
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str[len-1] = 0;
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}
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r = 1;
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}
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ui_do_label(x + 4, y - 3.5f, str);
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if (ui_active_item() == id)
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{
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float w = gfx_pretty_text_width(18.0f, str);
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ui_do_label(x + 4 + w, y - 3.5f, "_");
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}
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return r;
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}
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int do_scroll_bar(void *id, float x, float y, float height, int steps, int last_index)
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{
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int r = last_index;
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if (ui_do_button(&up_button_texture, "", 0, x, y, 8, 8, draw_menu_button, &scroll_up_button))
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{
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if (r > 0)
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--r;
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}
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else if (ui_do_button(&down_button_texture, "", 0, x, y + height - 8, 8, 8, draw_menu_button, &scroll_down_button))
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{
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if (r < steps)
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++r;
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}
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else if (steps > 0) // only if there's actually stuff to scroll through
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{
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int inside = ui_mouse_inside(x, y + 8, 8, height - 16);
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if (inside && (!ui_active_item() || ui_active_item() == id))
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ui_set_hot_item(id);
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if(ui_active_item() == id)
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{
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if (ui_mouse_button(0))
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{
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float pos = ui_mouse_y() - y - 8;
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float perc = pos / (height - 16);
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r = (steps + 1) * perc;
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if (r < 0)
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r = 0;
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else if (r > steps)
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r = steps;
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}
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else
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ui_set_active_item(0);
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}
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else if (ui_hot_item() == id && ui_mouse_button(0))
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ui_set_active_item(id);
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else if (inside && (!ui_active_item() || ui_active_item() == id))
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ui_set_hot_item(id);
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}
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ui_do_image(scroll_indicator_texture, x, y + 8 + r * ((height - 32) / steps), 8, 16);
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return r;
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}
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int do_server_list(server_list *list, float x, float y, int visible_items)
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{
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const float spacing = 1.5f;
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const float item_height = 14;
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const float item_width = 364;
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const float real_width = item_width + 10;
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const float real_height = item_height * visible_items + spacing * (visible_items - 1);
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int r = -1;
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for (int i = 0; i < visible_items; i++)
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{
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int item_index = i + list->scroll_index;
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if (item_index >= list->active_count)
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ui_do_image(empty_item_texture, x, y + i * item_height + i * spacing, item_width, item_height);
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else
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{
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server_info *item = &list->infos[item_index];
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bool clicked = false;
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if (list->selected_index == item_index)
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clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &selected_item_button);
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else
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clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &list_item_button);
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char temp[64]; // plenty of extra room so we don't get sad :o
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sprintf(temp, "%i/%i", item->players, item->max_players);
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gfx_texture_set(current_font->font_texture);
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gfx_pretty_text(x + 300, y + i * item_height + i * spacing - 3.5f, 18.f, temp);
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gfx_pretty_text(x + 180, y + i * item_height + i * spacing - 3.5f, 18.f, item->map);
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if (clicked)
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{
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r = item_index;
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list->selected_index = item_index;
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}
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}
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}
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list->scroll_index = do_scroll_bar(&list->scroll_index, x + real_width - 8, y, real_height, list->active_count - visible_items, list->scroll_index);
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return r;
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}
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#include <cstring>
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char *read_int(char *buffer, int *value)
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{
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*value = buffer[0] << 24;
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*value |= buffer[1] << 16;
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*value |= buffer[2] << 8;
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*value |= buffer[3];
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return buffer + 4;
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}
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char *read_netaddr(char *buffer, netaddr4 *addr)
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{
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addr->ip[0] = *buffer++;
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addr->ip[1] = *buffer++;
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addr->ip[2] = *buffer++;
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addr->ip[3] = *buffer++;
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int port;
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buffer = read_int(buffer, &port);
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addr->port = port;
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return buffer;
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}
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void refresh_list(server_list *list)
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{
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netaddr4 addr;
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netaddr4 me(0, 0, 0, 0, 0);
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list->selected_index = -1;
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if (net_host_lookup(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, &addr) == 0)
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{
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socket_tcp4 sock;
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sock.open(&me);
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//sock.set_non_blocking();
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// try and connect with a timeout of 1 second
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if (sock.connect_non_blocking(&addr))
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{
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char data[256];
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int total_received = 0;
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int pointer = 0;
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int received;
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int master_server_version = -1;
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int server_count = -1;
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// read header
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while (total_received < 12 && (received = sock.recv(data + total_received, 12 - total_received)) > 0)
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total_received += received;
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// see if we have the header
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if (total_received == 12)
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{
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int signature;
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read_int(data, &signature);
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// check signature
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if (signature == 'TWSL')
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{
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read_int(data + 4, &master_server_version);
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read_int(data + 8, &server_count);
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// TODO: handle master server version O.o
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const int server_info_size = 212;
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const int wanted_data_count = server_count * server_info_size;
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list->active_count = 0;
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for (int i = 0; i < server_count; i++)
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{
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total_received = 0;
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// read data for a server
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while (sock.is_connected() && total_received < server_info_size && (received = sock.recv(data + total_received, server_info_size - total_received)) > 0)
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total_received += received;
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// check if we got enough data
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if (total_received == server_info_size)
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{
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char *d = data;
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server_info *info = &list->infos[i];
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d = read_int(d, &info->version);
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d = read_netaddr(d, &info->address);
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//dbg_msg("menu/got_serverinfo", "IP: %i.%i.%i.%i:%i", (int)info->address.ip[0], (int)info->address.ip[1], (int)info->address.ip[2], (int)info->address.ip[3], info->address.port);
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d = read_int(d, &info->players);
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d = read_int(d, &info->max_players);
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memcpy(info->name, d, 128);
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d += 128;
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memcpy(info->map, d, 64);
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// let's be safe.
