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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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# include <math.h>
# include <base/system.h>
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# include <base/math.h>
# include <base/vmath.h>
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# include "menus.h"
# include "skins.h"
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# include <engine/graphics.h>
# include <engine/textrender.h>
# include <engine/serverbrowser.h>
# include <engine/keys.h>
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# include <engine/storage.h>
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# include <engine/shared/config.h>
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# include <game/version.h>
# include <game/generated/protocol.h>
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# include <game/generated/client_data.h>
# include <game/client/gameclient.h>
# include <game/client/lineinput.h>
# include <game/localization.h>
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# include <mastersrv/mastersrv.h>
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vec4 CMenus : : ms_GuiColor ;
vec4 CMenus : : ms_ColorTabbarInactiveOutgame ;
vec4 CMenus : : ms_ColorTabbarActiveOutgame ;
vec4 CMenus : : ms_ColorTabbarInactive ;
vec4 CMenus : : ms_ColorTabbarActive ;
vec4 CMenus : : ms_ColorTabbarInactiveIngame ;
vec4 CMenus : : ms_ColorTabbarActiveIngame ;
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float CMenus : : ms_ButtonHeight = 25.0f ;
float CMenus : : ms_ListheaderHeight = 17.0f ;
float CMenus : : ms_FontmodHeight = 0.8f ;
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IInput : : CEvent CMenus : : m_aInputEvents [ MAX_INPUTEVENTS ] ;
int CMenus : : m_NumInputEvents ;
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inline float HueToRgb ( float v1 , float v2 , float h )
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{
if ( h < 0 ) h + = 1 ;
if ( h > 1 ) h - = 1 ;
if ( ( 6 * h ) < 1 ) return v1 + ( v2 - v1 ) * 6 * h ;
if ( ( 2 * h ) < 1 ) return v2 ;
if ( ( 3 * h ) < 2 ) return v1 + ( v2 - v1 ) * ( ( 2.0f / 3.0f ) - h ) * 6 ;
return v1 ;
}
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inline vec3 HslToRgb ( vec3 In )
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{
float v1 , v2 ;
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vec3 Out ;
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if ( In . s = = 0 )
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{
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Out . r = In . l ;
Out . g = In . l ;
Out . b = In . l ;
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}
else
{
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if ( In . l < 0.5f )
v2 = In . l * ( 1 + In . s ) ;
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else
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v2 = ( In . l + In . s ) - ( In . s * In . l ) ;
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v1 = 2 * In . l - v2 ;
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Out . r = HueToRgb ( v1 , v2 , In . h + ( 1.0f / 3.0f ) ) ;
Out . g = HueToRgb ( v1 , v2 , In . h ) ;
Out . b = HueToRgb ( v1 , v2 , In . h - ( 1.0f / 3.0f ) ) ;
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}
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return Out ;
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}
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CMenus : : CMenus ( )
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{
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m_Popup = POPUP_NONE ;
m_ActivePage = PAGE_INTERNET ;
m_GamePage = PAGE_GAME ;
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m_NeedRestartGraphics = false ;
m_NeedRestartSound = false ;
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m_NeedSendinfo = false ;
m_MenuActive = true ;
m_UseMouseButtons = true ;
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m_DemolistDelEntry = false ;
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m_EscapePressed = false ;
m_EnterPressed = false ;
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m_DeletePressed = false ;
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m_NumInputEvents = 0 ;
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m_LastInput = time_get ( ) ;
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str_copy ( m_aCurrentDemoFolder , " demos " , sizeof ( m_aCurrentDemoFolder ) ) ;
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m_aCallvoteReason [ 0 ] = 0 ;
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}
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vec4 CMenus : : ButtonColorMul ( const void * pID )
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{
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if ( UI ( ) - > ActiveItem ( ) = = pID )
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return vec4 ( 1 , 1 , 1 , 0.5f ) ;
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else if ( UI ( ) - > HotItem ( ) = = pID )
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return vec4 ( 1 , 1 , 1 , 1.5f ) ;
return vec4 ( 1 , 1 , 1 , 1 ) ;
}
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int CMenus : : DoButton_Icon ( int ImageId , int SpriteId , const CUIRect * pRect )
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{
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Graphics ( ) - > TextureSet ( g_pData - > m_aImages [ ImageId ] . m_Id ) ;
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Graphics ( ) - > QuadsBegin ( ) ;
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RenderTools ( ) - > SelectSprite ( SpriteId ) ;
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IGraphics : : CQuadItem QuadItem ( pRect - > x , pRect - > y , pRect - > w , pRect - > h ) ;
Graphics ( ) - > QuadsDrawTL ( & QuadItem , 1 ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
return 0 ;
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}
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int CMenus : : DoButton_Menu ( const void * pID , const char * pText , int Checked , const CUIRect * pRect )
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{
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RenderTools ( ) - > DrawUIRect ( pRect , vec4 ( 1 , 1 , 1 , 0.5f ) * ButtonColorMul ( pID ) , CUI : : CORNER_ALL , 5.0f ) ;
UI ( ) - > DoLabel ( pRect , pText , pRect - > h * ms_FontmodHeight , 0 ) ;
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return UI ( ) - > DoButtonLogic ( pID , pText , Checked , pRect ) ;
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}
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void CMenus : : DoButton_KeySelect ( const void * pID , const char * pText , int Checked , const CUIRect * pRect )
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{
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RenderTools ( ) - > DrawUIRect ( pRect , vec4 ( 1 , 1 , 1 , 0.5f ) * ButtonColorMul ( pID ) , CUI : : CORNER_ALL , 5.0f ) ;
UI ( ) - > DoLabel ( pRect , pText , pRect - > h * ms_FontmodHeight , 0 ) ;
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}
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int CMenus : : DoButton_MenuTab ( const void * pID , const char * pText , int Checked , const CUIRect * pRect , int Corners )
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{
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if ( Checked )
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RenderTools ( ) - > DrawUIRect ( pRect , ms_ColorTabbarActive , Corners , 10.0f ) ;
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else
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RenderTools ( ) - > DrawUIRect ( pRect , ms_ColorTabbarInactive , Corners , 10.0f ) ;
UI ( ) - > DoLabel ( pRect , pText , pRect - > h * ms_FontmodHeight , 0 ) ;
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return UI ( ) - > DoButtonLogic ( pID , pText , Checked , pRect ) ;
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}
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int CMenus : : DoButton_GridHeader ( const void * pID , const char * pText , int Checked , const CUIRect * pRect )
//void CMenus::ui_draw_grid_header(const void *id, const char *text, int checked, const CUIRect *r, const void *extra)
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{
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if ( Checked )
RenderTools ( ) - > DrawUIRect ( pRect , vec4 ( 1 , 1 , 1 , 0.5f ) , CUI : : CORNER_T , 5.0f ) ;
CUIRect t ;
pRect - > VSplitLeft ( 5.0f , 0 , & t ) ;
