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#!/bin/bash
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# $HOME must be used instead of ~ else cargo-ndk cannot find the folder
export ANDROID_HOME = $HOME /Android/Sdk
MAKEFLAGS = -j$( nproc)
export MAKEFLAGS
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ANDROID_NDK_VERSION = " $( cd " $ANDROID_HOME /ndk " && find . -maxdepth 1 | sort -n | tail -1) "
ANDROID_NDK_VERSION = " ${ ANDROID_NDK_VERSION : 2 } "
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# ANDROID_NDK_VERSION must be exported for build.sh step
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export ANDROID_NDK_VERSION
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# ANDROID_NDK_HOME must be exported for cargo-ndk
export ANDROID_NDK_HOME = " $ANDROID_HOME /ndk/ $ANDROID_NDK_VERSION "
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_DEFAULT_ANDROID_BUILD = x86
_DEFAULT_GAME_NAME = DDNet
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_DEFAULT_PACKAGE_NAME = org.ddnet.client
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_DEFAULT_BUILD_TYPE = Debug
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_DEFAULT_BUILD_FOLDER = build-android
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_ANDROID_API_LEVEL = 34
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_ANDROID_SUB_BUILD_DIR = build_arch
_SHOW_USAGE_INFO = 0
if [ -z ${ 1 +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass android build type, using default: ${ _DEFAULT_ANDROID_BUILD } "
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_SHOW_USAGE_INFO = 1
else
_DEFAULT_ANDROID_BUILD = $1
fi
if [ -z ${ 2 +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass game name, using default: ${ _DEFAULT_GAME_NAME } "
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_SHOW_USAGE_INFO = 1
else
_DEFAULT_GAME_NAME = $2
fi
if [ -z ${ 3 +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass package name, using default: ${ _DEFAULT_PACKAGE_NAME } "
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_SHOW_USAGE_INFO = 1
else
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_DEFAULT_PACKAGE_NAME = $3
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fi
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if [ -z ${ 4 +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass build type, using default: ${ _DEFAULT_BUILD_TYPE } "
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_SHOW_USAGE_INFO = 1
else
_DEFAULT_BUILD_TYPE = $4
fi
if [ -z ${ 5 +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass build folder, using default: ${ _DEFAULT_BUILD_FOLDER } "
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_SHOW_USAGE_INFO = 1
else
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_DEFAULT_BUILD_FOLDER = $5
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fi
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_ANDROID_JAR_KEY_NAME = ~/.android/debug.keystore
_ANDROID_JAR_KEY_PW = android
_ANDROID_JAR_KEY_ALIAS = androiddebugkey
if [ -z ${ TW_KEY_NAME +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass a key for the jar signer, using default: ${ _ANDROID_JAR_KEY_NAME } "
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else
_ANDROID_JAR_KEY_NAME = $TW_KEY_NAME
fi
if [ -z ${ TW_KEY_PW +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass a key pw for the jar signer, using default: ${ _ANDROID_JAR_KEY_PW } "
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else
_ANDROID_JAR_KEY_PW = $TW_KEY_PW
fi
if [ -z ${ TW_KEY_ALIAS +x } ] ; then
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printf "\e[31m%s\e[30m\n" " Did not pass a key alias for the jar signer, using default: ${ _ANDROID_JAR_KEY_ALIAS } "
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else
_ANDROID_JAR_KEY_ALIAS = $TW_KEY_ALIAS
fi
export TW_KEY_NAME = " ${ _ANDROID_JAR_KEY_NAME } "
export TW_KEY_PW = $_ANDROID_JAR_KEY_PW
export TW_KEY_ALIAS = $_ANDROID_JAR_KEY_ALIAS
_ANDROID_VERSION_CODE = 1
if [ -z ${ TW_VERSION_CODE +x } ] ; then
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_ANDROID_VERSION_CODE = $( grep '#define DDNET_VERSION_NUMBER' src/game/version.h | awk '{print $3}' )
if [ -z ${ _ANDROID_VERSION_CODE +x } ] ; then
_ANDROID_VERSION_CODE = 1
fi
printf "\e[31m%s\e[30m\n" " Did not pass a version code, using default: ${ _ANDROID_VERSION_CODE } "
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else
_ANDROID_VERSION_CODE = $TW_VERSION_CODE
fi
export TW_VERSION_CODE = $_ANDROID_VERSION_CODE
_ANDROID_VERSION_NAME = "1.0"
if [ -z ${ TW_VERSION_NAME +x } ] ; then
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_ANDROID_VERSION_NAME = " $( grep '#define GAME_RELEASE_VERSION' src/game/version.h | awk '{print $3}' | tr -d '"' ) "
if [ -z ${ _ANDROID_VERSION_NAME +x } ] ; then
_ANDROID_VERSION_NAME = "1.0"
fi
printf "\e[31m%s\e[30m\n" " Did not pass a version name, using default: ${ _ANDROID_VERSION_NAME } "
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else
_ANDROID_VERSION_NAME = $TW_VERSION_NAME
fi
export TW_VERSION_NAME = $_ANDROID_VERSION_NAME
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printf "\e[31m%s\e[1m\n" " Building with setting, for arch: ${ _DEFAULT_ANDROID_BUILD } , with build type: ${ _DEFAULT_BUILD_TYPE } , with name: ${ _DEFAULT_GAME_NAME } ( ${ _DEFAULT_PACKAGE_NAME } ) "
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if [ $_SHOW_USAGE_INFO = = 1 ] ; then
printf "\e[31m%s\e[1m\n" "Usage: ./cmake_android.sh <x86/x86_64/arm/arm64/all> <Game name> <Package name> <Debug/Release> <Build folder>"
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fi
printf "\e[33mBuilding cmake\e[0m\n"
function build_for_type( ) {
cmake \
-H. \
-G "Ninja" \
-DPREFER_BUNDLED_LIBS= ON \
-DCMAKE_BUILD_TYPE= " ${ _DEFAULT_BUILD_TYPE } " \
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-DANDROID_PLATFORM= " android- ${ _ANDROID_API_LEVEL } " \
-DCMAKE_TOOLCHAIN_FILE= " $ANDROID_NDK_HOME /build/cmake/android.toolchain.cmake " \
-DANDROID_NDK= " $ANDROID_NDK_HOME " \
