ddnet/src/game/editor/auto_map.h

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#ifndef GAME_EDITOR_AUTO_MAP_H
#define GAME_EDITOR_AUTO_MAP_H
#include <base/tl/array.h>
class CAutoMapper
{
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struct CIndexInfo
{
int m_ID;
int m_Flag;
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bool m_TestFlag;
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};
struct CPosRule
{
int m_X;
int m_Y;
int m_Value;
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array<CIndexInfo> m_aIndexList;
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enum
{
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NORULE=0,
INDEX,
NOTINDEX
};
};
struct CIndexRule
{
int m_ID;
array<CPosRule> m_aRules;
int m_Flag;
float m_RandomProbability;
bool m_DefaultRule;
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bool m_SkipEmpty;
bool m_SkipFull;
};
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struct CRun
{
array<CIndexRule> m_aIndexRules;
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bool m_AutomapCopy;
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};
struct CConfiguration
{
array<CRun> m_aRuns;
char m_aName[128];
int m_StartX;
int m_StartY;
int m_EndX;
int m_EndY;
};
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public:
CAutoMapper(class CEditor *pEditor);
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void Load(const char* pTileName);
void ProceedLocalized(class CLayerTiles *pLayer, int ConfigID, int Seed=0, int X=0, int Y=0, int Width=-1, int Height=-1);
void Proceed(class CLayerTiles *pLayer, int ConfigID, int Seed=0, int SeedOffsetX=0, int SeedOffsetY=0);
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int ConfigNamesNum() const { return m_lConfigs.size(); }
const char* GetConfigName(int Index);
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bool IsLoaded() const { return m_FileLoaded; }
private:
array<CConfiguration> m_lConfigs;
class CEditor *m_pEditor;
bool m_FileLoaded;
};
#endif