2010-05-29 07:25:38 +00:00
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#ifndef GAME_MAPITEMS_H
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#define GAME_MAPITEMS_H
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// layer types
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enum
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{
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LAYERTYPE_INVALID=0,
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LAYERTYPE_GAME, // not used
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LAYERTYPE_TILES,
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LAYERTYPE_QUADS,
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MAPITEMTYPE_VERSION=0,
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MAPITEMTYPE_INFO,
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MAPITEMTYPE_IMAGE,
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MAPITEMTYPE_ENVELOPE,
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MAPITEMTYPE_GROUP,
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MAPITEMTYPE_LAYER,
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MAPITEMTYPE_ENVPOINTS,
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CURVETYPE_STEP=0,
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CURVETYPE_LINEAR,
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CURVETYPE_SLOW,
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CURVETYPE_FAST,
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CURVETYPE_SMOOTH,
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NUM_CURVETYPES,
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// game layer tiles
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ENTITY_NULL=0,
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ENTITY_SPAWN,
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ENTITY_SPAWN_RED,
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ENTITY_SPAWN_BLUE,
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ENTITY_FLAGSTAND_RED,
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ENTITY_FLAGSTAND_BLUE,
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ENTITY_ARMOR_1,
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ENTITY_HEALTH_1,
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ENTITY_WEAPON_SHOTGUN,
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ENTITY_WEAPON_GRENADE,
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ENTITY_POWERUP_NINJA,
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ENTITY_WEAPON_RIFLE,
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2010-08-10 04:28:17 +00:00
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//DDRace - Main Lasers
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ENTITY_LASER_FAST_CW,
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ENTITY_LASER_NORMAL_CW,
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ENTITY_LASER_SLOW_CW,
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ENTITY_LASER_STOP,
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ENTITY_LASER_SLOW_CCW,
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ENTITY_LASER_NORMAL_CCW,
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ENTITY_LASER_FAST_CCW,
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//DDRace - Laser Modifiers
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ENTITY_LASER_SHORT,
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ENTITY_LASER_MIDDLE,
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ENTITY_LASER_LONG,
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ENTITY_LASER_C_SLOW,
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ENTITY_LASER_C_NORMAL,
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ENTITY_LASER_C_FAST,
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ENTITY_LASER_O_SLOW,
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ENTITY_LASER_O_NORMAL,
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ENTITY_LASER_O_FAST,
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2010-08-12 11:30:46 +00:00
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//DDRace - Plasma
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2010-08-28 20:32:16 +00:00
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ENTITY_PLASMAE=29,
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2010-08-12 11:30:46 +00:00
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ENTITY_PLASMAF,
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2010-08-28 20:32:16 +00:00
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ENTITY_PLASMA,
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2010-09-11 00:01:15 +00:00
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ENTITY_PLASMAU,
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2010-08-10 04:28:17 +00:00
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//DDRace - Shotgun
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2010-09-11 00:01:15 +00:00
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ENTITY_CRAZY_SHOTGUN_U_EX,
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2010-08-10 04:28:17 +00:00
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ENTITY_CRAZY_SHOTGUN_R_EX,
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ENTITY_CRAZY_SHOTGUN_D_EX,
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ENTITY_CRAZY_SHOTGUN_L_EX,
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ENTITY_CRAZY_SHOTGUN_U,
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ENTITY_CRAZY_SHOTGUN_R,
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ENTITY_CRAZY_SHOTGUN_D,
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ENTITY_CRAZY_SHOTGUN_L,
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2010-08-12 11:30:46 +00:00
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//DDRace - Draggers
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ENTITY_DRAGGER_WEAK=42,
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ENTITY_DRAGGER_NORMAL,
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ENTITY_DRAGGER_STRONG,
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//Draggers Behind Walls
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ENTITY_DRAGGER_WEAK_NW,
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ENTITY_DRAGGER_NORMAL_NW,
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ENTITY_DRAGGER_STRONG_NW,
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2010-08-10 04:28:17 +00:00
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//DDrace - Doors
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2010-08-12 11:30:46 +00:00
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ENTITY_DOOR=49,
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ENTITY_TRIGGER,
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2010-08-25 14:15:59 +00:00
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ENTITY_CONNECTOR_D=52,//TODO: in ddrace stable used this one no need others rename ENTITY_CONNECTOR
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2010-08-10 04:28:17 +00:00
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ENTITY_CONNECTOR_DR,
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ENTITY_CONNECTOR_R,
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ENTITY_CONNECTOR_RU,
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ENTITY_CONNECTOR_U,
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ENTITY_CONNECTOR_UL,
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ENTITY_CONNECTOR_L,
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ENTITY_CONNECTOR_LD,
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//End Of Lower Tiles
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2010-05-29 07:25:38 +00:00
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NUM_ENTITIES,
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2010-08-10 04:28:17 +00:00
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//Start From Top Left
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//Tile Controllers
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2010-05-29 07:25:38 +00:00
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TILE_AIR=0,
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TILE_SOLID,
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TILE_DEATH,
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TILE_NOHOOK,
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2010-08-10 04:28:17 +00:00
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TILE_NOLASER,
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2010-08-21 23:38:58 +00:00
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TILE_THROUGH=6,
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2010-08-10 04:28:17 +00:00
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TILE_FREEZE=9,
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2010-09-11 00:01:15 +00:00
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TILE_TELEINEVIL,
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TILE_UNFREEZE,
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TILE_BOOSTS,
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2010-08-21 23:21:45 +00:00
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TILE_BOOST_L=18,
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2010-08-10 04:28:17 +00:00
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TILE_BOOST_R,
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TILE_BOOST_D,
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TILE_BOOST_U,
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TILE_BOOST_L2,
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TILE_BOOST_R2,
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TILE_BOOST_D2,
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TILE_BOOST_U2,
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TILE_TELEIN,
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TILE_TELEOUT,
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TILE_BOOST,
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TILE_STOPL,
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TILE_STOPR,
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TILE_STOPB,
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TILE_STOPT,
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TILE_BEGIN,
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TILE_END,
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2010-08-30 04:45:09 +00:00
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TILE_STOPH=60,
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TILE_STOPV,
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TILE_STOPA,
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2010-08-10 04:28:17 +00:00
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TILE_CP_D=64,
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TILE_CP_U,
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TILE_CP_R,
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TILE_CP_L,
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TILE_CP_D_F,
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TILE_CP_U_F,
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TILE_CP_R_F,
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TILE_CP_L_F,
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TILE_NPC,
