ddnet/src/game/client/components/killmessages.cpp

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#include <engine/e_client_interface.h>
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#include <engine/client/graphics.h>
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include "killmessages.hpp"
void KILLMESSAGES::on_reset()
{
killmsg_current = 0;
for(int i = 0; i < killmsg_max; i++)
killmsgs[i].tick = -100000;
}
void KILLMESSAGES::on_message(int msgtype, void *rawmsg)
{
if(msgtype == NETMSGTYPE_SV_KILLMSG)
{
NETMSG_SV_KILLMSG *msg = (NETMSG_SV_KILLMSG *)rawmsg;
// unpack messages
KILLMSG kill;
kill.killer = msg->killer;
kill.victim = msg->victim;
kill.weapon = msg->weapon;
kill.mode_special = msg->mode_special;
kill.tick = client_tick();
// add the message
killmsg_current = (killmsg_current+1)%killmsg_max;
killmsgs[killmsg_current] = kill;
}
}
void KILLMESSAGES::on_render()
{
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float width = 400*3.0f*Graphics()->ScreenAspect();
float height = 400*3.0f;
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Graphics()->MapScreen(0, 0, width*1.5f, height*1.5f);
float startx = width*1.5f-10.0f;
float y = 20.0f;
for(int i = 0; i < killmsg_max; i++)
{
int r = (killmsg_current+i+1)%killmsg_max;
if(client_tick() > killmsgs[r].tick+50*10)
continue;
float font_size = 36.0f;
float killername_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].killer].name, -1);
float victimname_w = gfx_text_width(0, font_size, gameclient.clients[killmsgs[r].victim].name, -1);
float x = startx;
// render victim name
x -= victimname_w;
gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].victim].name, -1);
// render victim tee
x -= 24.0f;
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS)
{
if(killmsgs[r].mode_special&1)
{
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Graphics()->BlendNormal();
Graphics()->TextureSet(data->images[IMAGE_GAME].id);
Graphics()->QuadsBegin();
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if(gameclient.clients[killmsgs[r].victim].team == 0) RenderTools()->select_sprite(SPRITE_FLAG_BLUE);
else RenderTools()->select_sprite(SPRITE_FLAG_RED);
float size = 56.0f;
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Graphics()->QuadsDrawTL(x, y-16, size/2, size);
Graphics()->QuadsEnd();
}
}
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RenderTools()->RenderTee(ANIMSTATE::get_idle(), &gameclient.clients[killmsgs[r].victim].render_info, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
x -= 32.0f;
// render weapon
x -= 44.0f;
if (killmsgs[r].weapon >= 0)
{
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Graphics()->TextureSet(data->images[IMAGE_GAME].id);
Graphics()->QuadsBegin();
RenderTools()->select_sprite(data->weapons.id[killmsgs[r].weapon].sprite_body);
RenderTools()->draw_sprite(x, y+28, 96);
Graphics()->QuadsEnd();
}
x -= 52.0f;
if(killmsgs[r].victim != killmsgs[r].killer)
{
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if(gameclient.snap.gameobj && gameclient.snap.gameobj->flags&GAMEFLAG_FLAGS)
{
if(killmsgs[r].mode_special&2)
{
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Graphics()->BlendNormal();
Graphics()->TextureSet(data->images[IMAGE_GAME].id);
Graphics()->QuadsBegin();
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if(gameclient.clients[killmsgs[r].killer].team == 0) RenderTools()->select_sprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
else RenderTools()->select_sprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float size = 56.0f;
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Graphics()->QuadsDrawTL(x-56, y-16, size/2, size);
Graphics()->QuadsEnd();
}
}
// render killer tee
x -= 24.0f;
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RenderTools()->RenderTee(ANIMSTATE::get_idle(), &gameclient.clients[killmsgs[r].killer].render_info, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
x -= 32.0f;
// render killer name
x -= killername_w;
gfx_text(0, x, y, font_size, gameclient.clients[killmsgs[r].killer].name, -1);
}
y += 44;
}
}