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https://github.com/ddnet/ddnet.git
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298 lines
6 KiB
C
298 lines
6 KiB
C
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#include <baselib/stream/file.h>
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#include <baselib/network.h>
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// TODO: this is not KISS
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class packet
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{
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protected:
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enum
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{
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MAX_PACKET_SIZE = 1024,
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};
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// packet data
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struct header
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{
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unsigned msg;
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unsigned ack;
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unsigned seq;
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};
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unsigned char packet_data[MAX_PACKET_SIZE-sizeof(header)];
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unsigned char *current;
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// these are used to prepend data in the packet
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// used for debugging so we have checks that we
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// pack and unpack the same way
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enum
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{
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DEBUG_TYPE_SHIFT=24,
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DEBUG_SIZE_MASK=0xffff,
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DEBUG_TYPE_INT=0x1,
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DEBUG_TYPE_STR=0x2,
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DEBUG_TYPE_RAW=0x3,
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};
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// writes an int to the packet
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void write_int_raw(int i)
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{
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// TODO: byteorder fix, should make sure that it writes big endian
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// TODO: check for overflow
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*(int*)current = i;
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current += sizeof(int);
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}
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// reads an int from the packet
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void read_int_raw(int *i)
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{
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// TODO: byteorder fix, should make sure that it reads big endian
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// TODO: check for overflow
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*i = *(int*)current;
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current += sizeof(int);
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}
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public:
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packet(unsigned msg=0)
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{
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current = packet_data;
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current += sizeof(header);
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((header*)packet_data)->msg = msg;
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}
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void set_header(unsigned ack, unsigned seq)
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{
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((header*)packet_data)->ack = ack;
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((header*)packet_data)->seq = seq;
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}
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// writes an int to the packet
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void write_int(int i)
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{
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write_int_raw((DEBUG_TYPE_INT<<DEBUG_TYPE_SHIFT) | 4);
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write_int_raw(i);
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}
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void write_raw(const char *raw, int size)
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{
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write_int_raw((DEBUG_TYPE_RAW<<DEBUG_TYPE_SHIFT) | size);
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while(size--)
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*current++ = *raw++;
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}
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// writes a string to the packet
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void write_str(const char *str, int storagesize)
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{
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write_int_raw((DEBUG_TYPE_STR<<DEBUG_TYPE_SHIFT) | storagesize);
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while(storagesize-1) // make sure to zero terminate
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{
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if(!*str)
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break;
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*current = *str;
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current++;
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str++;
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storagesize--;
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}
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while(storagesize)
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{
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*current = 0;
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current++;
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storagesize--;
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}
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}
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// reads an int from the packet
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int read_int()
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{
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int t;
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read_int_raw(&t);
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dbg_assert(t == ((DEBUG_TYPE_INT<<DEBUG_TYPE_SHIFT) | 4), "error during packet disassembly");
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read_int_raw(&t);
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return t;
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}
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// reads a string from the packet
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void read_str(char *str, int storagesize)
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{
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int t;
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read_int_raw(&t);
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dbg_assert(t == ((DEBUG_TYPE_STR<<DEBUG_TYPE_SHIFT) | storagesize), "error during packet disassembly.");
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mem_copy(str, current, storagesize);
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current += storagesize;
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dbg_assert(str[storagesize-1] == 0, "string should be zero-terminated.");
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}
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void read_raw(char *data, int size)
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{
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int t;
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read_int_raw(&t);
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dbg_assert(t == ((DEBUG_TYPE_RAW<<DEBUG_TYPE_SHIFT) | size), "error during packet disassembly.");
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while(size--)
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*data++ = *current++;
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}
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// TODO: impelement this
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bool is_good() const { return true; }
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unsigned msg() const { return ((header*)packet_data)->msg; }
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unsigned seq() const { return ((header*)packet_data)->seq; }
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unsigned ack() const { return ((header*)packet_data)->ack; }
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// access functions to get the size and data
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int size() const { return (int)(current-(unsigned char*)packet_data); }
