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72 lines
1.4 KiB
C++
72 lines
1.4 KiB
C++
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#include "teams.h"
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CTeams::CTeams(CGameContext* gameContext) : m_GameServer(gameContext) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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m_Team[i] = 0;
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m_TeamState[i] = EMPTY;
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m_TeeFinished[i] = false;
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}
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}
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void CTeams::OnCharacterStart(int id) {
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if(m_TeamState[m_Team[id]] <= CLOSED) {
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ChangeTeamState(m_Team[id], STARTED);
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int Tick = Server()->Tick();
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(m_Team[i] == m_Team[id]) {
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CCharacter* Char = getCharacter(i);
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Char->m_RaceState = RACE_STARTED;
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Char->m_StartTime = Tick;
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Char->m_RefreshTime = Tick;
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}
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}
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}
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}
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void CTeams::OnCharacterFinish(int id) {
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if(m_Team[id] == 0) {
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//TODO: as simple DDRace results
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} else {
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m_TeeFinished[id] = true;
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if(TeamFinished(m_Team[id])) {
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//TODO: as simple DDRace results
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}
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}
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}
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bool CTeams::SetCharacterTeam(int id, int Team) {
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//TODO: Send error message
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if(id < 0 || id >= MAX_CLIENTS || Team < 0 || Team >= MAX_CLIENTS) {
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return false;
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}
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if(m_TeamState[Team] >= CLOSED) {
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return false;
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}
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if(getCharacter(id)->m_RaceState != RACE_NONE) {
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return false;
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}
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m_Team[id] = Team;
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if(m_TeamState[Team] == EMPTY) {
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ChangeTeamState(Team, OPEN);
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}
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return true;
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}
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void CTeams::ChangeTeamState(int Team, int State) {
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m_TeamState[Team] = State;
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}
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bool CTeams::TeamFinished(int Team) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(m_Team[i] == Team && !m_TeeFinished[i]) {
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return false;
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}
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}
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return true;
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}
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