ddnet/src/engine/fetcher.h

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#ifndef ENGINE_FETCHER_H
#define ENGINE_FETCHER_H
#include "kernel.h"
#include "stddef.h"
class CFetchTask;
typedef void (*PROGFUNC)(CFetchTask *pTask, void *pUser);
typedef void (*COMPFUNC)(CFetchTask *pDest, void *pUser);
class CFetchTask
{
friend class CFetcher;
CFetchTask *m_pNext;
char m_pUrl[256];
char m_pDest[128];
PROGFUNC m_pfnProgressCallback;
COMPFUNC m_pfnCompCallback;
void *m_pUser;
double m_Current;
double m_Size;
int m_Progress;
int m_State;
bool m_Abort;
bool m_CanTimeout;
int m_StorageType;
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public:
CFetchTask(bool canTimeout);
enum
{
STATE_ERROR = -1,
STATE_QUEUED,
STATE_RUNNING,
STATE_DONE,
STATE_ABORTED,
};
const double Current() const { return m_Current; };
const double Size() const { return m_Size; };
const int Progress() const { return m_Progress; };
const int State() const { return m_State; };
const char *Dest() const { return m_pDest; };
void Abort() { m_Abort = true; };
};
class IFetcher : public IInterface
{
MACRO_INTERFACE("fetcher", 0)
public:
virtual bool Init() = 0;
virtual void QueueAdd(CFetchTask *pTask, const char *pUrl, const char *pDest, int StorageType = -2, void *pUser = 0, COMPFUNC pfnCompCb = 0, PROGFUNC pfnProgCb = 0) = 0;
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virtual void Escape(char *pBud, size_t size, const char *pStr) = 0;
};
#endif