ddnet/src/game/client/components/mapimages.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
#include <game/client/component.h>
class CMapImages : public CComponent
{
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friend class CBackground;
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int m_aTextures[64];
int m_Count;
char m_aEntitiesGameType[16];
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public:
CMapImages();
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int Get(int Index) const { return m_aTextures[Index]; }
int Num() const { return m_Count; }
virtual void OnMapLoad();
virtual void OnInit();
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void LoadBackground(class IMap *pMap);
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// DDRace
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int GetEntities();
int GetOverlayBottom();
int GetOverlayTop();
int GetOverlayCenter();
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private:
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int m_EntitiesTextures;
int m_OverlayBottomTexture;
int m_OverlayTopTexture;
int m_OverlayCenterTexture;
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};
#endif