ddnet/src/game/client/components/scoreboard.h

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#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#include <game/client/component.h>
class CScoreboard : public CComponent
{
void RenderGoals(float x, float y, float w);
void RenderSpectators(float x, float y, float w);
void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle);
void RenderRecordingNotification(float x);
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static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData, int ClientID);
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bool m_Active;
public:
CScoreboard();
virtual void OnReset();
virtual void OnConsoleInit();
virtual void OnRender();
virtual void OnRelease();
bool Active();
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};
#endif