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21 lines
440 B
GLSL
21 lines
440 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef TW_TEXTURED
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layout(binding = 0) uniform sampler2D gTextureSampler;
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#endif
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layout(location = 0) noperspective in vec2 texCoord;
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layout(location = 1) noperspective in vec4 vertColor;
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layout(location = 0) out vec4 FragClr;
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void main()
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{
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#ifdef TW_TEXTURED
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vec4 tex = texture(gTextureSampler, texCoord);
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FragClr = tex * vertColor;
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#else
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FragClr = vertColor;
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#endif
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}
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