2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_ANIMSTATE_H
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#define GAME_CLIENT_ANIMSTATE_H
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class CAnimState
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{
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ANIM_KEYFRAME m_Body;
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ANIM_KEYFRAME m_BackFoot;
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ANIM_KEYFRAME m_FrontFoot;
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ANIM_KEYFRAME m_Attach;
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public:
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ANIM_KEYFRAME *GetBody() { return &m_Body; };
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ANIM_KEYFRAME *GetBackFoot() { return &m_BackFoot; };
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ANIM_KEYFRAME *GetFrontFoot() { return &m_FrontFoot; };
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ANIM_KEYFRAME *GetAttach() { return &m_Attach; };
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void Set(ANIMATION *pAnim, float Time);
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void Add(ANIMATION *pAdded, float Time, float Amount);
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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static CAnimState *GetIdle();
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};
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#endif
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