ddnet/data/shader/vulkan/prim3d.frag

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2022-03-20 17:04:00 +00:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#ifdef TW_TEXTURED
layout (binding = 0) uniform sampler2DArray gTextureSampler;
#endif
layout (location = 0) noperspective in vec4 oVertColor;
#ifdef TW_TEXTURED
layout (location = 1) noperspective in vec3 oTexCoord;
#endif
layout (location = 0) out vec4 FragClr;
void main()
{
#ifdef TW_TEXTURED
vec4 TexColor = texture(gTextureSampler, oTexCoord.xyz).rgba;
FragClr = TexColor.rgba * oVertColor.rgba;
#else
FragClr = oVertColor.rgba;
#endif
}