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int max_size() const { return MAX_PACKET_SIZE; }
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void *data() { return packet_data; }
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};
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//
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class connection
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{
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baselib::socket_udp4 *socket;
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baselib::netaddr4 addr;
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unsigned seq;
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unsigned ack;
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unsigned last_ack;
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unsigned counter_sent_bytes;
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unsigned counter_recv_bytes;
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public:
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void counter_reset()
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{
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counter_sent_bytes = 0;
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counter_recv_bytes = 0;
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}
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void counter_get(unsigned *sent, unsigned *recved)
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{
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*sent = counter_sent_bytes;
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*recved = counter_recv_bytes;
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}
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void init(baselib::socket_udp4 *socket, const baselib::netaddr4 *addr)
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{
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this->addr = *addr;
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this->socket = socket;
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last_ack = 0;
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ack = 0;
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seq = 0;
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counter_reset();
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}
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void send(packet *p)
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{
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if(p->msg()&(31<<1))
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{
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// vital packet
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seq++;
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// TODO: save packet, we might need to retransmit
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}
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//dbg_msg("network/connection", "sending packet. msg=%x size=%x seq=%x ", p->msg(), p->size(), seq);
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p->set_header(ack, seq);
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socket->send(&address(), p->data(), p->size());
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counter_sent_bytes += p->size();
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}
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packet *feed(packet *p)
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{
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counter_recv_bytes += p->size();
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if(p->msg()&(31<<1))
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{
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if(p->seq() == ack+1)
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{
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// packet in seqence, ack it
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ack++;
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//dbg_msg("network/connection", "packet in sequence. seq/ack=%x", ack);
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return p;
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}
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else if(p->seq() > ack)
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{
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// TODO: request resend
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// packet loss
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dbg_msg("network/connection", "packet loss! seq=%x ack=%x+1", p->seq(), ack);
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return p;
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}
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else
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{
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// we already got this packet
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return 0x0;
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}
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}
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if(last_ack != p->ack())
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{
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// TODO: remove acked packets
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}
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return p;
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}
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const baselib::netaddr4 &address() const { return addr; }
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void update()
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{
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}
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};
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//const char *NETWORK_VERSION = "development";
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enum
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{
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NETMSG_VITAL=0x80000000,
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NETMSG_CONTEXT_CONNECT=0x00010000,
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NETMSG_CONTEXT_GAME=0x00020000,
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NETMSG_CONTEXT_GLOBAL=0x00040000,
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// connection phase
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NETMSG_CLIENT_CONNECT=NETMSG_CONTEXT_CONNECT|1,
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// str32 name
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// str32 clan
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// str32 password
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// str32 skin
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// TODO: These should be implemented to make the server send the map to the client on connect
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// NETMSG_CLIENT_FETCH,
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// NETMSG_SERVER_MAPDATA,
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NETMSG_SERVER_ACCEPT=NETMSG_CONTEXT_CONNECT|2,
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// str32 mapname
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NETMSG_CLIENT_DONE=NETMSG_VITAL|NETMSG_CONTEXT_CONNECT|3,
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// nothing
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// game phase
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NETMSG_SERVER_SNAP = NETMSG_CONTEXT_GAME|1, // server will spam these
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// int num_parts
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// int part
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// int size
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// data *
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NETMSG_CLIENT_INPUT = NETMSG_CONTEXT_GAME|1, // client will spam these
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// int input[MAX_INPUTS]
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NETMSG_SERVER_EVENT = NETMSG_CONTEXT_GAME|NETMSG_VITAL|2,
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NETMSG_CLIENT_EVENT = NETMSG_CONTEXT_GAME|NETMSG_VITAL|2,
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NETMSG_CLIENT_CHECKALIVE = NETMSG_CONTEXT_GAME|NETMSG_VITAL|3, // check if client is alive
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NETMSG_CLIENT_ERROR=0x0fffffff,
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// str128 reason
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NETMSG_SERVER_ERROR=0x0fffffff,
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// str128 reason
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};
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enum
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{
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MAX_NAME_LENGTH=32,
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MAX_CLANNAME_LENGTH=32,
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MAX_INPUT_SIZE=128,
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MAX_SNAPSHOT_SIZE=64*1024,
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MAX_SNAPSHOT_PACKSIZE=768
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};
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