ddnet/src/menu.cpp

598 lines
17 KiB
C++
Raw Normal View History

2007-05-22 15:03:32 +00:00
#include <stdio.h>
#include <math.h>
#include <baselib/system.h>
#include <baselib/keys.h>
#include <baselib/mouse.h>
#include <baselib/network.h>
#include "interface.h"
#include "ui.h"
#include "game/mapres_image.h"
#include "game/mapres_tilemap.h"
#include "game/mapres.h"
using namespace baselib;
/********************************************************
MENU
*********************************************************/
struct pretty_font
{
char m_CharStartTable[256];
char m_CharEndTable[256];
int font_texture;
};
extern pretty_font *current_font;
void gfx_pretty_text(float x, float y, float size, const char *text);
float gfx_pretty_text_width(float size, const char *text);
void draw_scrolling_background(int id, float w, float h, float t)
{
float tx = w/256.0f;
float ty = h/256.0f;
float start_x = fmod(t, 1.0f);
float start_y = 1.0f - fmod(t*0.8f, 1.0f);
gfx_blend_normal();
gfx_texture_set(id);
gfx_quads_begin();
gfx_quads_setcolor(1,1,1,1);
gfx_quads_setsubset(
start_x, // startx
start_y, // starty
start_x+tx, // endx
start_y+ty); // endy
gfx_quads_drawTL(0.0f,0.0f,w,h);
gfx_quads_end();
}
int background_texture;
int not_empty_item_texture;
int empty_item_texture;
int active_item_texture;
int selected_item_texture;
int join_button_texture;
int join_button_hot_texture;
int join_button_active_texture;
int join_button_grey_texture;
int quit_button_texture;
int quit_button_hot_texture;
int quit_button_active_texture;
int up_button_texture;
int up_button_active_texture;
int down_button_texture;
int down_button_active_texture;
int teewars_banner_texture;
int scroll_indicator_texture;
int connect_localhost_texture;
int refresh_button_texture;
int refresh_button_hot_texture;
int refresh_button_active_texture;
int input_box_texture;
int music_menu;
int music_menu_id = -1;
struct button_textures
{
int *normal_texture;
int *hot_texture;
int *active_texture;
};
button_textures connect_localhost_button = { &connect_localhost_texture, &connect_localhost_texture, &connect_localhost_texture };
button_textures join_button = { &join_button_texture, &join_button_hot_texture, &join_button_active_texture };
button_textures quit_button = { &quit_button_texture, &quit_button_hot_texture, &quit_button_active_texture };
button_textures scroll_up_button = { &up_button_texture, &up_button_texture, &up_button_active_texture };
button_textures scroll_down_button = { &down_button_texture, &down_button_texture, &down_button_active_texture };
button_textures list_item_button = { &not_empty_item_texture, &active_item_texture, &active_item_texture };
button_textures selected_item_button = { &selected_item_texture, &selected_item_texture, &selected_item_texture };
button_textures refresh_button = { &refresh_button_texture, &refresh_button_hot_texture, &refresh_button_active_texture };
void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
{
button_textures *tx = (button_textures *)extra;
gfx_blend_normal();
if (ui_active_item() == id && ui_hot_item() == id)
gfx_texture_set(*tx->active_texture);
else if (ui_hot_item() == id)
gfx_texture_set(*tx->hot_texture);
else
gfx_texture_set(*tx->normal_texture);
gfx_quads_begin();
gfx_quads_setcolor(1,1,1,1);
gfx_quads_drawTL(x,y,w,h);
gfx_quads_end();
gfx_texture_set(current_font->font_texture);
gfx_pretty_text(x + 4, y - 3.5f, 18.f, text);
}
void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra)
{
ui_do_image(*(int *)id, x, y, w, h);
}
struct server_info
{
int version;
int players;
int max_players;
netaddr4 address;
char name[129];
char map[65];
};
struct server_list
{
server_info infos[10];
int active_count, info_count;
int scroll_index;
