ddnet/src/game/client/components/emoticon.h

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2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
#define GAME_CLIENT_COMPONENTS_EMOTICON_H
#include <base/vmath.h>
#include <game/client/component.h>
class CEmoticon : public CComponent
{
void DrawCircle(float x, float y, float r, int Segments);
bool m_WasActive;
bool m_Active;
vec2 m_SelectorMouse;
int m_SelectedEmote;
static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData);
static void ConEmote(IConsole::IResult *pResult, void *pUserData);
public:
CEmoticon();
virtual void OnReset();
virtual void OnConsoleInit();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnMouseMove(float x, float y);
void Emote(int Emoticon);
};
#endif