ddnet/src/game/server/teehistorian.h

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#ifndef GAME_SERVER_TEEHISTORIAN_H
#define GAME_SERVER_TEEHISTORIAN_H
#include <base/hash.h>
#include <engine/console.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <game/generated/protocol.h>
#include <time.h>
class CConfig;
class CTuningParams;
class CUuidManager;
class CTeeHistorian
{
public:
typedef void (*WRITE_CALLBACK)(const void *pData, int DataSize, void *pUser);
struct CGameInfo
{
CUuid m_GameUuid;
const char *m_pServerVersion;
time_t m_StartTime;
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const char *m_pPrngDescription;
const char *m_pServerName;
int m_ServerPort;
const char *m_pGameType;
const char *m_pMapName;
int m_MapSize;
SHA256_DIGEST m_MapSha256;
int m_MapCrc;
CConfig *m_pConfig;
CTuningParams *m_pTuning;
CUuidManager *m_pUuids;
};
enum
{
PROTOCOL_6 = 1,
PROTOCOL_7,
};
CTeeHistorian();
void Reset(const CGameInfo *pGameInfo, WRITE_CALLBACK pfnWriteCallback, void *pUser);
void Finish();
bool Starting() const { return m_State == STATE_START; }
void BeginTick(int Tick);
void BeginPlayers();
void RecordPlayer(int ClientID, const CNetObj_CharacterCore *pChar);
void RecordDeadPlayer(int ClientID);
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void RecordPlayerTeam(int ClientID, int Team);
void RecordTeamPractice(int Team, bool Practice);
void EndPlayers();
void BeginInputs();
void RecordPlayerInput(int ClientID, const CNetObj_PlayerInput *pInput);
void RecordPlayerMessage(int ClientID, const void *pMsg, int MsgSize);
void RecordPlayerJoin(int ClientID, int Protocol);
void RecordPlayerDrop(int ClientID, const char *pReason);
void RecordConsoleCommand(int ClientID, int FlagMask, const char *pCmd, IConsole::IResult *pResult);
void RecordTestExtra();
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void RecordTeamSaveSuccess(int Team, CUuid SaveID, const char *pTeamSave);
void RecordTeamSaveFailure(int Team);
void RecordTeamLoadSuccess(int Team, CUuid SaveID, const char *pTeamSave);
void RecordTeamLoadFailure(int Team);
void EndInputs();
void EndTick();
void RecordDDNetVersionOld(int ClientID, int DDNetVersion);
void RecordDDNetVersion(int ClientID, CUuid ConnectionID, int DDNetVersion, const char *pDDNetVersionStr);
void RecordAuthInitial(int ClientID, int Level, const char *pAuthName);
void RecordAuthLogin(int ClientID, int Level, const char *pAuthName);
void RecordAuthLogout(int ClientID);
int m_Debug; // Possible values: 0, 1, 2.
private:
void WriteHeader(const CGameInfo *pGameInfo);
void WriteExtra(CUuid Uuid, const void *pData, int DataSize);
void EnsureTickWrittenPlayerData(int ClientID);
void EnsureTickWritten();
void WriteTick();
void Write(const void *pData, int DataSize);
enum
{
STATE_START,
STATE_BEFORE_TICK,
STATE_BEFORE_PLAYERS,
STATE_PLAYERS,
STATE_BEFORE_INPUTS,
STATE_INPUTS,
STATE_BEFORE_ENDTICK,
NUM_STATES,
};
struct CPlayer
{
bool m_Alive;
int m_X;
int m_Y;
CNetObj_PlayerInput m_Input;
bool m_InputExists;
};
WRITE_CALLBACK m_pfnWriteCallback;
void *m_pWriteCallbackUserdata;
int m_State;
int m_LastWrittenTick;
bool m_TickWritten;
int m_Tick;
int m_PrevMaxClientID;
int m_MaxClientID;
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int m_aPrevPlayerTeam[MAX_CLIENTS];
bool m_aPrevTeamPractice[MAX_CLIENTS];
CPlayer m_aPrevPlayers[MAX_CLIENTS];
};
#endif // GAME_SERVER_TEEHISTORIAN_H