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UI ( ) - > DoLabel ( & t , pText , pRect - > h * ms_FontmodHeight , - 1 ) ;
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return UI ( ) - > DoButtonLogic ( pID , pText , Checked , pRect ) ;
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}
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int CMenus : : DoButton_CheckBox_Common ( const void * pID , const char * pText , const char * pBoxText , const CUIRect * pRect )
//void CMenus::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const CUIRect *r, const void *extra)
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{
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CUIRect c = * pRect ;
CUIRect t = * pRect ;
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c . w = c . h ;
t . x + = c . w ;
t . w - = c . w ;
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t . VSplitLeft ( 5.0f , 0 , & t ) ;
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c . Margin ( 2.0f , & c ) ;
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RenderTools ( ) - > DrawUIRect ( & c , vec4 ( 1 , 1 , 1 , 0.25f ) * ButtonColorMul ( pID ) , CUI : : CORNER_ALL , 3.0f ) ;
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c . y + = 2 ;
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UI ( ) - > DoLabel ( & c , pBoxText , pRect - > h * ms_FontmodHeight * 0.6f , 0 ) ;
UI ( ) - > DoLabel ( & t , pText , pRect - > h * ms_FontmodHeight * 0.8f , - 1 ) ;
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return UI ( ) - > DoButtonLogic ( pID , pText , 0 , pRect ) ;
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}
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int CMenus : : DoButton_CheckBox ( const void * pID , const char * pText , int Checked , const CUIRect * pRect )
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{
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return DoButton_CheckBox_Common ( pID , pText , Checked ? " X " : " " , pRect ) ;
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}
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int CMenus : : DoButton_CheckBox_Number ( const void * pID , const char * pText , int Checked , const CUIRect * pRect )
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{
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char aBuf [ 16 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " %d " , Checked ) ;
return DoButton_CheckBox_Common ( pID , pText , aBuf , pRect ) ;
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}
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int CMenus : : DoEditBox ( void * pID , const CUIRect * pRect , char * pStr , unsigned StrSize , float FontSize , float * Offset , bool Hidden , int Corners )
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{
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int Inside = UI ( ) - > MouseInside ( pRect ) ;
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bool ReturnValue = false ;
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bool UpdateOffset = false ;
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static int s_AtIndex = 0 ;
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static bool s_DoScroll = false ;
static float s_ScrollStart = 0.0f ;
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if ( UI ( ) - > LastActiveItem ( ) = = pID )
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{
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int Len = str_length ( pStr ) ;
if ( Len = = 0 )
s_AtIndex = 0 ;
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if ( Inside & & UI ( ) - > MouseButton ( 0 ) )
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{
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s_DoScroll = true ;
s_ScrollStart = UI ( ) - > MouseX ( ) ;
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int MxRel = ( int ) ( UI ( ) - > MouseX ( ) - pRect - > x ) ;
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for ( int i = 1 ; i < = Len ; i + + )
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{
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if ( TextRender ( ) - > TextWidth ( 0 , FontSize , pStr , i ) - * Offset + 10 > MxRel )
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{
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s_AtIndex = i - 1 ;
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break ;
}
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if ( i = = Len )
s_AtIndex = Len ;
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}
}
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else if ( ! UI ( ) - > MouseButton ( 0 ) )
s_DoScroll = false ;
else if ( s_DoScroll )
{
// do scrolling
if ( UI ( ) - > MouseX ( ) < pRect - > x & & s_ScrollStart - UI ( ) - > MouseX ( ) > 10.0f )
{
s_AtIndex = max ( 0 , s_AtIndex - 1 ) ;
s_ScrollStart = UI ( ) - > MouseX ( ) ;
UpdateOffset = true ;
}
else if ( UI ( ) - > MouseX ( ) > pRect - > x + pRect - > w & & UI ( ) - > MouseX ( ) - s_ScrollStart > 10.0f )
{
s_AtIndex = min ( Len , s_AtIndex + 1 ) ;
s_ScrollStart = UI ( ) - > MouseX ( ) ;
UpdateOffset = true ;
}
}
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for ( int i = 0 ; i < m_NumInputEvents ; i + + )
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{
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Len = str_length ( pStr ) ;
ReturnValue | = CLineInput : : Manipulate ( m_aInputEvents [ i ] , pStr , StrSize , & Len , & s_AtIndex ) ;
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}
}
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bool JustGotActive = false ;
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if ( UI ( ) - > ActiveItem ( ) = = pID )
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{
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if ( ! UI ( ) - > MouseButton ( 0 ) )
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{
s_DoScroll = false ;
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UI ( ) - > SetActiveItem ( 0 ) ;
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}
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}
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else if ( UI ( ) - > HotItem ( ) = = pID )
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{
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if ( UI ( ) - > MouseButton ( 0 ) )
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{
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if ( UI ( ) - > LastActiveItem ( ) ! = pID )
JustGotActive = true ;
UI ( ) - > SetActiveItem ( pID ) ;
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}
}
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if ( Inside )
UI ( ) - > SetHotItem ( pID ) ;
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CUIRect Textbox = * pRect ;
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RenderTools ( ) - > DrawUIRect ( & Textbox , vec4 ( 1 , 1 , 1 , 0.5f ) , Corners , 3.0f ) ;
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Textbox . VMargin ( 2.0f , & Textbox ) ;
Textbox . HMargin ( 2.0f , & Textbox ) ;
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const char * pDisplayStr = pStr ;
char aStars [ 128 ] ;
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if ( Hidden )
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{
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unsigned s = str_length ( pStr ) ;
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if ( s > = sizeof ( aStars ) )
s = sizeof ( aStars ) - 1 ;
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for ( unsigned int i = 0 ; i < s ; + + i )
aStars [ i ] = ' * ' ;
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aStars [ s ] = 0 ;
pDisplayStr = aStars ;
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}
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// check if the text has to be moved
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if ( UI ( ) - > LastActiveItem ( ) = = pID & & ! JustGotActive & & ( UpdateOffset | | m_NumInputEvents ) )
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{
float w = TextRender ( ) - > TextWidth ( 0 , FontSize , pDisplayStr , s_AtIndex ) * UI ( ) - > Scale ( ) ;
if ( w - * Offset > Textbox . w )
{
// move to the left
float wt = TextRender ( ) - > TextWidth ( 0 , FontSize , pDisplayStr , - 1 ) * UI ( ) - > Scale ( ) ;
do
{
* Offset + = min ( wt - * Offset - Textbox . w , Textbox . w / 3 ) ;
}
while ( w - * Offset > Textbox . w ) ;
}
else if ( w - * Offset < 0.0f )
{
// move to the right
do
{
* Offset = max ( 0.0f , * Offset - Textbox . w / 3 ) ;
}
while ( w - * Offset < 0.0f ) ;
}
}
