ddnet/src/engine/server/databases/connection.cpp

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#include "connection.h"
#include <engine/shared/protocol.h>
IDbConnection::IDbConnection(const char *pPrefix)
{
str_copy(m_aPrefix, pPrefix);
}
void IDbConnection::FormatCreateRace(char *aBuf, unsigned int BufferSize, bool Backup) const
{
str_format(aBuf, BufferSize,
"CREATE TABLE IF NOT EXISTS %s_race%s ("
" Map VARCHAR(128) COLLATE %s NOT NULL, "
" Name VARCHAR(%d) COLLATE %s NOT NULL, "
" Timestamp TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, "
" Time FLOAT DEFAULT 0, "
" Server CHAR(4), "
" cp1 FLOAT DEFAULT 0, cp2 FLOAT DEFAULT 0, cp3 FLOAT DEFAULT 0, "
" cp4 FLOAT DEFAULT 0, cp5 FLOAT DEFAULT 0, cp6 FLOAT DEFAULT 0, "
" cp7 FLOAT DEFAULT 0, cp8 FLOAT DEFAULT 0, cp9 FLOAT DEFAULT 0, "
" cp10 FLOAT DEFAULT 0, cp11 FLOAT DEFAULT 0, cp12 FLOAT DEFAULT 0, "
" cp13 FLOAT DEFAULT 0, cp14 FLOAT DEFAULT 0, cp15 FLOAT DEFAULT 0, "
" cp16 FLOAT DEFAULT 0, cp17 FLOAT DEFAULT 0, cp18 FLOAT DEFAULT 0, "
" cp19 FLOAT DEFAULT 0, cp20 FLOAT DEFAULT 0, cp21 FLOAT DEFAULT 0, "
" cp22 FLOAT DEFAULT 0, cp23 FLOAT DEFAULT 0, cp24 FLOAT DEFAULT 0, "
" cp25 FLOAT DEFAULT 0, "
" GameID VARCHAR(64), "
" DDNet7 BOOL DEFAULT FALSE, "
" PRIMARY KEY (Map, Name, Time, Timestamp, Server)"
")",
GetPrefix(), Backup ? "_backup" : "",
BinaryCollate(), MAX_NAME_LENGTH, BinaryCollate());
}
void IDbConnection::FormatCreateTeamrace(char *aBuf, unsigned int BufferSize, const char *pIdType, bool Backup) const
{
str_format(aBuf, BufferSize,
"CREATE TABLE IF NOT EXISTS %s_teamrace%s ("
" Map VARCHAR(128) COLLATE %s NOT NULL, "
" Name VARCHAR(%d) COLLATE %s NOT NULL, "
" Timestamp TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, "
" Time FLOAT DEFAULT 0, "
" ID %s NOT NULL, " // VARBINARY(16) for MySQL and BLOB for SQLite
" GameID VARCHAR(64), "
" DDNet7 BOOL DEFAULT FALSE, "
" PRIMARY KEY (ID, Name)"
")",
GetPrefix(), Backup ? "_backup" : "",
BinaryCollate(), MAX_NAME_LENGTH, BinaryCollate(), pIdType);
}
void IDbConnection::FormatCreateMaps(char *aBuf, unsigned int BufferSize) const
{
str_format(aBuf, BufferSize,
"CREATE TABLE IF NOT EXISTS %s_maps ("
" Map VARCHAR(128) COLLATE %s NOT NULL, "
" Server VARCHAR(32) COLLATE %s NOT NULL, "
" Mapper VARCHAR(128) COLLATE %s NOT NULL, "
" Points INT DEFAULT 0, "
" Stars INT DEFAULT 0, "
" Timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP, "
" PRIMARY KEY (Map)"
")",
GetPrefix(), BinaryCollate(), BinaryCollate(), BinaryCollate());
}
void IDbConnection::FormatCreateSaves(char *aBuf, unsigned int BufferSize, bool Backup) const
{
str_format(aBuf, BufferSize,
"CREATE TABLE IF NOT EXISTS %s_saves%s ("
" Savegame TEXT COLLATE %s NOT NULL, "
" Map VARCHAR(128) COLLATE %s NOT NULL, "
" Code VARCHAR(128) COLLATE %s NOT NULL, "
" Timestamp TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, "
" Server CHAR(4), "
" DDNet7 BOOL DEFAULT FALSE, "
" SaveID VARCHAR(36) DEFAULT NULL, "
" PRIMARY KEY (Map, Code)"
")",
GetPrefix(), Backup ? "_backup" : "",
BinaryCollate(), BinaryCollate(), BinaryCollate());
}
void IDbConnection::FormatCreatePoints(char *aBuf, unsigned int BufferSize) const
{
str_format(aBuf, BufferSize,
"CREATE TABLE IF NOT EXISTS %s_points ("
" Name VARCHAR(%d) COLLATE %s NOT NULL, "
" Points INT DEFAULT 0, "
" PRIMARY KEY (Name)"
")",
GetPrefix(), MAX_NAME_LENGTH, BinaryCollate());
}