ddnet/src/engine/server/server.cpp

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#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <baselib/system.h>
#include <engine/interface.h>
#include <engine/packet.h>
#include <engine/snapshot.h>
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#include <engine/compression.h>
#include <engine/versions.h>
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#include <engine/network.h>
#include <engine/config.h>
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namespace baselib {}
using namespace baselib;
static snapshot_builder builder;
void *snap_new_item(int type, int id, int size)
{
dbg_assert(type >= 0 && type <=0xffff, "incorrect type");
dbg_assert(id >= 0 && id <=0xffff, "incorrect id");
return builder.new_item(type, id, size);
}
//
class client
{
public:
enum
{
STATE_EMPTY = 0,
STATE_CONNECTING = 1,
STATE_INGAME = 2,
};
// connection state info
int state;
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int last_acked_snapshot;
snapshot_storage snapshots;
char name[MAX_NAME_LENGTH];
char clan[MAX_CLANNAME_LENGTH];
bool is_empty() const { return state == STATE_EMPTY; }
bool is_ingame() const { return state == STATE_INGAME; }
};
static client clients[MAX_CLIENTS];
static int current_tick = 0;
static int send_heartbeats = 1;
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static net_server net;
int server_tick()
{
return current_tick;
}
int server_tickspeed()
{
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return SERVER_TICK_SPEED;
}
int server_init()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
clients[i].state = client::STATE_EMPTY;
clients[i].name[0] = 0;
clients[i].clan[0] = 0;
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//clients[i].lastactivity = 0;
}
current_tick = 0;
return 0;
}
int server_getclientinfo(int client_id, client_info *info)
{
dbg_assert(client_id >= 0 && client_id < MAX_CLIENTS, "client_id is not valid");
dbg_assert(info != 0, "info can not be null");
if(clients[client_id].is_ingame())
{
info->name = clients[client_id].name;
info->latency = 0;
return 1;
}
return 0;
}
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int server_send_msg(int client_id)
{
const msg_info *info = msg_get_info();
NETPACKET packet;
packet.client_id = client_id;
packet.data = info->data;
packet.data_size = info->size;
if(info->flags&MSGFLAG_VITAL)
packet.flags = PACKETFLAG_VITAL;
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if(client_id == -1)
{
// broadcast
for(int i = 0; i < MAX_CLIENTS; i++)
if(clients[i].is_ingame())
{
packet.client_id = i;
net.send(&packet);
}
}
else
net.send(&packet);
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return 0;
}
// TODO: remove this class
class server
{
public:
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//socket_udp4 game_socket;
const char *map_name;
const char *server_name;
int64 lasttick;
int64 lastheartbeat;
netaddr4 master_server;
int biggest_snapshot;
bool run(const char *servername, const char *mapname)
{
biggest_snapshot = 0;
net_init(); // For Windows compatibility.
map_name = mapname;
server_name = servername;
// load map
if(!map_load(mapname))
{
dbg_msg("server", "failed to load map. mapname='%s'");
return false;
}
// start server
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if(!net.open(8303, 0, 0))
{
dbg_msg("network/server", "couldn't open socket");
return false;
}
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//for(int i = 0; i < MAX_CLIENTS; i++)
//dbg_msg("network/server", "\t%d: %d", i, clients[i].state);
if (net_host_lookup(MASTER_SERVER_ADDRESS, MASTER_SERVER_PORT, &master_server) != 0)
{
// TODO: fix me
//master_server = netaddr4(0, 0, 0, 0, 0);
}
mods_init();
int64 time_per_tick = time_freq()/SERVER_TICK_SPEED;
int64 time_per_heartbeat = time_freq() * 30;
int64 starttime = time_get();
//int64 lasttick = starttime;
lasttick = starttime;
lastheartbeat = 0;
int64 reporttime = time_get();
int64 reportinterval = time_freq()*3;
int64 simulationtime = 0;
int64 snaptime = 0;
int64 networktime = 0;
while(1)
{
int64 t = time_get();
if(t-lasttick > time_per_tick)
{
{
int64 start = time_get();
tick();
simulationtime += time_get()-start;
}
{
int64 start = time_get();
snap();
snaptime += time_get()-start;