UI ( ) - > ClipEnable ( pRect ) ;
Textbox . x - = * Offset * UI ( ) - > Scale ( ) ;
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UI ( ) - > DoLabel ( & Textbox , pDisplayStr , FontSize , - 1 ) ;
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// render the cursor
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if ( UI ( ) - > LastActiveItem ( ) = = pID & & ! JustGotActive )
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{
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float w = TextRender ( ) - > TextWidth ( 0 , FontSize , pDisplayStr , s_AtIndex ) ;
Textbox = * pRect ;
Textbox . VSplitLeft ( 2.0f , 0 , & Textbox ) ;
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Textbox . x + = ( w - * Offset - TextRender ( ) - > TextWidth ( 0 , FontSize , " | " , - 1 ) / 2 ) * UI ( ) - > Scale ( ) ;
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if ( ( 2 * time_get ( ) / time_freq ( ) ) % 2 ) // make it blink
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UI ( ) - > DoLabel ( & Textbox , " | " , FontSize , - 1 ) ;
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}
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UI ( ) - > ClipDisable ( ) ;
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return ReturnValue ;
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}
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float CMenus : : DoScrollbarV ( const void * pID , const CUIRect * pRect , float Current )
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{
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CUIRect Handle ;
static float OffsetY ;
pRect - > HSplitTop ( 33 , & Handle , 0 ) ;
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Handle . y + = ( pRect - > h - Handle . h ) * Current ;
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// logic
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float ReturnValue = Current ;
int Inside = UI ( ) - > MouseInside ( & Handle ) ;
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if ( UI ( ) - > ActiveItem ( ) = = pID )
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{
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if ( ! UI ( ) - > MouseButton ( 0 ) )
UI ( ) - > SetActiveItem ( 0 ) ;
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float Min = pRect - > y ;
float Max = pRect - > h - Handle . h ;
float Cur = UI ( ) - > MouseY ( ) - OffsetY ;
ReturnValue = ( Cur - Min ) / Max ;
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if ( ReturnValue < 0.0f ) ReturnValue = 0.0f ;
if ( ReturnValue > 1.0f ) ReturnValue = 1.0f ;
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}
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else if ( UI ( ) - > HotItem ( ) = = pID )
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{
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if ( UI ( ) - > MouseButton ( 0 ) )
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{
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UI ( ) - > SetActiveItem ( pID ) ;
OffsetY = UI ( ) - > MouseY ( ) - Handle . y ;
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}
}
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if ( Inside )
UI ( ) - > SetHotItem ( pID ) ;
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// render
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CUIRect Rail ;
pRect - > VMargin ( 5.0f , & Rail ) ;
RenderTools ( ) - > DrawUIRect ( & Rail , vec4 ( 1 , 1 , 1 , 0.25f ) , 0 , 0.0f ) ;
CUIRect Slider = Handle ;
Slider . w = Rail . x - Slider . x ;
RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) , CUI : : CORNER_L , 2.5f ) ;
Slider . x = Rail . x + Rail . w ;
RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) , CUI : : CORNER_R , 2.5f ) ;
Slider = Handle ;
Slider . Margin ( 5.0f , & Slider ) ;
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RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) * ButtonColorMul ( pID ) , CUI : : CORNER_ALL , 2.5f ) ;
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return ReturnValue ;
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}
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float CMenus : : DoScrollbarH ( const void * pID , const CUIRect * pRect , float Current )
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{
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CUIRect Handle ;
static float OffsetX ;
pRect - > VSplitLeft ( 33 , & Handle , 0 ) ;
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Handle . x + = ( pRect - > w - Handle . w ) * Current ;
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// logic
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float ReturnValue = Current ;
int Inside = UI ( ) - > MouseInside ( & Handle ) ;
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if ( UI ( ) - > ActiveItem ( ) = = pID )
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{
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if ( ! UI ( ) - > MouseButton ( 0 ) )
UI ( ) - > SetActiveItem ( 0 ) ;
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float Min = pRect - > x ;
float Max = pRect - > w - Handle . w ;
float Cur = UI ( ) - > MouseX ( ) - OffsetX ;
ReturnValue = ( Cur - Min ) / Max ;
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if ( ReturnValue < 0.0f ) ReturnValue = 0.0f ;
if ( ReturnValue > 1.0f ) ReturnValue = 1.0f ;
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}
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else if ( UI ( ) - > HotItem ( ) = = pID )
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{
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if ( UI ( ) - > MouseButton ( 0 ) )
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{
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UI ( ) - > SetActiveItem ( pID ) ;
OffsetX = UI ( ) - > MouseX ( ) - Handle . x ;
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}
}
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if ( Inside )
UI ( ) - > SetHotItem ( pID ) ;
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// render
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CUIRect Rail ;
pRect - > HMargin ( 5.0f , & Rail ) ;
RenderTools ( ) - > DrawUIRect ( & Rail , vec4 ( 1 , 1 , 1 , 0.25f ) , 0 , 0.0f ) ;
CUIRect Slider = Handle ;
Slider . h = Rail . y - Slider . y ;
RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) , CUI : : CORNER_T , 2.5f ) ;
Slider . y = Rail . y + Rail . h ;
RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) , CUI : : CORNER_B , 2.5f ) ;
Slider = Handle ;
Slider . Margin ( 5.0f , & Slider ) ;
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RenderTools ( ) - > DrawUIRect ( & Slider , vec4 ( 1 , 1 , 1 , 0.25f ) * ButtonColorMul ( pID ) , CUI : : CORNER_ALL , 2.5f ) ;
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return ReturnValue ;
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}
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int CMenus : : DoKeyReader ( void * pID , const CUIRect * pRect , int Key )
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{
// process
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static void * pGrabbedID = 0 ;
static bool MouseReleased = true ;
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static int ButtonUsed = 0 ;
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int Inside = UI ( ) - > MouseInside ( pRect ) ;
int NewKey = Key ;
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if ( ! UI ( ) - > MouseButton ( 0 ) & & ! UI ( ) - > MouseButton ( 1 ) & & pGrabbedID = = pID )
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MouseReleased = true ;
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if ( UI ( ) - > ActiveItem ( ) = = pID )
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{
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if ( m_Binder . m_GotKey )
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{
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// abort with escape key
if ( m_Binder . m_Key . m_Key ! = KEY_ESCAPE )
NewKey = m_Binder . m_Key . m_Key ;
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m_Binder . m_GotKey = false ;
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UI ( ) - > SetActiveItem ( 0 ) ;
MouseReleased = false ;
pGrabbedID = pID ;
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}
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if ( ButtonUsed = = 1 & & ! UI ( ) - > MouseButton ( 1 ) )
{
if ( Inside )
NewKey = 0 ;
UI ( ) - > SetActiveItem ( 0 ) ;
}
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}
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else if ( UI ( ) - > HotItem ( ) = = pID )