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TILE_EHOOK,
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TILE_NOHIT,
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2010-09-11 00:01:15 +00:00
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TILE_NPH,//Remember to change this in collision.cpp if you add anymore tiles
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2010-08-10 04:28:17 +00:00
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//End of higher tiles
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//Untouchable Elements
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2010-05-29 07:25:38 +00:00
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TILEFLAG_VFLIP=1,
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TILEFLAG_HFLIP=2,
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TILEFLAG_OPAQUE=4,
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2010-09-05 17:01:01 +00:00
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TILEFLAG_ROTATE=8,
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2010-05-29 07:25:38 +00:00
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LAYERFLAG_DETAIL=1,
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ENTITY_OFFSET=255-16*4,
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};
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2010-08-27 23:30:50 +00:00
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enum
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{
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LAYER_GAME,
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LAYER_FRONT,
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LAYER_LASER,
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LAYER_TELE,
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LAYER_SPEEDUP,
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NUM_LAYERS
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};
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2010-05-29 07:25:38 +00:00
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struct CPoint
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{
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int x, y; // 22.10 fixed point
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};
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struct CColor
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{
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int r, g, b, a;
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};
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struct CQuad
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{
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CPoint m_aPoints[5];
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CColor m_aColors[4];
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CPoint m_aTexcoords[4];
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int m_PosEnv;
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int m_PosEnvOffset;
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int m_ColorEnv;
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int m_ColorEnvOffset;
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};
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2010-07-05 18:57:07 +00:00
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class CTile
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2010-05-29 07:25:38 +00:00
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{
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2010-07-05 19:04:19 +00:00
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public:
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2010-05-29 07:25:38 +00:00
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unsigned char m_Index;
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unsigned char m_Flags;
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unsigned char m_Skip;
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unsigned char m_Reserved;
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};
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2010-08-10 04:28:17 +00:00
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class CTeleTile
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{
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public:
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unsigned char m_Number;
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unsigned char m_Type;
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};
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class CSpeedupTile
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{
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public:
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unsigned char m_Force;
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2010-09-22 17:43:23 +00:00
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unsigned char m_MaxSpeed;
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2010-09-11 00:01:15 +00:00
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unsigned char m_Type;
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2010-08-10 04:28:17 +00:00
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short m_Angle;
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};
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2010-05-29 07:25:38 +00:00
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struct CMapItemImage
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{
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int m_Version;
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int m_Width;
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int m_Height;
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int m_External;
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int m_ImageName;
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int m_ImageData;
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} ;
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struct CMapItemGroup_v1
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{
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int m_Version;
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int m_OffsetX;
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int m_OffsetY;
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int m_ParallaxX;
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int m_ParallaxY;
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int m_StartLayer;
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int m_NumLayers;
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} ;
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struct CMapItemGroup : public CMapItemGroup_v1
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{
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enum { CURRENT_VERSION=2 };
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int m_UseClipping;
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int m_ClipX;
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int m_ClipY;
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int m_ClipW;
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int m_ClipH;
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} ;
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struct CMapItemLayer
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{
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int m_Version;
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int m_Type;
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int m_Flags;
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} ;
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struct CMapItemLayerTilemap
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{
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CMapItemLayer m_Layer;
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int m_Version;
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int m_Width;
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int m_Height;
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int m_Flags;
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CColor m_Color;
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int m_ColorEnv;
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int m_ColorEnvOffset;
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int m_Image;
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int m_Data;
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2010-08-10 04:28:17 +00:00
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int m_Tele;
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int m_Speedup;
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int m_Front;
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2010-08-27 23:30:50 +00:00
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int m_Switch;
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2010-05-29 07:25:38 +00:00
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} ;
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struct CMapItemLayerQuads
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{
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CMapItemLayer m_Layer;
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int m_Version;
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int m_NumQuads;
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int m_Data;
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int m_Image;
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} ;
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struct CMapItemVersion
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{
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int m_Version;
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} ;
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struct CEnvPoint
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{
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int m_Time; // in ms
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int m_Curvetype;
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int m_aValues[4]; // 1-4 depending on envelope (22.10 fixed point)
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bool operator<(const CEnvPoint &Other) { return m_Time < Other.m_Time; }
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} ;
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struct CMapItemEnvelope
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{
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int m_Version;
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int m_Channels;
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int m_StartPoint;
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int m_NumPoints;
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2010-08-25 14:15:59 +00:00
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int m_aName[8];
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2010-05-29 07:25:38 +00:00
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} ;
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#endif
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