int selected_index;
};
#include <string.h>
int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int str_size)
{
int inside = ui_mouse_inside(x, y, w, h);
int r = 0;
if(inside)
{
ui_set_hot_item(id);
if(ui_mouse_button(0))
ui_set_active_item(id);
}
if (ui_active_item() == id)
{
char c = keys::last_char();
int k = keys::last_key();
int len = strlen(str);
if (c >= 32 && c < 128)
{
if (len < str_size - 1)
{
str[len] = c;
str[len+1] = 0;
}
}
if (k == keys::backspace)
{
if (len > 0)
str[len-1] = 0;
}
r = 1;
}
ui_do_label(x + 4, y - 3.5f, str);
if (ui_active_item() == id)
{
float w = gfx_pretty_text_width(18.0f, str);
ui_do_label(x + 4 + w, y - 3.5f, "_");
}
return r;
}
int do_scroll_bar(void *id, float x, float y, float height, int steps, int last_index)
{
int r = last_index;
if (ui_do_button(&up_button_texture, "", 0, x, y, 8, 8, draw_menu_button, &scroll_up_button))
{
if (r > 0)
--r;
}
else if (ui_do_button(&down_button_texture, "", 0, x, y + height - 8, 8, 8, draw_menu_button, &scroll_down_button))
{
if (r < steps)
++r;
}
else if (steps > 0) // only if there's actually stuff to scroll through
{
int inside = ui_mouse_inside(x, y + 8, 8, height - 16);
if (inside && (!ui_active_item() || ui_active_item() == id))
ui_set_hot_item(id);
if(ui_active_item() == id)
{
if (ui_mouse_button(0))
{
float pos = ui_mouse_y() - y - 8;
float perc = pos / (height - 16);
r = (steps + 1) * perc;
if (r < 0)
r = 0;
else if (r > steps)
r = steps;
}
else
ui_set_active_item(0);
}
else if (ui_hot_item() == id && ui_mouse_button(0))
ui_set_active_item(id);
else if (inside && (!ui_active_item() || ui_active_item() == id))
ui_set_hot_item(id);
}
ui_do_image(scroll_indicator_texture, x, y + 8 + r * ((height - 32) / steps), 8, 16);
return r;
}
int do_server_list(server_list *list, float x, float y, int visible_items)
{
const float spacing = 1.5f;
const float item_height = 14;
const float item_width = 364;
const float real_width = item_width + 10;
const float real_height = item_height * visible_items + spacing * (visible_items - 1);
int r = -1;
for (int i = 0; i < visible_items; i++)
{
int item_index = i + list->scroll_index;
if (item_index >= list->active_count)
ui_do_image(empty_item_texture, x, y + i * item_height + i * spacing, item_width, item_height);
else
{
server_info *item = &list->infos[item_index];
bool clicked = false;
if (list->selected_index == item_index)
clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &selected_item_button);
else
clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, &list_item_button);
char temp[64]; // plenty of extra room so we don't get sad :o
sprintf(temp, "%i/%i", item->players, item->max_players);
gfx_texture_set(current_font->font_texture);
gfx_pretty_text(x + 300, y + i * item_height + i * spacing - 3.5f, 18.f, temp);
gfx_pretty_text(x + 180, y + i * item_height + i * spacing - 3.5f, 18.f, item->map);
if (clicked)
{
r = item_index;
list->selected_index = item_index;
}
}
}
list->scroll_index = do_scroll_bar(&list->scroll_index, x + real_width - 8, y, real_height, list->active_count - visible_items, list->scroll_index);
return r;
}
#include <cstring>
char *read_int(char *buffer, int *value)
{
*value = buffer[0] << 24;
*value |= buffer[1] << 16;
*value |= buffer[2] << 8;
*value |= buffer[3];
return buffer + 4;
}
char *read_netaddr(char *buffer, netaddr4 *addr)
{
addr->ip[0] = *buffer++;
addr->ip[1] = *buffer++;
addr->ip[2] = *buffer++;
addr->ip[3] = *buffer++;
int port;
buffer = read_int(buffer, &port);
addr->port = port;
return buffer;
}
void refresh_list(server_list *list)
{
netaddr4 addr;
netaddr4 me(0, 0, 0, 0, 0);
list->selected_index = -1;
if (net_host_lookup(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, &addr) == 0)
{
socket_tcp4 sock;
