ddnet/src/game/client/cl_render.h

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struct animstate
{
keyframe body;
keyframe back_foot;
keyframe front_foot;
keyframe attach;
};
void anim_seq_eval(sequence *seq, float time, keyframe *frame);
void anim_eval(animation *anim, float time, animstate *state);
void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
void anim_add(animstate *state, animstate *added, float amount);
void anim_eval_add(animstate *state, animation *anim, float time, float amount);
struct tee_render_info
{
int texture;
vec4 color_body;
vec4 color_feet;
float size;
};
void render_tee(animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos);