ddnet/src/engine/storage.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_STORAGE_H
#define ENGINE_STORAGE_H
#include "kernel.h"
class IStorage : public IInterface
{
MACRO_INTERFACE("storage", 0)
public:
enum
{
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TYPE_SAVE = 0,
TYPE_ALL = -1,
STORAGETYPE_BASIC = 0,
STORAGETYPE_SERVER,
STORAGETYPE_CLIENT,
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};
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virtual void ListDirectory(int Type, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser) = 0;
virtual IOHANDLE OpenFile(const char *pFilename, int Flags, int Type, char *pBuffer = 0, int BufferSize = 0) = 0;
virtual bool FindFile(const char *pFilename, const char *pPath, int Type, char *pBuffer, int BufferSize) = 0;
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virtual bool RemoveFile(const char *pFilename, int Type) = 0;
virtual bool RenameFile(const char* pOldFilename, const char* pNewFilename, int Type) = 0;
virtual bool CreateFolder(const char *pFoldername, int Type) = 0;
virtual void GetCompletePath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize) = 0;
virtual bool RemoveBinaryFile(const char *pFilename) = 0;
virtual bool RenameBinaryFile(const char* pOldFilename, const char* pNewFilename) = 0;
virtual const char* GetBinaryPath(const char *pDir, char *pBuffer, unsigned BufferSize) = 0;
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};
extern IStorage *CreateStorage(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments);
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#endif