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{
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if ( MouseReleased )
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{
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if ( UI ( ) - > MouseButton ( 0 ) )
{
m_Binder . m_TakeKey = true ;
m_Binder . m_GotKey = false ;
UI ( ) - > SetActiveItem ( pID ) ;
ButtonUsed = 0 ;
}
if ( UI ( ) - > MouseButton ( 1 ) )
{
UI ( ) - > SetActiveItem ( pID ) ;
ButtonUsed = 1 ;
}
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}
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}
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if ( Inside )
UI ( ) - > SetHotItem ( pID ) ;
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// draw
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if ( UI ( ) - > ActiveItem ( ) = = pID & & ButtonUsed = = 0 )
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DoButton_KeySelect ( pID , " ??? " , 0 , pRect ) ;
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else
{
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if ( Key = = 0 )
DoButton_KeySelect ( pID , " " , 0 , pRect ) ;
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else
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DoButton_KeySelect ( pID , Input ( ) - > KeyName ( Key ) , 0 , pRect ) ;
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}
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return NewKey ;
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}
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int CMenus : : RenderMenubar ( CUIRect r )
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{
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CUIRect Box = r ;
CUIRect Button ;
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m_ActivePage = g_Config . m_UiPage ;
int NewPage = - 1 ;
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if ( Client ( ) - > State ( ) ! = IClient : : STATE_OFFLINE )
m_ActivePage = m_GamePage ;
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if ( Client ( ) - > State ( ) = = IClient : : STATE_OFFLINE )
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{
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// offline menus
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if ( 0 ) // this is not done yet
{
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Box . VSplitLeft ( 90.0f , & Button , & Box ) ;
static int s_NewsButton = 0 ;
if ( DoButton_MenuTab ( & s_NewsButton , Localize ( " News " ) , m_ActivePage = = PAGE_NEWS , & Button , 0 ) )
NewPage = PAGE_NEWS ;
Box . VSplitLeft ( 30.0f , 0 , & Box ) ;
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}
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Box . VSplitLeft ( 100.0f , & Button , & Box ) ;
static int s_InternetButton = 0 ;
if ( DoButton_MenuTab ( & s_InternetButton , Localize ( " Internet " ) , m_ActivePage = = PAGE_INTERNET , & Button , CUI : : CORNER_TL ) )
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{
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ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_INTERNET ) ;
NewPage = PAGE_INTERNET ;
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}
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//Box.VSplitLeft(4.0f, 0, &Box);
Box . VSplitLeft ( 80.0f , & Button , & Box ) ;
static int s_LanButton = 0 ;
if ( DoButton_MenuTab ( & s_LanButton , Localize ( " LAN " ) , m_ActivePage = = PAGE_LAN , & Button , 0 ) )
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{
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ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_LAN ) ;
NewPage = PAGE_LAN ;
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}
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//box.VSplitLeft(4.0f, 0, &box);
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Box . VSplitLeft ( 110.0f , & Button , & Box ) ;
static int s_FavoritesButton = 0 ;
if ( DoButton_MenuTab ( & s_FavoritesButton , Localize ( " Favorites " ) , m_ActivePage = = PAGE_FAVORITES , & Button , CUI : : CORNER_TR ) )
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{
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ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_FAVORITES ) ;
NewPage = PAGE_FAVORITES ;
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}
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Box . VSplitLeft ( 4.0f * 5 , 0 , & Box ) ;
Box . VSplitLeft ( 100.0f , & Button , & Box ) ;
static int s_DemosButton = 0 ;
if ( DoButton_MenuTab ( & s_DemosButton , Localize ( " Demos " ) , m_ActivePage = = PAGE_DEMOS , & Button , CUI : : CORNER_T ) )
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{
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DemolistPopulate ( ) ;
NewPage = PAGE_DEMOS ;
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}
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}
else
{
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// online menus
Box . VSplitLeft ( 90.0f , & Button , & Box ) ;
static int s_GameButton = 0 ;
if ( DoButton_MenuTab ( & s_GameButton , Localize ( " Game " ) , m_ActivePage = = PAGE_GAME , & Button , CUI : : CORNER_T ) )
NewPage = PAGE_GAME ;
Box . VSplitLeft ( 4.0f , 0 , & Box ) ;
Box . VSplitLeft ( 140.0f , & Button , & Box ) ;
static int s_ServerInfoButton = 0 ;
if ( DoButton_MenuTab ( & s_ServerInfoButton , Localize ( " Server info " ) , m_ActivePage = = PAGE_SERVER_INFO , & Button , CUI : : CORNER_T ) )
NewPage = PAGE_SERVER_INFO ;
Box . VSplitLeft ( 4.0f , 0 , & Box ) ;
Box . VSplitLeft ( 140.0f , & Button , & Box ) ;
static int s_CallVoteButton = 0 ;
if ( DoButton_MenuTab ( & s_CallVoteButton , Localize ( " Call vote " ) , m_ActivePage = = PAGE_CALLVOTE , & Button , CUI : : CORNER_T ) )
NewPage = PAGE_CALLVOTE ;
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Box . VSplitLeft ( 30.0f , 0 , & Box ) ;
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}
/*
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box . VSplitRight ( 110.0f , & box , & button ) ;
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static int system_button = 0 ;
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if ( UI ( ) - > DoButton ( & system_button , " System " , g_Config . m_UiPage = = PAGE_SYSTEM , & button ) )
g_Config . m_UiPage = PAGE_SYSTEM ;
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box . VSplitRight ( 30.0f , & box , 0 ) ;
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*/
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Box . VSplitRight ( 90.0f , & Box , & Button ) ;
static int s_QuitButton = 0 ;
if ( DoButton_MenuTab ( & s_QuitButton , Localize ( " Quit " ) , 0 , & Button , CUI : : CORNER_T ) )
m_Popup = POPUP_QUIT ;
Box . VSplitRight ( 10.0f , & Box , & Button ) ;
Box . VSplitRight ( 130.0f , & Box , & Button ) ;
static int s_SettingsButton = 0 ;
if ( DoButton_MenuTab ( & s_SettingsButton , Localize ( " Settings " ) , m_ActivePage = = PAGE_SETTINGS , & Button , CUI : : CORNER_T ) )
NewPage = PAGE_SETTINGS ;
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if ( NewPage ! = - 1 )
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{
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if ( Client ( ) - > State ( ) = = IClient : : STATE_OFFLINE )
g_Config . m_UiPage = NewPage ;
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else
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m_GamePage = NewPage ;
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}
return 0 ;
}
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void CMenus : : RenderLoading ( float Percent )
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{
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static int64 LastLoadRender = 0 ;
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// make sure that we don't render for each little thing we load
// because that will slow down loading if we have vsync
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if ( time_get ( ) - LastLoadRender < time_freq ( ) / 60 )
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return ;
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LastLoadRender = time_get ( ) ;
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// need up date this here to get correct
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vec3 Rgb = HslToRgb ( vec3 ( g_Config . m_UiColorHue / 255.0f , g_Config . m_UiColorSat / 255.0f , g_Config . m_UiColorLht / 255.0f ) ) ;
ms_GuiColor = vec4 ( Rgb . r , Rgb . g , Rgb . b , g_Config . m_UiColorAlpha / 255.0f ) ;
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CUIRect Screen = * UI ( ) - > Screen ( ) ;
