ddnet/src/game/editor/ed_layer_game.cpp

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#include "ed_editor.h"
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CLayerGame::CLayerGame(int w, int h)
: CLayerTiles(w, h)
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{
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m_pTypeName = "Game";
m_Game = 1;
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}
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CLayerGame::~CLayerGame()
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{
}
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int CLayerGame::RenderProperties(CUIRect *pToolbox)
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{
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int r = CLayerTiles::RenderProperties(pToolbox);
m_Image = -1;
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return r;
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}