ddnet/src/game/client/components/maplayers.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#define GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#include <game/client/component.h>
class CMapLayers : public CComponent
{
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friend class CBackground;
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CLayers *m_pLayers; // todo refactor: maybe remove it and access it through client*
int m_Type;
int m_CurrentLocalTick;
int m_LastLocalTick;
bool m_EnvelopeUpdate;
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void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup, float Zoom = 1.0f);
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public:
enum
{
TYPE_BACKGROUND=0,
TYPE_FOREGROUND,
};
CMapLayers(int Type);
virtual void OnInit();
virtual void OnRender();
void EnvelopeUpdate();
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static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
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};
#endif