ddnet/src/engine/client/ui.c

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <engine/system.h>
#include <engine/interface.h>
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#include <engine/config.h>
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#include "ui.h"
/********************************************************
UI
*********************************************************/
struct pretty_font
{
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float m_CharStartTable[256];
float m_CharEndTable[256];
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int font_texture;
};
extern struct pretty_font *current_font;
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static const void *hot_item = 0;
static const void *active_item = 0;
static const void *last_active_item = 0;
static const void *becomming_hot_item = 0;
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static float mouse_x, mouse_y; /* in gui space */
static float mouse_wx, mouse_wy; /* in world space */
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static unsigned mouse_buttons = 0;
float ui_mouse_x() { return mouse_x; }
float ui_mouse_y() { return mouse_y; }
float ui_mouse_world_x() { return mouse_wx; }
float ui_mouse_world_y() { return mouse_wy; }
int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; }
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void ui_set_hot_item(const void *id) { becomming_hot_item = id; }
void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; }
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void ui_clear_last_active_item() { last_active_item = 0; }
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const void *ui_hot_item() { return hot_item; }
const void *ui_active_item() { return active_item; }
const void *ui_last_active_item() { return last_active_item; }
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int ui_update(float mx, float my, float mwx, float mwy, int buttons)
{
mouse_x = mx;
mouse_y = my;
mouse_wx = mwx;
mouse_wy = mwy;
mouse_buttons = buttons;
hot_item = becomming_hot_item;
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if(active_item)
hot_item = active_item;
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becomming_hot_item = 0;
return 0;
}
int ui_mouse_inside(float x, float y, float w, float h)
{
if(mouse_x >= x && mouse_x <= x+w && mouse_y >= y && mouse_y <= y+h)
return 1;
return 0;
}
void ui_do_image(int texture, float x, float y, float w, float h)
{
gfx_blend_normal();
gfx_texture_set(texture);
gfx_quads_begin();
gfx_setcolor(1,1,1,1);
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gfx_quads_setsubset(
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0.0f, /* startx */
0.0f, /* starty */
1.0f, /* endx */
1.0f); /* endy */
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gfx_quads_drawTL(x,y,w,h);
gfx_quads_end();
}
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void ui_do_label(float x, float y, const char *text, float size)
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{
gfx_blend_normal();
gfx_texture_set(current_font->font_texture);
gfx_pretty_text(x, y, size, text, -1);
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}
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int ui_do_button(const void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra)
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{
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/* logic */
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int r = 0;
int inside = ui_mouse_inside(x,y,w,h);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
{
if(inside)
r = 1;
ui_set_active_item(0);
}
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
ui_set_active_item(id);
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}
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if(inside)
ui_set_hot_item(id);
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draw_func(id, text, checked, x, y, w, h, extra);
return r;
}
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static float scale = 1.0f;
#define MEMORY_SIZE 10*1024
static struct rect memory[MEMORY_SIZE];
static int memory_used = 0;
static struct rect screen = { 0.0f, 0.0f, 800.0f, 600.0f };
void ui_foreach_rect(rect_fun fun)
{
int hrm;
for (hrm = 0; hrm < memory_used; hrm++)
fun(&memory[hrm]);
}
static void add_rect(struct rect *r)
{
if (memory_used < MEMORY_SIZE)
memory[memory_used++] = *r;
else
dbg_msg("ui", "rect memory full.");
}
struct rect *ui_screen()
{
if (config.debug)
{
memory_used = 0;
}
return &screen;
}
void ui_scale(float s)
{
scale = s;
}
void ui_hsplit_t(const struct rect *original, int pixels, struct rect *top, struct rect *bottom)
{
struct rect r = *original;
pixels *= scale;
if (top)
{
top->x = r.x;
top->y = r.y;
top->w = r.w;
top->h = pixels;
}
if (bottom)
{
bottom->x = r.x;
bottom->y = r.y + pixels;
bottom->w = r.w;
bottom->h = r.h - pixels;
}
if (config.debug)
{
if (top)
add_rect(top);
if (bottom)
add_rect(bottom);
}
}
void ui_hsplit_b(const struct rect *original, int pixels, struct rect *top, struct rect *bottom)
{
struct rect r = *original;
pixels *= scale;
if (top)
{
top->x = r.x;
top->y = r.y;
top->w = r.w;
top->h = r.h - pixels;
}
if (bottom)
{
bottom->x = r.x;
bottom->y = r.y + r.h - pixels;
bottom->w = r.w;
bottom->h = pixels;
}
if (config.debug)
{
if (top)
add_rect(top);
if (bottom)
add_rect(bottom);
}
}
void ui_vsplit_l(const struct rect *original, int pixels, struct rect *left, struct rect *right)
{
struct rect r = *original;
pixels *= scale;
if (left)
{
left->x = r.x;
left->y = r.y;
left->w = pixels;
left->h = r.h;
}
if (right)
{
right->x = r.x + pixels;
right->y = r.y;
right->w = r.w - pixels;
right->h = r.h;
}
if (config.debug)
{
if (left)
add_rect(left);
if (right)
add_rect(right);
}
}
void ui_vsplit_r(const struct rect *original, int pixels, struct rect *left, struct rect *right)
{
struct rect r = *original;
pixels *= scale;
if (left)
{
left->x = r.x;
left->y = r.y;
left->w = r.w - pixels;
left->h = r.h;
}
if (right)
{
right->x = r.x + r.w - pixels;
right->y = r.y;
right->w = pixels;
right->h = r.h;
}
if (config.debug)
{
if (left)
add_rect(left);
if (right)
add_rect(right);
}
}
void ui_margin(const struct rect *original, int pixels, struct rect *other_rect)
{
struct rect r = *original;
pixels *= scale;
other_rect->x = r.x + pixels;
other_rect->y = r.y + pixels;
other_rect->w = r.w - 2*pixels;
other_rect->h = r.h - 2*pixels;
}