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21 lines
545 B
GLSL
21 lines
545 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout (location = 0) in vec2 inVertex;
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layout (location = 1) in vec2 inVertexTexCoord;
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layout (location = 2) in vec4 inVertexColor;
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layout(push_constant) uniform SPosBO {
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layout(offset = 0) mat4x2 gPos;
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} gPosBO;
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layout (location = 0) noperspective out vec2 texCoord;
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layout (location = 1) noperspective out vec4 vertColor;
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void main()
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{
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gl_Position = vec4(gPosBO.gPos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
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texCoord = inVertexTexCoord;
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vertColor = vec4(inVertexColor);
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}
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