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info->name[128] = 0;
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info->map[64] = 0;
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++list->active_count;
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}
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else
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break;
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}
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if (list->scroll_index >= list->active_count)
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list->scroll_index = list->active_count - 1;
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if (list->scroll_index < 0)
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list->scroll_index = 0;
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}
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}
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sock.close();
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}
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}
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}
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static int menu_render(netaddr4 *server_address, char *str, int max_len)
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{
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// background color
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gfx_clear(89/255.f,122/255.f,0.0);
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// GRADIENT: top to bottom
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// top color: 60, 80, 0
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// bottom color: 90, 120, 0
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// world coordsys
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float zoom = 3.0f;
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gfx_mapscreen(0,0,400.0f*zoom,300.0f*zoom);
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// GUI coordsys
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gfx_mapscreen(0,0,400.0f,300.0f);
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static server_list list;
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static bool inited = false;
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if (!inited)
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{
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list.info_count = 256;
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list.scroll_index = 0;
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list.selected_index = -1;
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inited = true;
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refresh_list(&list);
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}
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static int64 start = time_get();
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float t = double(time_get() - start) / double(time_freq());
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draw_scrolling_background(background_texture, 400, 300, t * 0.01);
|
||
|
|
||
|
ui_do_image(teewars_banner_texture, 70, 10, 256, 64);
|
||
|
|
||
|
do_server_list(&list, 10, 80, 8);
|
||
|
|
||
|
/*
|
||
|
if (ui_do_button(&connect_localhost_button, "", 0, 15, 250, 64, 24, draw_menu_button, &connect_localhost_button))
|
||
|
{
|
||
|
*server_address = netaddr4(127, 0, 0, 1, 8303);
|
||
|
return 1;
|
||
|
}*/
|
||
|
|
||
|
if (ui_do_button(&refresh_button, "", 0, 220, 210, 64, 24, draw_menu_button, &refresh_button))
|
||
|
{
|
||
|
refresh_list(&list);
|
||
|
}
|
||
|
|
||
|
if (list.selected_index == -1)
|
||
|
{
|
||
|
ui_do_image(join_button_grey_texture, 290, 210, 64, 24);
|
||
|
}
|
||
|
else if (ui_do_button(&join_button, "", 0, 290, 210, 64, 24, draw_menu_button, &join_button))
|
||
|
{
|
||
|
*server_address = list.infos[list.selected_index].address;
|
||
|
|
||
|
dbg_msg("menu/join_button", "IP: %i.%i.%i.%i:%i", (int)server_address->ip[0], (int)server_address->ip[1], (int)server_address->ip[2], (int)server_address->ip[3], server_address->port);
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
const float name_x = 10, name_y = 215;
|
||
|
|
||
|
ui_do_label(name_x + 4, name_y - 3.5f, "Name:");
|
||
|
ui_do_image(input_box_texture, name_x + 50 - 5, name_y - 5, 150 + 10, 14 + 10);
|
||
|
ui_do_edit_box(str, name_x + 50, name_y, 150, 14, str, max_len);
|
||
|
|
||
|
if (ui_do_button(&quit_button, "", 0, 290, 250, 69, 25, draw_menu_button, &quit_button))
