ddnet/src/game/client/components/binds.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_BINDS_H
#define GAME_CLIENT_COMPONENTS_BINDS_H
#include <game/client/component.h>
#include <engine/keys.h>
class CBinds : public CComponent
{
int GetKeyID(const char *pKeyName);
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static void ConBind(IConsole::IResult *pResult, void *pUserData);
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static void ConDumpBinds(IConsole::IResult *pResult, void *pUserData);
static void ConUnbind(IConsole::IResult *pResult, void *pUserData);
static void ConUnbindAll(IConsole::IResult *pResult, void *pUserData);
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class IConsole *GetConsole() const { return Console(); }
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static void ConfigSaveCallback(class IConfig *pConfig, void *pUserData);
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public:
CBinds();
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~CBinds();
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class CBindsSpecial : public CComponent
{
public:
CBinds *m_pBinds;
virtual bool OnInput(IInput::CEvent Event);
};
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enum {
MODIFIER_NONE=0,
MODIFIER_SHIFT,
MODIFIER_CTRL,
MODIFIER_ALT,
MODIFIER_COUNT
};
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CBindsSpecial m_SpecialBinds;
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void Bind(int KeyID, const char *pStr, bool FreeOnly = false, int Modifier = MODIFIER_NONE);
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void SetDefaults();
void UnbindAll();
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const char *Get(int KeyID, int Modifier);
void GetKey(const char *pBindStr, char *aBuf, unsigned BufSize);
int GetBindSlot(const char *pBindString, int *Modifier);
static int GetModifierMask(IInput *i);
static int GetModifierMaskOfKey(int Key);
static bool ModifierMatchesKey(int Modifier, int Key);
static const char *GetModifierName(int Modifier);
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virtual void OnConsoleInit();
virtual bool OnInput(IInput::CEvent Event);
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// DDRace
void SetDDRaceBinds(bool FreeOnly);
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private:
char *m_aapKeyBindings[MODIFIER_COUNT][KEY_LAST];
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};
#endif