Graphics ( ) - > MapScreen ( Screen . x , Screen . y , Screen . w , Screen . h ) ;
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RenderBackground ( ) ;
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float tw ;
float w = 700 ;
float h = 200 ;
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float x = Screen . w / 2 - w / 2 ;
float y = Screen . h / 2 - h / 2 ;
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Graphics ( ) - > BlendNormal ( ) ;
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Graphics ( ) - > TextureSet ( - 1 ) ;
Graphics ( ) - > QuadsBegin ( ) ;
Graphics ( ) - > SetColor ( 0 , 0 , 0 , 0.50f ) ;
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RenderTools ( ) - > DrawRoundRect ( x , y , w , h , 40.0f ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
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const char * pCaption = Localize ( " Loading " ) ;
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tw = TextRender ( ) - > TextWidth ( 0 , 48.0f , pCaption , - 1 ) ;
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CUIRect r ;
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r . x = x ;
r . y = y + 20 ;
r . w = w ;
r . h = h ;
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UI ( ) - > DoLabel ( & r , pCaption , 48.0f , 0 , - 1 ) ;
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Graphics ( ) - > TextureSet ( - 1 ) ;
Graphics ( ) - > QuadsBegin ( ) ;
Graphics ( ) - > SetColor ( 1 , 1 , 1 , 0.75f ) ;
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RenderTools ( ) - > DrawRoundRect ( x + 40 , y + h - 75 , ( w - 80 ) * Percent , 25 , 5.0f ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
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Graphics ( ) - > Swap ( ) ;
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}
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void CMenus : : RenderNews ( CUIRect MainView )
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{
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RenderTools ( ) - > DrawUIRect ( & MainView , ms_ColorTabbarActive , CUI : : CORNER_ALL , 10.0f ) ;
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}
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void CMenus : : OnInit ( )
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{
2009-06-13 16:54:04 +00:00
/*
array < string > my_strings ;
array < string > : : range r2 ;
my_strings . add ( " 4 " ) ;
my_strings . add ( " 6 " ) ;
my_strings . add ( " 1 " ) ;
my_strings . add ( " 3 " ) ;
my_strings . add ( " 7 " ) ;
my_strings . add ( " 5 " ) ;
my_strings . add ( " 2 " ) ;
for ( array < string > : : range r = my_strings . all ( ) ; ! r . empty ( ) ; r . pop_front ( ) )
dbg_msg ( " " , " %s " , r . front ( ) . cstr ( ) ) ;
sort ( my_strings . all ( ) ) ;
dbg_msg ( " " , " after: " ) ;
for ( array < string > : : range r = my_strings . all ( ) ; ! r . empty ( ) ; r . pop_front ( ) )
dbg_msg ( " " , " %s " , r . front ( ) . cstr ( ) ) ;
array < int > myarray ;
myarray . add ( 4 ) ;
myarray . add ( 6 ) ;
myarray . add ( 1 ) ;
myarray . add ( 3 ) ;
myarray . add ( 7 ) ;
myarray . add ( 5 ) ;
myarray . add ( 2 ) ;
for ( array < int > : : range r = myarray . all ( ) ; ! r . empty ( ) ; r . pop_front ( ) )
dbg_msg ( " " , " %d " , r . front ( ) ) ;
sort ( myarray . all ( ) ) ;
sort_verify ( myarray . all ( ) ) ;
dbg_msg ( " " , " after: " ) ;
for ( array < int > : : range r = myarray . all ( ) ; ! r . empty ( ) ; r . pop_front ( ) )
dbg_msg ( " " , " %d " , r . front ( ) ) ;
exit ( - 1 ) ;
// */
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if ( g_Config . m_ClShowWelcome )
m_Popup = POPUP_FIRST_LAUNCH ;
g_Config . m_ClShowWelcome = 0 ;
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Console ( ) - > Chain ( " add_favorite " , ConchainServerbrowserUpdate , this ) ;
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}
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void CMenus : : PopupMessage ( const char * pTopic , const char * pBody , const char * pButton )
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{
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// reset active item
UI ( ) - > SetActiveItem ( 0 ) ;
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str_copy ( m_aMessageTopic , pTopic , sizeof ( m_aMessageTopic ) ) ;
str_copy ( m_aMessageBody , pBody , sizeof ( m_aMessageBody ) ) ;
str_copy ( m_aMessageButton , pButton , sizeof ( m_aMessageButton ) ) ;
m_Popup = POPUP_MESSAGE ;
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}
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int CMenus : : Render ( )
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{
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CUIRect Screen = * UI ( ) - > Screen ( ) ;
Graphics ( ) - > MapScreen ( Screen . x , Screen . y , Screen . w , Screen . h ) ;
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static bool s_First = true ;
if ( s_First )
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{
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if ( g_Config . m_UiPage = = PAGE_INTERNET )
ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_INTERNET ) ;
else if ( g_Config . m_UiPage = = PAGE_LAN )
ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_LAN ) ;
else if ( g_Config . m_UiPage = = PAGE_FAVORITES )
ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_FAVORITES ) ;
s_First = false ;
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}
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if ( Client ( ) - > State ( ) = = IClient : : STATE_ONLINE )
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{
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ms_ColorTabbarInactive = ms_ColorTabbarInactiveIngame ;
ms_ColorTabbarActive = ms_ColorTabbarActiveIngame ;
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}
else
{
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RenderBackground ( ) ;
ms_ColorTabbarInactive = ms_ColorTabbarInactiveOutgame ;
ms_ColorTabbarActive = ms_ColorTabbarActiveOutgame ;
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}
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CUIRect TabBar ;
CUIRect MainView ;
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// some margin around the screen
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Screen . Margin ( 10.0f , & Screen ) ;
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2010-05-29 07:25:38 +00:00
if ( m_Popup = = POPUP_NONE )
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{
// do tab bar
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Screen . HSplitTop ( 24.0f , & TabBar , & MainView ) ;
TabBar . VMargin ( 20.0f , & TabBar ) ;
RenderMenubar ( TabBar ) ;
2008-10-01 18:40:09 +00:00
2008-11-17 18:44:05 +00:00
// news is not implemented yet
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if ( g_Config . m_UiPage < = PAGE_NEWS | | g_Config . m_UiPage > PAGE_SETTINGS | | ( Client ( ) - > State ( ) = = IClient : : STATE_OFFLINE & & g_Config . m_UiPage > = PAGE_GAME & & g_Config . m_UiPage < = PAGE_CALLVOTE ) )
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{
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ServerBrowser ( ) - > Refresh ( IServerBrowser : : TYPE_INTERNET ) ;
g_Config . m_UiPage = PAGE_INTERNET ;
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}
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// render current page
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if ( Client ( ) - > State ( ) ! = IClient : : STATE_OFFLINE )
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{
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if ( m_GamePage = = PAGE_GAME )
RenderGame ( MainView ) ;
else if ( m_GamePage = = PAGE_SERVER_INFO )
RenderServerInfo ( MainView ) ;
else if ( m_GamePage = = PAGE_CALLVOTE )
RenderServerControl ( MainView ) ;
else if ( m_GamePage = = PAGE_SETTINGS )
RenderSettings ( MainView ) ;
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}
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else if ( g_Config . m_UiPage = = PAGE_NEWS )
RenderNews ( MainView ) ;
else if ( g_Config . m_UiPage = = PAGE_INTERNET )
RenderServerbrowser ( MainView ) ;
else if ( g_Config . m_UiPage = = PAGE_LAN )
RenderServerbrowser ( MainView ) ;
else if ( g_Config . m_UiPage = = PAGE_DEMOS )
RenderDemoList ( MainView ) ;
else if ( g_Config . m_UiPage = = PAGE_FAVORITES )
RenderServerbrowser ( MainView ) ;
else if ( g_Config . m_UiPage = = PAGE_SETTINGS )
RenderSettings ( MainView ) ;
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}
else
{
// make sure that other windows doesn't do anything funnay!
