ddnet/src/game/client/laser_data.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_LASER_DATA_H
#define GAME_CLIENT_LASER_DATA_H
#include <base/vmath.h>
struct CNetObj_Laser;
struct CNetObj_DDNetLaser;
class CLaserData
{
public:
vec2 m_From;
vec2 m_To;
int m_StartTick;
bool m_ExtraInfo;
// The rest is only set if m_ExtraInfo is true.
int m_Owner;
int m_Type;
// TuneZone is introduced locally
int m_TuneZone;
};
CLaserData ExtractLaserInfo(const CNetObj_Laser *pLaser, class CGameWorld *pGameWorld);
CLaserData ExtractLaserInfoDDNet(const CNetObj_DDNetLaser *pLaser, class CGameWorld *pGameWorld);
#endif // GAME_CLIENT_LASER_DATA_H