}
lasttick += time_per_tick;
}
if(send_heartbeats)
{
if (t > lastheartbeat+time_per_heartbeat)
{
if (master_server.port != 0)
{
int players = 0;
for (int i = 0; i < MAX_CLIENTS; i++)
if (!clients[i].is_empty())
players++;
// TODO: fix me
netaddr4 me(127, 0, 0, 0, 8303);
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//send_heartbeat(0, &me, players, MAX_CLIENTS, server_name, mapname);
}
lastheartbeat = t+time_per_heartbeat;
}
}
{
int64 start = time_get();
pump_network();
networktime += time_get()-start;
}
if(reporttime < time_get())
{
int64 totaltime = simulationtime+snaptime+networktime;
dbg_msg("server/report", "sim=%.02fms snap=%.02fms net=%.02fms total=%.02fms load=%.02f%%",
simulationtime/(float)reportinterval*1000,
snaptime/(float)reportinterval*1000,
networktime/(float)reportinterval*1000,
totaltime/(float)reportinterval*1000,
(simulationtime+snaptime+networktime)/(float)reportinterval*100.0f);
unsigned sent_total=0, recv_total=0;
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/*
for (int i = 0; i < MAX_CLIENTS; i++)
if (!clients[i].is_empty())
{
unsigned s,r;
clients[i].conn.counter_get(&s,&r);
clients[i].conn.counter_reset();
sent_total += s;
recv_total += r;
}
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*/
dbg_msg("server/report", "biggestsnap=%d send=%d recv=%d",
biggest_snapshot, sent_total/3, recv_total/3);
simulationtime = 0;
snaptime = 0;
networktime = 0;
reporttime += reportinterval;
}
thread_sleep(1);
}
mods_shutdown();
map_unload();
}
void tick()
{
current_tick++;
mods_tick();
}
void snap()
{
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//if(current_tick&1)
// return;
mods_presnap();
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(clients[i].is_ingame())
{
char data[MAX_SNAPSHOT_SIZE];
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char deltadata[MAX_SNAPSHOT_SIZE];
char compdata[MAX_SNAPSHOT_SIZE];
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//char intdata[MAX_SNAPSHOT_SIZE];
builder.start();
mods_snap(i);
// finish snapshot
int snapshot_size = builder.finish(data);
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// remove old snapshos
// keep 1 seconds worth of snapshots
clients[i].snapshots.purge_until(current_tick-SERVER_TICK_SPEED);
// save it the snapshot
clients[i].snapshots.add(current_tick, snapshot_size, data);
// find snapshot that we can preform delta against
static snapshot emptysnap;
emptysnap.data_size = 0;
emptysnap.num_items = 0;
snapshot *deltashot = &emptysnap;
int deltashot_size;
int delta_tick = -1;
{
void *delta_data;
deltashot_size = clients[i].snapshots.get(clients[i].last_acked_snapshot, (void **)&delta_data);
if(deltashot_size >= 0)
{
delta_tick = clients[i].last_acked_snapshot;
deltashot = (snapshot *)delta_data;
}
}
// create delta
int deltasize = snapshot_create_delta(deltashot, (snapshot*)data, deltadata);
if(deltasize)
{
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// compress it
//int intsize = -1;
unsigned char intdata[MAX_SNAPSHOT_SIZE];
int intsize = intpack_compress(deltadata, deltasize, intdata);
int compsize = zerobit_compress(intdata, intsize, compdata);
//dbg_msg("compress", "%5d --delta-> %5d --int-> %5d --zero-> %5d %5d",
//snapshot_size, deltasize, intsize, compsize, intsize-compsize);
snapshot_size = compsize;
if(snapshot_size > biggest_snapshot)
biggest_snapshot = snapshot_size;
const int max_size = MAX_SNAPSHOT_PACKSIZE;
int numpackets = (snapshot_size+max_size-1)/max_size;
for(int n = 0, left = snapshot_size; left; n++)
{
int chunk = left < max_size ? left : max_size;
left -= chunk;
if(numpackets == 1)
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msg_pack_start_system(NETMSG_SNAPSMALL, 0);
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else
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msg_pack_start_system(NETMSG_SNAP, 0);
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msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_int(chunk);
msg_pack_raw(&compdata[n*max_size], chunk);
msg_pack_end();
//const msg_info *info = msg_get_info();
//dbg_msg("server", "size=%d", info->size);
server_send_msg(i);
}
}
else
{
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msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