sock.open(&me);
//sock.set_non_blocking();
// try and connect with a timeout of 1 second
if (sock.connect_non_blocking(&addr))
{
char data[256];
int total_received = 0;
int pointer = 0;
int received;
int master_server_version = -1;
int server_count = -1;
// read header
while (total_received < 12 && (received = sock.recv(data + total_received, 12 - total_received)) > 0)
total_received += received;
// see if we have the header
if (total_received == 12)
{
int signature;
read_int(data, &signature);
// check signature
if (signature == 'TWSL')
{
read_int(data + 4, &master_server_version);
read_int(data + 8, &server_count);
// TODO: handle master server version O.o
const int server_info_size = 212;
const int wanted_data_count = server_count * server_info_size;
list->active_count = 0;
for (int i = 0; i < server_count; i++)
{
total_received = 0;
// read data for a server
while (sock.is_connected() && total_received < server_info_size && (received = sock.recv(data + total_received, server_info_size - total_received)) > 0)
total_received += received;
// check if we got enough data
if (total_received == server_info_size)
{
char *d = data;
server_info *info = &list->infos[i];
d = read_int(d, &info->version);
d = read_netaddr(d, &info->address);
//dbg_msg("menu/got_serverinfo", "IP: %i.%i.%i.%i:%i", (int)info->address.ip[0], (int)info->address.ip[1], (int)info->address.ip[2], (int)info->address.ip[3], info->address.port);
d = read_int(d, &info->players);
d = read_int(d, &info->max_players);
memcpy(info->name, d, 128);
d += 128;
memcpy(info->map, d, 64);
// let's be safe.
info->name[128] = 0;
info->map[64] = 0;
++list->active_count;
}
else
break;
}
if (list->scroll_index >= list->active_count)
list->scroll_index = list->active_count - 1;
if (list->scroll_index < 0)
list->scroll_index = 0;
}
}
sock.close();
}
}
}
static int menu_render(netaddr4 *server_address, char *str, int max_len)
{
// background color
gfx_clear(89/255.f,122/255.f,0.0);
// GRADIENT: top to bottom
// top color: 60, 80, 0
// bottom color: 90, 120, 0
// world coordsys
float zoom = 3.0f;
gfx_mapscreen(0,0,400.0f*zoom,300.0f*zoom);
// GUI coordsys
gfx_mapscreen(0,0,400.0f,300.0f);
static server_list list;
static bool inited = false;
if (!inited)
{
list.info_count = 256;
list.scroll_index = 0;
list.selected_index = -1;
inited = true;
refresh_list(&list);
}
static int64 start = time_get();
float t = double(time_get() - start) / double(time_freq());
draw_scrolling_background(background_texture, 400, 300, t * 0.01);
ui_do_image(teewars_banner_texture, 70, 10, 256, 64);
do_server_list(&list, 10, 80, 8);
/*
if (ui_do_button(&connect_localhost_button, "", 0, 15, 250, 64, 24, draw_menu_button, &connect_localhost_button))
{
*server_address = netaddr4(127, 0, 0, 1, 8303);
return 1;
}*/
if (ui_do_button(&refresh_button, "", 0, 220, 210, 64, 24, draw_menu_button, &refresh_button))
{
refresh_list(&list);
}
if (list.selected_index == -1)
{
ui_do_image(join_button_grey_texture, 290, 210, 64, 24);
}
else if (ui_do_button(&join_button, "", 0, 290, 210, 64, 24, draw_menu_button, &join_button))
{
*server_address = list.infos[list.selected_index].address;
dbg_msg("menu/join_button", "IP: %i.%i.%i.%i:%i", (int)server_address->ip[0], (int)server_address->ip[1], (int)server_address->ip[2], (int)server_address->ip[3], server_address->port);
return 1;
}
const float name_x = 10, name_y = 215;
ui_do_label(name_x + 4, name_y - 3.5f, "Name:");
ui_do_image(input_box_texture, name_x + 50 - 5, name_y - 5, 150 + 10, 14 + 10);
ui_do_edit_box(str, name_x + 50, name_y, 150, 14, str, max_len);
if (ui_do_button(&quit_button, "", 0, 290, 250, 69, 25, draw_menu_button, &quit_button))
return -1;
return 0;
}
void modmenu_init()
{
