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20 lines
414 B
C++
20 lines
414 B
C++
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#include <game/client/component.hpp>
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class BINDS : public COMPONENT
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{
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char keybindings[KEY_LAST][128];
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public:
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BINDS();
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void bind(int keyid, const char *str);
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void set_defaults();
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void unbindall();
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const char *get(int keyid);
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/*virtual void on_reset();
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virtual void on_render();
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virtual void on_message(int msgtype, void *rawmsg);*/
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virtual void on_init();
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virtual bool on_input(INPUT_EVENT e);
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};
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