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void modmenu_init()
|
||
|
{
|
||
|
keys::enable_char_cache();
|
||
|
keys::enable_key_cache();
|
||
|
|
||
|
current_font->font_texture = gfx_load_texture_tga("data/big_font.tga");
|
||
|
background_texture = gfx_load_texture_tga("data/gui_bg.tga");
|
||
|
not_empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_not_empty.tga");
|
||
|
empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_empty.tga");
|
||
|
active_item_texture = gfx_load_texture_tga("data/gui/game_list_item_active.tga");
|
||
|
selected_item_texture = gfx_load_texture_tga("data/gui/game_list_item_selected.tga");
|
||
|
|
||
|
join_button_texture = gfx_load_texture_tga("data/gui/join_button.tga");
|
||
|
join_button_hot_texture = gfx_load_texture_tga("data/gui/join_button_hot.tga");
|
||
|
join_button_active_texture = gfx_load_texture_tga("data/gui/join_button_active.tga");
|
||
|
join_button_grey_texture = gfx_load_texture_tga("data/gui/join_button_greyed.tga");
|
||
|
|
||
|
|
||
|
// button_not_hilighted_texture = gfx_load_texture_tga("data/gui/game_list_join_button.tga");
|
||
|
// button_hilighted_texture = gfx_load_texture_tga("data/gui/button_hilighted.tga");
|
||
|
// button_active_texture = gfx_load_texture_tga("data/gui/button_active.tga");
|
||
|
|
||
|
quit_button_texture = gfx_load_texture_tga("data/gui/quit_button.tga");
|
||
|
quit_button_hot_texture = gfx_load_texture_tga("data/gui/quit_button_hot.tga");
|
||
|
quit_button_active_texture = gfx_load_texture_tga("data/gui/quit_button_active.tga");
|
||
|
|
||
|
up_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up.tga");
|
||
|
up_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up_active.tga");
|
||
|
|
||
|
down_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down.tga");
|
||
|
down_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down_active.tga");
|
||
|
|
||
|
teewars_banner_texture = gfx_load_texture_tga("data/gui_logo.tga");
|
||
|
scroll_indicator_texture = gfx_load_texture_tga("data/gui/scroll_drag.tga");
|
||
|
connect_localhost_texture = gfx_load_texture_tga("data/gui/game_list_connect_localhost.tga");
|
||
|
|
||
|
refresh_button_texture = gfx_load_texture_tga("data/gui/refresh_button.tga");
|
||
|
refresh_button_hot_texture = gfx_load_texture_tga("data/gui/refresh_button_hot.tga");
|
||
|
refresh_button_active_texture = gfx_load_texture_tga("data/gui/refresh_button_active.tga");
|
||
|
|
||
|
input_box_texture = gfx_load_texture_tga("data/gui/input_box.tga");
|
||
|
|
||
|
music_menu = snd_load_wav("data/audio/Music_Menu.wav");
|
||
|
}
|
||
|
|
||
|
void modmenu_shutdown()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
int modmenu_render(void *ptr, char *str, int max_len)
|
||
|
{
|
||
|
static int mouse_x = 0;
|
||
|
static int mouse_y = 0;
|
||
|
|
||
|
if (music_menu_id == -1)
|
||
|
{
|
||
|
dbg_msg("menu", "no music is playing, so let's play some tunes!");
|
||
|
music_menu_id = snd_play(music_menu, SND_LOOP);
|
||
|
}
|
||
|
|
||
|
netaddr4 *server_address = (netaddr4 *)ptr;
|
||
|
|
||
|
// handle mouse movement
|
||
|
float mx, my, mwx, mwy;
|
||
|
{
|
||
|
int rx, ry;
|
||
|
inp_mouse_relative(&rx, &ry);
|
||
|
mouse_x += rx;
|
||
|
mouse_y += ry;
|
||
|
if(mouse_x < 0) mouse_x = 0;
|
||
|
if(mouse_y < 0) mouse_y = 0;
|
||
|
if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
|
||
|
if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
|
||
|
|
||
|
// update the ui
|
||
|
mx = (mouse_x/(float)gfx_screenwidth())*400.0f;
|
||
|
my = (mouse_y/(float)gfx_screenheight())*300.0f;
|
||
|
mwx = mx*3.0f; // adjust to zoom and offset
|
||
|
mwy = mx*3.0f; // adjust to zoom and offset
|
||
|
|
||
|
int buttons = 0;
|
||
|
if(inp_mouse_button_pressed(0)) buttons |= 1;
|
||
|
if(inp_mouse_button_pressed(1)) buttons |= 2;
|
||
|
if(inp_mouse_button_pressed(2)) buttons |= 4;
|
||
|
|
||
|
ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
|
||
|
}
|
||
|
|
||
|
int r = menu_render(server_address, str, max_len);
|
||
|
|
||
|
// render butt ugly mouse cursor
|
||
|
gfx_texture_set(-1);
|
||
|
gfx_quads_begin();
|
||
|
gfx_quads_setcolor(0,0,0,1);
|
||
|
gfx_quads_draw_freeform(mx,my,mx,my,
|
||
|
mx+7,my,
|
||
|
mx,my+7);
|
||
|
gfx_quads_setcolor(1,1,1,1);
|
||
|
gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1,
|
||
|
mx+5,my+1,
|
||
|
mx+1,my+5);
|
||
|
gfx_quads_end();
|
||
|
|
||
|
if (r)
|
||
|
{
|
||
|
snd_stop(music_menu_id);
|
||
|
music_menu_id = -1;
|
||
|
}
|
||
|
|
||
|
keys::clear_char();
|
||
|
keys::clear_key();
|
||
|
|
||
|
return r;
|
||
|
}
|