keys::enable_char_cache();
keys::enable_key_cache();
current_font->font_texture = gfx_load_texture_tga("data/big_font.tga");
background_texture = gfx_load_texture_tga("data/gui_bg.tga");
not_empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_not_empty.tga");
empty_item_texture = gfx_load_texture_tga("data/gui/game_list_item_empty.tga");
active_item_texture = gfx_load_texture_tga("data/gui/game_list_item_active.tga");
selected_item_texture = gfx_load_texture_tga("data/gui/game_list_item_selected.tga");
join_button_texture = gfx_load_texture_tga("data/gui/join_button.tga");
join_button_hot_texture = gfx_load_texture_tga("data/gui/join_button_hot.tga");
join_button_active_texture = gfx_load_texture_tga("data/gui/join_button_active.tga");
join_button_grey_texture = gfx_load_texture_tga("data/gui/join_button_greyed.tga");
// button_not_hilighted_texture = gfx_load_texture_tga("data/gui/game_list_join_button.tga");
// button_hilighted_texture = gfx_load_texture_tga("data/gui/button_hilighted.tga");
// button_active_texture = gfx_load_texture_tga("data/gui/button_active.tga");
quit_button_texture = gfx_load_texture_tga("data/gui/quit_button.tga");
quit_button_hot_texture = gfx_load_texture_tga("data/gui/quit_button_hot.tga");
quit_button_active_texture = gfx_load_texture_tga("data/gui/quit_button_active.tga");
up_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up.tga");
up_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_up_active.tga");
down_button_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down.tga");
down_button_active_texture = gfx_load_texture_tga("data/gui/scroll_arrow_down_active.tga");
teewars_banner_texture = gfx_load_texture_tga("data/gui_logo.tga");
scroll_indicator_texture = gfx_load_texture_tga("data/gui/scroll_drag.tga");
connect_localhost_texture = gfx_load_texture_tga("data/gui/game_list_connect_localhost.tga");
refresh_button_texture = gfx_load_texture_tga("data/gui/refresh_button.tga");
refresh_button_hot_texture = gfx_load_texture_tga("data/gui/refresh_button_hot.tga");
refresh_button_active_texture = gfx_load_texture_tga("data/gui/refresh_button_active.tga");
input_box_texture = gfx_load_texture_tga("data/gui/input_box.tga");
music_menu = snd_load_wav("data/audio/Music_Menu.wav");
}
void modmenu_shutdown()
{
}
int modmenu_render(void *ptr, char *str, int max_len)
{
static int mouse_x = 0;
static int mouse_y = 0;
if (music_menu_id == -1)
{
dbg_msg("menu", "no music is playing, so let's play some tunes!");
music_menu_id = snd_play(music_menu, SND_LOOP);
}
netaddr4 *server_address = (netaddr4 *)ptr;
// handle mouse movement
float mx, my, mwx, mwy;
{
int rx, ry;
inp_mouse_relative(&rx, &ry);
mouse_x += rx;
mouse_y += ry;
if(mouse_x < 0) mouse_x = 0;
if(mouse_y < 0) mouse_y = 0;
if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth();
if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight();
// update the ui
mx = (mouse_x/(float)gfx_screenwidth())*400.0f;
my = (mouse_y/(float)gfx_screenheight())*300.0f;
mwx = mx*3.0f; // adjust to zoom and offset
mwy = mx*3.0f; // adjust to zoom and offset
int buttons = 0;
if(inp_mouse_button_pressed(0)) buttons |= 1;
if(inp_mouse_button_pressed(1)) buttons |= 2;
if(inp_mouse_button_pressed(2)) buttons |= 4;
ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
}
int r = menu_render(server_address, str, max_len);
// render butt ugly mouse cursor
gfx_texture_set(-1);
gfx_quads_begin();
gfx_quads_setcolor(0,0,0,1);
gfx_quads_draw_freeform(mx,my,mx,my,
mx+7,my,
mx,my+7);
gfx_quads_setcolor(1,1,1,1);
gfx_quads_draw_freeform(mx+1,my+1,mx+1,my+1,
mx+5,my+1,
mx+1,my+5);
gfx_quads_end();
if (r)
{
snd_stop(music_menu_id);
music_menu_id = -1;
}
keys::clear_char();
keys::clear_key();
return r;
}