ddnet/src/game/client/components/nameplates.h

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#ifndef GAME_CLIENT_COMPONENTS_NAMEPLATES_H
#define GAME_CLIENT_COMPONENTS_NAMEPLATES_H
#include <game/client/component.h>
class CNamePlates : public CComponent
{
void RenderNameplate(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPlayerInfo
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);
public:
virtual void OnRender();
};
#endif