2022-04-18 07:34:05 +00:00
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#include "tooltips.h"
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#include <game/client/render.h>
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CTooltips::CTooltips()
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{
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OnReset();
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2022-04-18 07:34:05 +00:00
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}
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void CTooltips::OnReset()
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{
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HoverTime = -1;
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m_Tooltips.clear();
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2022-04-18 07:34:05 +00:00
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}
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void CTooltips::SetActiveTooltip(CTooltip &Tooltip)
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{
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if(m_pActiveTooltip != nullptr)
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return;
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2022-04-19 07:18:46 +00:00
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m_pActiveTooltip = &Tooltip;
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HoverTime = time_get();
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}
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inline void CTooltips::ClearActiveTooltip()
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{
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m_pActiveTooltip = nullptr;
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2022-04-18 07:34:05 +00:00
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}
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void CTooltips::DoToolTip(const void *pID, const CUIRect *pNearRect, const char *pText, float WidthHint)
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{
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uintptr_t ID = reinterpret_cast<uintptr_t>(pID);
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const auto result = m_Tooltips.emplace(ID, CTooltip{
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*pNearRect,
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pText,
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WidthHint});
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CTooltip &Tooltip = result.first->second;
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2022-04-26 22:51:02 +00:00
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if(!result.second)
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{
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Tooltip.m_Rect = *pNearRect; // update in case of window resize
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}
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if(UI()->MouseInside(&Tooltip.m_Rect))
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{
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SetActiveTooltip(Tooltip);
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}
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}
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void CTooltips::OnRender()
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{
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if(m_pActiveTooltip != nullptr)
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{
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CTooltip &Tooltip = *m_pActiveTooltip;
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if(!UI()->MouseInside(&Tooltip.m_Rect))
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{
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ClearActiveTooltip();
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return;
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}
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// Delay tooltip until 1 second passed.
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if(HoverTime > time_get() - time_freq())
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return;
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const float MARGIN = 5.0f;
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CUIRect Rect;
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Rect.w = Tooltip.m_WidthHint;
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if(Tooltip.m_WidthHint < 0.0f)
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Rect.w = TextRender()->TextWidth(0, 14.0f, Tooltip.m_pText, -1, -1.0f) + 4.0f;
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Rect.h = 30.0f;
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CUIRect *pScreen = UI()->Screen();
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// Try the top side.
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if(Tooltip.m_Rect.y - Rect.h - MARGIN > pScreen->y)
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{
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Rect.x = clamp(UI()->MouseX() - Rect.w / 2.0f, MARGIN, pScreen->w - Rect.w - MARGIN);
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Rect.y = Tooltip.m_Rect.y - Rect.h - MARGIN;
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}
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// Try the bottom side.
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else if(Tooltip.m_Rect.y + Tooltip.m_Rect.h + MARGIN < pScreen->h)
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{
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Rect.x = clamp(UI()->MouseX() - Rect.w / 2.0f, MARGIN, pScreen->w - Rect.w - MARGIN);
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Rect.y = Tooltip.m_Rect.y + Tooltip.m_Rect.h + MARGIN;
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}
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// Try the right side.
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else if(Tooltip.m_Rect.x + Tooltip.m_Rect.w + MARGIN + Rect.w < pScreen->w)
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{
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Rect.x = Tooltip.m_Rect.x + Tooltip.m_Rect.w + MARGIN;
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Rect.y = clamp(UI()->MouseY() - Rect.h / 2.0f, MARGIN, pScreen->h - Rect.h - MARGIN);
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}
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// Try the left side.
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else if(Tooltip.m_Rect.x - Rect.w - MARGIN > pScreen->x)
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{
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Rect.x = Tooltip.m_Rect.x - Rect.w - MARGIN;
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Rect.y = clamp(UI()->MouseY() - Rect.h / 2.0f, MARGIN, pScreen->h - Rect.h - MARGIN);
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}
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RenderTools()->DrawUIRect(&Rect, ColorRGBA(0.2, 0.2, 0.2, 0.80f), CUI::CORNER_ALL, 5.0f);
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Rect.Margin(2.0f, &Rect);
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UI()->DoLabel(&Rect, Tooltip.m_pText, 14.0f, TEXTALIGN_LEFT);
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}
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2022-04-18 07:34:05 +00:00
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}
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