ddnet/src/engine/console.h

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#ifndef ENGINE_CONSOLE_H
#define ENGINE_CONSOLE_H
#include "kernel.h"
class IConsole : public IInterface
{
MACRO_INTERFACE("console", 0)
public:
// TODO: rework this interface to reduce the amount of virtual calls
class IResult
{
protected:
unsigned m_NumArgs;
public:
IResult() { m_NumArgs = 0; }
virtual ~IResult() {}
virtual int GetInteger(unsigned Index) = 0;
virtual float GetFloat(unsigned Index) = 0;
virtual const char *GetString(unsigned Index) = 0;
int NumArguments() const { return m_NumArgs; }
};
class CCommandInfo
{
public:
const char *m_pName;
const char *m_pHelp;
const char *m_pParams;
int m_Level;
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};
typedef void (*FPrintCallback)(const char *pStr, void *pUser);
typedef void (*FPossibleCallback)(const char *pCmd, void *pUser);
typedef void (*FCommandCallback)(IResult *pResult, void *pUserData, int ClientId);
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typedef void (*FChainCommandCallback)(IResult *pResult, void *pUserData, FCommandCallback pfnCallback, void *pCallbackUserData);
virtual CCommandInfo *GetCommandInfo(const char *pName, int FlagMask) = 0;
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virtual void PossibleCommands(const char *pStr, int FlagMask, FPossibleCallback pfnCallback, void *pUser) = 0;
virtual void ParseArguments(int NumArgs, const char **ppArguments) = 0;
virtual void Register(const char *pName, const char *pParams,
int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp, const int Level) = 0;
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virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser) = 0;
virtual void ExecuteLine(const char *Sptr, const int ClientLevel, const int ClientId) = 0;
virtual void ExecuteLineStroked(int Stroke, const char *pStr, const int ClientLevel, const int ClientId) = 0;
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virtual void ExecuteFile(const char *pFilename) = 0;
virtual void RegisterPrintCallback(FPrintCallback pfnPrintCallback, void *pUserData) = 0;
virtual void Print(const char *pStr) = 0;
};
extern IConsole *CreateConsole(int FlagMask);
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#endif // FILE_ENGINE_CONSOLE_H