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msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_end();
server_send_msg(i);
}
}
}
mods_postsnap();
}
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void send_map(int cid)
{
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msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
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msg_pack_string(map_name, 0);
msg_pack_end();
server_send_msg(cid);
}
void drop(int cid, const char *reason)
{
if(clients[cid].state == client::STATE_EMPTY)
return;
clients[cid].state = client::STATE_EMPTY;
mods_client_drop(cid);
dbg_msg("game", "player dropped. reason='%s' cid=%x name='%s'", reason, cid, clients[cid].name);
}
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void process_client_packet(NETPACKET *packet)
{
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int cid = packet->client_id;
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int sys;
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
if(sys)
{
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// system message
if(msg == NETMSG_INFO)
{
strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
const char *password = msg_unpack_string();
const char *skin = msg_unpack_string();
(void)password; // ignore these variables
(void)skin;
send_map(cid);
}
else if(msg == NETMSG_ENTERGAME)
{
dbg_msg("game", "player as entered the game. cid=%x", cid);
clients[cid].state = client::STATE_INGAME;
mods_client_enter(cid);
}
else if(msg == NETMSG_INPUT)
{
int input[MAX_INPUT_SIZE];
int size = msg_unpack_int();
for(int i = 0; i < size/4; i++)
input[i] = msg_unpack_int();
mods_client_input(cid, input);
}
else if(msg == NETMSG_SNAPACK)
{
clients[cid].last_acked_snapshot = msg_unpack_int();
}
else
{
dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
}
}
else
{
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// game message
mods_message(msg, cid);
}
}
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void process_packet(NETPACKET *packet)
{
}
void client_timeout(int clientId)
{
drop(clientId, "client timedout");
}
void pump_network()
{
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net.update();
// process packets
NETPACKET packet;
while(net.recv(&packet))
{
if(packet.client_id == -1)
{
// stateless
}
else
process_client_packet(&packet);
}
// check for removed clients
while(1)
{
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int cid = net.delclient();
if(cid == -1)
break;
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clients[cid].state = client::STATE_EMPTY;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
clients[cid].snapshots.purge_all();
mods_client_drop(cid);
dbg_msg("server", "del client %d", cid);
}
// check for new clients
while(1)
{
int cid = net.newclient();
if(cid == -1)
break;
clients[cid].state = client::STATE_CONNECTING;
clients[cid].name[0] = 0;
clients[cid].clan[0] = 0;
clients[cid].snapshots.purge_all();
clients[cid].last_acked_snapshot = -1;
dbg_msg("server", "new client %d", cid);
}
}
};
int main(int argc, char **argv)
{
dbg_msg("server", "starting...");
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dbg_msg("server", "%d %d", sizeof(snapshot), sizeof(snapshot::item));
config_reset();
config_load("server.cfg");
const char *mapname = "data/demo.map";
const char *servername = 0;
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// parse arguments
for(int i = 1; i < argc; i++)
{
if(argv[i][0] == '-' && argv[i][1] == 'm' && argv[i][2] == 0 && argc - i > 1)
{
// -m map
i++;
mapname = argv[i];
}
else if(argv[i][0] == '-' && argv[i][1] == 'n' && argv[i][2] == 0 && argc - i > 1)
{
// -n server name
i++;
servername = argv[i];
}
else if(argv[i][0] == '-' && argv[i][1] == 'p' && argv[i][2] == 0)
{
// -p (private server)
send_heartbeats = 0;
}
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else if(argv[i][0] == '-' && argv[i][1] == 'o' && argv[i][2] == 0)
{
// -o port
i++;
config_set_sv_port(&config, atol(argv[i]));
}
}
if(!mapname)
{
dbg_msg("server", "no map given (-m MAPNAME)");
return 0;
}
if(!servername)
{
dbg_msg("server", "no server name given (-n \"server name\")");
return 0;
}
server_init();
server s;
s.run(servername, mapname);
return 0;
}