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-DANDROID_ABI= " ${ 2 } " \
-DANDROID_ARM_NEON= TRUE \
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-DCMAKE_ANDROID_NDK= " $ANDROID_NDK_HOME " \
-DCMAKE_SYSTEM_NAME= Android \
-DCMAKE_SYSTEM_VERSION= " $_ANDROID_API_LEVEL " \
-DCMAKE_ANDROID_ARCH_ABI= " ${ 2 } " \
-DCARGO_NDK_TARGET= " ${ 3 } " \
-DCARGO_NDK_API= " $_ANDROID_API_LEVEL " \
-DDDNET_TEST_NO_LINK= ON \
-B" ${ _DEFAULT_BUILD_FOLDER } / $_ANDROID_SUB_BUILD_DIR / $1 " \
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-DSERVER= OFF \
-DTOOLS= OFF \
-DDEV= TRUE \
-DCMAKE_CROSSCOMPILING= ON \
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-DVULKAN= ON \
-DVIDEORECORDER= OFF
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(
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cd " ${ _DEFAULT_BUILD_FOLDER } / $_ANDROID_SUB_BUILD_DIR / $1 " || exit 1
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cmake --build . --target game-client
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)
}
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mkdir " ${ _DEFAULT_BUILD_FOLDER } "
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if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "arm" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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build_for_type arm armeabi-v7a armv7-linux-androideabi &
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "arm64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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build_for_type arm64 arm64-v8a aarch64-linux-android &
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "x86" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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build_for_type x86 x86 i686-linux-android &
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "x86_64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "x64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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build_for_type x86_64 x86_64 x86_64-linux-android &
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fi
wait
printf "\e[36mPreparing gradle build\n"
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cd " ${ _DEFAULT_BUILD_FOLDER } " || exit 1
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mkdir -p src/main
mkdir -p src/main/res/mipmap
function copy_dummy_files( ) {
rm ./" $2 "
cp ../" $1 " " $2 "
}
function copy_dummy_files_rec( ) {
rm -R ./" $2 " /" $1 "
cp -R ../" $1 " " $2 "
}
copy_dummy_files scripts/android/files/build.sh build.sh
copy_dummy_files scripts/android/files/gradle-wrapper.jar gradle-wrapper.jar
copy_dummy_files scripts/android/files/build.gradle build.gradle
copy_dummy_files scripts/android/files/gradle-wrapper.properties gradle-wrapper.properties
copy_dummy_files scripts/android/files/gradle.properties gradle.properties
copy_dummy_files scripts/android/files/proguard-rules.pro proguard-rules.pro
copy_dummy_files scripts/android/files/settings.gradle settings.gradle
copy_dummy_files scripts/android/files/AndroidManifest.xml src/main/AndroidManifest.xml
copy_dummy_files_rec scripts/android/files/res src/main
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copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher.png
copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher_round.png
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function copy_libs( ) {
mkdir -p " lib/ $2 "
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cp " $_ANDROID_SUB_BUILD_DIR / $1 /libDDNet.so " " lib/ $2 " || exit 1
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}
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "arm" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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copy_libs arm armeabi-v7a
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "arm64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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copy_libs arm64 arm64-v8a
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "x86" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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copy_libs x86 x86
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fi
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "x86_64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "x64" || " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
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copy_libs x86_64 x86_64
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fi
_DEFAULT_ANDROID_BUILD_DUMMY = $_DEFAULT_ANDROID_BUILD
if [ [ " ${ _DEFAULT_ANDROID_BUILD } " = = "all" ] ] ; then
_DEFAULT_ANDROID_BUILD_DUMMY = arm
fi
mkdir -p assets/asset_integrity_files
cp -R " $_ANDROID_SUB_BUILD_DIR / $_DEFAULT_ANDROID_BUILD_DUMMY /data " ./assets/asset_integrity_files
curl --remote-name --time-cond cacert.pem https://curl.se/ca/cacert.pem
cp ./cacert.pem ./assets/asset_integrity_files/data/cacert.pem
# create integrity file for extracting assets
(
cd assets/asset_integrity_files || exit 1
tmpfile = " $( mktemp /tmp/hash_strings.XXX) "
find data -iname "*" -type f -print0 | while IFS = read -r -d $'\0' file; do
sha_hash = $( sha256sum " $file " | cut -d' ' -f 1)
echo " $file $sha_hash " >> " $tmpfile "
done
full_hash = " $( sha256sum " $tmpfile " | cut -d' ' -f 1) "
rm "integrity.txt"
{
echo " $full_hash "
cat " $tmpfile "
} > "integrity.txt"
)
printf "\e[0m"
echo "Building..."
rm -R src/main/java/org
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mkdir -p src/main/java
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cp -R ../scripts/android/files/java/org src/main/java/
cp -R ../ddnet-libs/sdl/java/org src/main/java/
# shellcheck disable=SC1091
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source ./build.sh " $_DEFAULT_GAME_NAME " " $_DEFAULT_PACKAGE_NAME " " $_DEFAULT_BUILD_TYPE "
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cd ..