2016-05-23 23:47:04 +00:00
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#include <base/system.h>
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#include <base/tl/array.h>
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#include <engine/shared/datafile.h>
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#include <engine/storage.h>
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#include <game/mapitems.h>
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void CreateEmptyMap(IStorage *pStorage)
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{
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CDataFileWriter Writer;
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2016-05-25 21:45:32 +00:00
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if(!Writer.Open(pStorage, "maps/dummy3.map"))
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2016-05-23 23:47:04 +00:00
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{
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2016-05-25 21:45:32 +00:00
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dbg_msg("empty_map", "couldn't open map file 'dummy3.map' for writing");
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2016-05-23 23:47:04 +00:00
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return;
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}
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CMapItemGroup_v1 Group;
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Group.m_Version = 1;
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Group.m_OffsetX = 0;
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Group.m_OffsetY = 0;
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Group.m_ParallaxX = 0;
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Group.m_ParallaxY = 0;
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Group.m_StartLayer = 0;
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2016-05-25 21:45:32 +00:00
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Group.m_NumLayers = 2;
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2016-05-23 23:47:04 +00:00
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Writer.AddItem(MAPITEMTYPE_GROUP, 0, sizeof(Group), &Group);
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2016-05-25 21:45:32 +00:00
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CMapItemLayerTilemap GameLayer;
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GameLayer.m_Layer.m_Version = 0; // Not set by the official client.
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GameLayer.m_Layer.m_Type = LAYERTYPE_TILES;
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GameLayer.m_Layer.m_Flags = 0;
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GameLayer.m_Version = 2;
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GameLayer.m_Width = 2;
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GameLayer.m_Height = 2;
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GameLayer.m_Flags = TILESLAYERFLAG_GAME;
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GameLayer.m_Color.r = 0;
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GameLayer.m_Color.g = 0;
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GameLayer.m_Color.b = 0;
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GameLayer.m_Color.a = 0;
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GameLayer.m_ColorEnv = -1;
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GameLayer.m_ColorEnvOffset = 0;
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GameLayer.m_Image = -1;
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GameLayer.m_Data = 0;
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Writer.AddItem(MAPITEMTYPE_LAYER, 0, sizeof(GameLayer) - sizeof(GameLayer.m_aName), &GameLayer);
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2016-05-23 23:47:04 +00:00
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CMapItemLayerTilemap Layer;
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2016-05-25 21:45:32 +00:00
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Layer.m_Layer.m_Version = 0;
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2016-05-23 23:47:04 +00:00
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Layer.m_Layer.m_Type = LAYERTYPE_TILES;
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Layer.m_Layer.m_Flags = 0;
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Layer.m_Version = 2;
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Layer.m_Width = 2;
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Layer.m_Height = 2;
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2016-05-25 21:45:32 +00:00
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Layer.m_Flags = 0;
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2016-05-23 23:47:04 +00:00
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Layer.m_Color.r = 0;
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Layer.m_Color.g = 0;
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Layer.m_Color.b = 0;
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2016-05-25 21:45:32 +00:00
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Layer.m_Color.a = 255;
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2016-05-23 23:47:04 +00:00
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Layer.m_ColorEnv = -1;
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Layer.m_ColorEnvOffset = 0;
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Layer.m_Image = -1;
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Layer.m_Data = 0;
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2016-05-25 21:45:32 +00:00
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Writer.AddItem(MAPITEMTYPE_LAYER, 1, sizeof(Layer) - sizeof(Layer.m_aName), &Layer);
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2016-05-23 23:47:04 +00:00
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2016-05-25 21:45:32 +00:00
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CTile Tiles[4];
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for(int i = 0; i < 4; i++)
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{
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Tiles[i].m_Index = 1;
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Tiles[i].m_Flags = 0;
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Tiles[i].m_Skip = 0;
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Tiles[i].m_Reserved = 0;
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}
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2016-05-23 23:47:04 +00:00
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Writer.AddData(sizeof(Tiles), &Tiles);
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Writer.Finish();
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}
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int main(int argc, const char **argv)
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{
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dbg_logger_stdout();
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IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_SERVER, argc, argv);
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CreateEmptyMap(pStorage);
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return 0;
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}
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