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//UI()->SetHotItem(0);
//UI()->SetActiveItem(0);
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char aBuf [ 128 ] ;
const char * pTitle = " " ;
const char * pExtraText = " " ;
const char * pButtonText = " " ;
int ExtraAlign = 0 ;
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if ( m_Popup = = POPUP_MESSAGE )
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{
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pTitle = m_aMessageTopic ;
pExtraText = m_aMessageBody ;
pButtonText = m_aMessageButton ;
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}
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else if ( m_Popup = = POPUP_CONNECTING )
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{
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pTitle = Localize ( " Connecting to " ) ;
pExtraText = g_Config . m_UiServerAddress ; // TODO: query the client about the address
pButtonText = Localize ( " Abort " ) ;
if ( Client ( ) - > MapDownloadTotalsize ( ) > 0 )
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{
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pTitle = Localize ( " Downloading map " ) ;
str_format ( aBuf , sizeof ( aBuf ) , " %d/%d KiB " , Client ( ) - > MapDownloadAmount ( ) / 1024 , Client ( ) - > MapDownloadTotalsize ( ) / 1024 ) ;
pExtraText = aBuf ;
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}
}
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else if ( m_Popup = = POPUP_DISCONNECTED )
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{
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pTitle = Localize ( " Disconnected " ) ;
pExtraText = Client ( ) - > ErrorString ( ) ;
pButtonText = Localize ( " Ok " ) ;
ExtraAlign = - 1 ;
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}
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else if ( m_Popup = = POPUP_PURE )
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{
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pTitle = Localize ( " Disconnected " ) ;
pExtraText = Localize ( " The server is running a non-standard tuning on a pure game type. " ) ;
pButtonText = Localize ( " Ok " ) ;
ExtraAlign = - 1 ;
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}
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else if ( m_Popup = = POPUP_DELETE_DEMO )
{
pTitle = Localize ( " Delete demo " ) ;
pExtraText = Localize ( " Are you sure that you want to delete the demo? " ) ;
ExtraAlign = - 1 ;
}
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else if ( m_Popup = = POPUP_PASSWORD )
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{
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pTitle = Localize ( " Password incorrect " ) ;
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pExtraText = Client ( ) - > ErrorString ( ) ;
pButtonText = Localize ( " Try again " ) ;
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}
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else if ( m_Popup = = POPUP_QUIT )
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{
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pTitle = Localize ( " Quit " ) ;
pExtraText = Localize ( " Are you sure that you want to quit? " ) ;
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}
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else if ( m_Popup = = POPUP_FIRST_LAUNCH )
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{
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pTitle = Localize ( " Welcome to Teeworlds " ) ;
pExtraText = Localize ( " As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server. " ) ;
pButtonText = Localize ( " Ok " ) ;
ExtraAlign = - 1 ;
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}
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CUIRect Box , Part ;
Box = Screen ;
Box . VMargin ( 150.0f , & Box ) ;
Box . HMargin ( 150.0f , & Box ) ;
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// render the box
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RenderTools ( ) - > DrawUIRect ( & Box , vec4 ( 0 , 0 , 0 , 0.5f ) , CUI : : CORNER_ALL , 15.0f ) ;
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Box . HSplitTop ( 20.f , & Part , & Box ) ;
Box . HSplitTop ( 24.f , & Part , & Box ) ;
UI ( ) - > DoLabel ( & Part , pTitle , 24.f , 0 ) ;
Box . HSplitTop ( 20.f , & Part , & Box ) ;
Box . HSplitTop ( 24.f , & Part , & Box ) ;
Part . VMargin ( 20.f , & Part ) ;
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if ( ExtraAlign = = - 1 )
UI ( ) - > DoLabel ( & Part , pExtraText , 20.f , - 1 , ( int ) Part . w ) ;
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else
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UI ( ) - > DoLabel ( & Part , pExtraText , 20.f , 0 , - 1 ) ;
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if ( m_Popup = = POPUP_QUIT )
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{
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CUIRect Yes , No ;
Box . HSplitBottom ( 20.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
Part . VMargin ( 80.0f , & Part ) ;
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Part . VSplitMid ( & No , & Yes ) ;
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Yes . VMargin ( 20.0f , & Yes ) ;
No . VMargin ( 20.0f , & No ) ;
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static int s_ButtonAbort = 0 ;
if ( DoButton_Menu ( & s_ButtonAbort , Localize ( " No " ) , 0 , & No ) | | m_EscapePressed )
m_Popup = POPUP_NONE ;
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static int s_ButtonTryAgain = 0 ;
if ( DoButton_Menu ( & s_ButtonTryAgain , Localize ( " Yes " ) , 0 , & Yes ) | | m_EnterPressed )
Client ( ) - > Quit ( ) ;
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}
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else if ( m_Popup = = POPUP_PASSWORD )
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{
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CUIRect Label , TextBox , TryAgain , Abort ;
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Box . HSplitBottom ( 20.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
Part . VMargin ( 80.0f , & Part ) ;
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Part . VSplitMid ( & Abort , & TryAgain ) ;
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TryAgain . VMargin ( 20.0f , & TryAgain ) ;
Abort . VMargin ( 20.0f , & Abort ) ;
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static int s_ButtonAbort = 0 ;
if ( DoButton_Menu ( & s_ButtonAbort , Localize ( " Abort " ) , 0 , & Abort ) | | m_EscapePressed )
m_Popup = POPUP_NONE ;
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static int s_ButtonTryAgain = 0 ;
if ( DoButton_Menu ( & s_ButtonTryAgain , Localize ( " Try again " ) , 0 , & TryAgain ) | | m_EnterPressed )
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{
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Client ( ) - > Connect ( g_Config . m_UiServerAddress ) ;
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}
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Box . HSplitBottom ( 60.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
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Part . VSplitLeft ( 60.0f , 0 , & Label ) ;
Label . VSplitLeft ( 100.0f , 0 , & TextBox ) ;
TextBox . VSplitLeft ( 20.0f , 0 , & TextBox ) ;
TextBox . VSplitRight ( 60.0f , & TextBox , 0 ) ;
UI ( ) - > DoLabel ( & Label , Localize ( " Password " ) , 18.0f , - 1 ) ;
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static float Offset = 0.0f ;
DoEditBox ( & g_Config . m_Password , & TextBox , g_Config . m_Password , sizeof ( g_Config . m_Password ) , 12.0f , & Offset , true ) ;
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}
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else if ( m_Popup = = POPUP_DELETE_DEMO )
{
CUIRect Yes , No ;
Box . HSplitBottom ( 20.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
Part . VMargin ( 80.0f , & Part ) ;
Part . VSplitMid ( & No , & Yes ) ;
Yes . VMargin ( 20.0f , & Yes ) ;
No . VMargin ( 20.0f , & No ) ;
static int s_ButtonAbort = 0 ;
if ( DoButton_Menu ( & s_ButtonAbort , Localize ( " No " ) , 0 , & No ) | | m_EscapePressed )
m_Popup = POPUP_NONE ;
static int s_ButtonTryAgain = 0 ;
if ( DoButton_Menu ( & s_ButtonTryAgain , Localize ( " Yes " ) , 0 , & Yes ) | | m_EnterPressed )
{
m_Popup = POPUP_NONE ;
m_DemolistDelEntry = true ;
}
}
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else if ( m_Popup = = POPUP_FIRST_LAUNCH )
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{
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CUIRect Label , TextBox ;
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Box . HSplitBottom ( 20.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
Part . VMargin ( 80.0f , & Part ) ;
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static int s_EnterButton = 0 ;
if ( DoButton_Menu ( & s_EnterButton , Localize ( " Enter " ) , 0 , & Part ) | | m_EnterPressed )
m_Popup = POPUP_NONE ;
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Box . HSplitBottom ( 40.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
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Part . VSplitLeft ( 60.0f , 0 , & Label ) ;
Label . VSplitLeft ( 100.0f , 0 , & TextBox ) ;
TextBox . VSplitLeft ( 20.0f , 0 , & TextBox ) ;
TextBox . VSplitRight ( 60.0f , & TextBox , 0 ) ;
UI ( ) - > DoLabel ( & Label , Localize ( " Nickname " ) , 18.0f , - 1 ) ;
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static float Offset = 0.0f ;
DoEditBox ( & g_Config . m_PlayerName , & TextBox , g_Config . m_PlayerName , sizeof ( g_Config . m_PlayerName ) , 12.0f , & Offset ) ;
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}
else
{
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Box . HSplitBottom ( 20.f , & Box , & Part ) ;
Box . HSplitBottom ( 24.f , & Box , & Part ) ;
Part . VMargin ( 120.0f , & Part ) ;
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static int s_Button = 0 ;
if ( DoButton_Menu ( & s_Button , pButtonText , 0 , & Part ) | | m_EscapePressed | | m_EnterPressed )
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{
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if ( m_Popup = = POPUP_CONNECTING )
Client ( ) - > Disconnect ( ) ;
m_Popup = POPUP_NONE ;
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}
}
}
return 0 ;
}
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void CMenus : : SetActive ( bool Active )
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{
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m_MenuActive = Active ;
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if ( ! m_MenuActive )
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{
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if ( m_NeedSendinfo )
{
m_pClient - > SendInfo ( false ) ;
m_NeedSendinfo = false ;
}
if ( Client ( ) - > State ( ) = = IClient : : STATE_ONLINE )
{
m_pClient - > OnRelease ( ) ;
}
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}
}
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void CMenus : : OnReset ( )
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{
}
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bool CMenus : : OnMouseMove ( float x , float y )
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{
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m_LastInput = time_get ( ) ;
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if ( ! m_MenuActive )
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return false ;
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m_MousePos . x + = x ;
m_MousePos . y + = y ;
if ( m_MousePos . x < 0 ) m_MousePos . x = 0 ;
if ( m_MousePos . y < 0 ) m_MousePos . y = 0 ;
if ( m_MousePos . x > Graphics ( ) - > ScreenWidth ( ) ) m_MousePos . x = Graphics ( ) - > ScreenWidth ( ) ;
if ( m_MousePos . y > Graphics ( ) - > ScreenHeight ( ) ) m_MousePos . y = Graphics ( ) - > ScreenHeight ( ) ;
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return true ;
}
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bool CMenus : : OnInput ( IInput : : CEvent e )
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{
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m_LastInput = time_get ( ) ;
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// special handle esc and enter for popup purposes
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if ( e . m_Flags & IInput : : FLAG_PRESS )
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{
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if ( e . m_Key = = KEY_ESCAPE )
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{
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m_EscapePressed = true ;
SetActive ( ! IsActive ( ) ) ;
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return true ;
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}
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}
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if ( IsActive ( ) )
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{
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if ( e . m_Flags & IInput : : FLAG_PRESS )
{
// special for popups
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if ( e . m_Key = = KEY_RETURN | | e . m_Key = = KEY_KP_ENTER )
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m_EnterPressed = true ;
else if ( e . m_Key = = KEY_DELETE )
m_DeletePressed = true ;
}
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if ( m_NumInputEvents < MAX_INPUTEVENTS )
m_aInputEvents [ m_NumInputEvents + + ] = e ;
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return true ;
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}
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return false ;
}
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void CMenus : : OnStateChange ( int NewState , int OldState )
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{
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// reset active item
UI ( ) - > SetActiveItem ( 0 ) ;
if ( NewState = = IClient : : STATE_OFFLINE )
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{
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m_Popup = POPUP_NONE ;
if ( Client ( ) - > ErrorString ( ) & & Client ( ) - > ErrorString ( ) [ 0 ] ! = 0 )
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{
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if ( str_find ( Client ( ) - > ErrorString ( ) , " password " ) )
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{
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m_Popup = POPUP_PASSWORD ;
UI ( ) - > SetHotItem ( & g_Config . m_Password ) ;
UI ( ) - > SetActiveItem ( & g_Config . m_Password ) ;
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}
else
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m_Popup = POPUP_DISCONNECTED ;
}
}
else if ( NewState = = IClient : : STATE_LOADING )
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{
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m_Popup = POPUP_CONNECTING ;
//client_serverinfo_request();
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}
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else if ( NewState = = IClient : : STATE_CONNECTING )
m_Popup = POPUP_CONNECTING ;
else if ( NewState = = IClient : : STATE_ONLINE | | NewState = = IClient : : STATE_DEMOPLAYBACK )
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{
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m_Popup = POPUP_NONE ;
SetActive ( false ) ;
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}
}
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extern " C " void font_debug_render ( ) ;
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void CMenus : : OnRender ( )
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{
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/*
// text rendering test stuff
render_background ( ) ;
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CTextCursor cursor ;
TextRender ( ) - > SetCursor ( & cursor , 10 , 10 , 20 , TEXTFLAG_RENDER ) ;
TextRender ( ) - > TextEx ( & cursor , " ようこそ - ガイド " , - 1 ) ;
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TextRender ( ) - > SetCursor ( & cursor , 10 , 30 , 15 , TEXTFLAG_RENDER ) ;
TextRender ( ) - > TextEx ( & cursor , " ようこそ - ガイド " , - 1 ) ;
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//Graphics()->TextureSet(-1);
Graphics ( ) - > QuadsBegin ( ) ;
Graphics ( ) - > QuadsDrawTL ( 60 , 60 , 5000 , 5000 ) ;
Graphics ( ) - > QuadsEnd ( ) ;
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return ; */
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if ( Client ( ) - > State ( ) ! = IClient : : STATE_ONLINE & & Client ( ) - > State ( ) ! = IClient : : STATE_DEMOPLAYBACK )
SetActive ( true ) ;
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if ( Client ( ) - > State ( ) = = IClient : : STATE_DEMOPLAYBACK )
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{
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CUIRect Screen = * UI ( ) - > Screen ( ) ;
Graphics ( ) - > MapScreen ( Screen . x , Screen . y , Screen . w , Screen . h ) ;
RenderDemoPlayer ( Screen ) ;
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}
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if ( Client ( ) - > State ( ) = = IClient : : STATE_ONLINE & & m_pClient - > m_ServerMode = = m_pClient - > SERVERMODE_PUREMOD )
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{
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Client ( ) - > Disconnect ( ) ;
SetActive ( true ) ;
m_Popup = POPUP_PURE ;
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}
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if ( ! IsActive ( ) )
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{
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m_EscapePressed = false ;
m_EnterPressed = false ;
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m_DeletePressed = false ;
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m_NumInputEvents = 0 ;
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return ;
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}
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// update colors
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vec3 Rgb = HslToRgb ( vec3 ( g_Config . m_UiColorHue / 255.0f , g_Config . m_UiColorSat / 255.0f , g_Config . m_UiColorLht / 255.0f ) ) ;
ms_GuiColor = vec4 ( Rgb . r , Rgb . g , Rgb . b , g_Config . m_UiColorAlpha / 255.0f ) ;
ms_ColorTabbarInactiveOutgame = vec4 ( 0 , 0 , 0 , 0.25f ) ;
ms_ColorTabbarActiveOutgame = vec4 ( 0 , 0 , 0 , 0.5f ) ;
float ColorIngameScaleI = 0.5f ;
float ColorIngameAcaleA = 0.2f ;
ms_ColorTabbarInactiveIngame = vec4 (
ms_GuiColor . r * ColorIngameScaleI ,
ms_GuiColor . g * ColorIngameScaleI ,
ms_GuiColor . b * ColorIngameScaleI ,
ms_GuiColor . a * 0.8f ) ;
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ms_ColorTabbarActiveIngame = vec4 (
ms_GuiColor . r * ColorIngameAcaleA ,
ms_GuiColor . g * ColorIngameAcaleA ,
ms_GuiColor . b * ColorIngameAcaleA ,
ms_GuiColor . a ) ;
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// update the ui
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CUIRect * pScreen = UI ( ) - > Screen ( ) ;
float mx = ( m_MousePos . x / ( float ) Graphics ( ) - > ScreenWidth ( ) ) * pScreen - > w ;
float my = ( m_MousePos . y / ( float ) Graphics ( ) - > ScreenHeight ( ) ) * pScreen - > h ;
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int Buttons = 0 ;
if ( m_UseMouseButtons )
{
if ( Input ( ) - > KeyPressed ( KEY_MOUSE_1 ) ) Buttons | = 1 ;
if ( Input ( ) - > KeyPressed ( KEY_MOUSE_2 ) ) Buttons | = 2 ;
if ( Input ( ) - > KeyPressed ( KEY_MOUSE_3 ) ) Buttons | = 4 ;
}
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UI ( ) - > Update ( mx , my , mx * 3.0f , my * 3.0f , Buttons ) ;
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// render
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if ( Client ( ) - > State ( ) ! = IClient : : STATE_DEMOPLAYBACK )
Render ( ) ;
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// render cursor
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Graphics ( ) - > TextureSet ( g_pData - > m_aImages [ IMAGE_CURSOR ] . m_Id ) ;
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Graphics ( ) - > QuadsBegin ( ) ;
Graphics ( ) - > SetColor ( 1 , 1 , 1 , 1 ) ;
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IGraphics : : CQuadItem QuadItem ( mx , my , 24 , 24 ) ;
Graphics ( ) - > QuadsDrawTL ( & QuadItem , 1 ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
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// render debug information
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if ( g_Config . m_Debug )
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{
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CUIRect Screen = * UI ( ) - > Screen ( ) ;
Graphics ( ) - > MapScreen ( Screen . x , Screen . y , Screen . w , Screen . h ) ;
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " %p %p %p " , UI ( ) - > HotItem ( ) , UI ( ) - > ActiveItem ( ) , UI ( ) - > LastActiveItem ( ) ) ;
CTextCursor Cursor ;
TextRender ( ) - > SetCursor ( & Cursor , 10 , 10 , 10 , TEXTFLAG_RENDER ) ;
TextRender ( ) - > TextEx ( & Cursor , aBuf , - 1 ) ;
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}
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m_EscapePressed = false ;
m_EnterPressed = false ;
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m_DeletePressed = false ;
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m_NumInputEvents = 0 ;
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}
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static int gs_TextureBlob = - 1 ;
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void CMenus : : RenderBackground ( )
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{
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//Graphics()->Clear(1,1,1);
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//render_sunrays(0,0);
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if ( gs_TextureBlob = = - 1 )
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gs_TextureBlob = Graphics ( ) - > LoadTexture ( " blob.png " , IStorage : : TYPE_ALL , CImageInfo : : FORMAT_AUTO , 0 ) ;
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float sw = 300 * Graphics ( ) - > ScreenAspect ( ) ;
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float sh = 300 ;
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Graphics ( ) - > MapScreen ( 0 , 0 , sw , sh ) ;
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// render background color
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Graphics ( ) - > TextureSet ( - 1 ) ;
Graphics ( ) - > QuadsBegin ( ) ;
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//vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f);
//vec4 bottom(0, 0, 0, 1.0f);
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vec4 Bottom ( ms_GuiColor . r , ms_GuiColor . g , ms_GuiColor . b , 1.0f ) ;
vec4 Top ( ms_GuiColor . r , ms_GuiColor . g , ms_GuiColor . b , 1.0f ) ;
IGraphics : : CColorVertex Array [ 4 ] = {
IGraphics : : CColorVertex ( 0 , Top . r , Top . g , Top . b , Top . a ) ,
IGraphics : : CColorVertex ( 1 , Top . r , Top . g , Top . b , Top . a ) ,
IGraphics : : CColorVertex ( 2 , Bottom . r , Bottom . g , Bottom . b , Bottom . a ) ,
IGraphics : : CColorVertex ( 3 , Bottom . r , Bottom . g , Bottom . b , Bottom . a ) } ;
Graphics ( ) - > SetColorVertex ( Array , 4 ) ;
IGraphics : : CQuadItem QuadItem ( 0 , 0 , sw , sh ) ;
Graphics ( ) - > QuadsDrawTL ( & QuadItem , 1 ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
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// render the tiles
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Graphics ( ) - > TextureSet ( - 1 ) ;
Graphics ( ) - > QuadsBegin ( ) ;
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float Size = 15.0f ;
float OffsetTime = fmod ( Client ( ) - > LocalTime ( ) * 0.15f , 2.0f ) ;
for ( int y = - 2 ; y < ( int ) ( sw / Size ) ; y + + )
for ( int x = - 2 ; x < ( int ) ( sh / Size ) ; x + + )
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{
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Graphics ( ) - > SetColor ( 0 , 0 , 0 , 0.045f ) ;
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IGraphics : : CQuadItem QuadItem ( ( x - OffsetTime ) * Size * 2 + ( y & 1 ) * Size , ( y + OffsetTime ) * Size , Size , Size ) ;
Graphics ( ) - > QuadsDrawTL ( & QuadItem , 1 ) ;
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}
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Graphics ( ) - > QuadsEnd ( ) ;
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// render border fade
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Graphics ( ) - > TextureSet ( gs_TextureBlob ) ;
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Graphics ( ) - > QuadsBegin ( ) ;
Graphics ( ) - > SetColor ( 0 , 0 , 0 , 0.5f ) ;
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QuadItem = IGraphics : : CQuadItem ( - 100 , - 100 , sw + 200 , sh + 200 ) ;
Graphics ( ) - > QuadsDrawTL ( & QuadItem , 1 ) ;
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Graphics ( ) - > QuadsEnd ( ) ;
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// restore screen
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{ CUIRect Screen = * UI ( ) - > Screen ( ) ;
Graphics ( ) - > MapScreen ( Screen . x , Screen . y , Screen . w , Screen . h ) ; }
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}